🎨 Creative 101 freshly-picked fantasy flowers and related seeds

Dalillama

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66)Fool's Feast
Any mammals smelling this unpreposessing blue blossom will immediately hallucinate a tasty meal (whatever that means to the mammal in question) just a little ways away. It recedes as fast as a victim approaches, continuing until they can no longer smell the flowers.

67)Fadeblossoms aka Ghost flowers, Daylight Roses
A pleasant-smelling multihued flower which only exists in full sunlight. Whenever a shadow or darkness falls upon them they vanish until full light is restored.

68)Hellweed aka Damnbriar, Ploughman's Despair
Generally held to literally come from infernal regions, Hellweed is a low-growing mass of toxic brambles that overruns almost any other plants in the area. It depletes the soil, contaminates the water table, and is completely inedible by any natural creature.
 

Dalillama

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69)Zombie Plants
Look, when you're raising an army of the undead to conquer the realm and show those fools who mocked you at the Academy you sometimes get a little sloppy with that necromantic energy, and plants can die same as anything else. So any dead plants in the work area get zombified along with the corpses. They can't move or anything, but they don't rot, taste nasty, and will just sit there taking up room that a living plant could use until someone comes round to bless the place. It's quite possible to make them deliberately, and some do. Necromancers are an odd lot.
 

MoonHunter

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70) HomeTrees

HomeTrees, there is nothing more Elven. These enchanted trees are one of the three Keystones of Elventi Society; allowing Elves to live in harmony their beloved forests. Without them, there would be no Elventi Society.

The Eleventi mindset has the Elves as an intricate part of natural order rather than being separate from it. They work with nature, natural elements, and natural forces (such as magic), rather than with seperated materials. They shape rather than build, embed rather than design, harmonize rather than create. That is the Elven way. The Elventi way is best manifested by HomeTrees.

Healers work with animals and their spirits, Casters work with inanimate and their spirits, while Shapers work with plants and their spirits. Shapers make most of the “Eleventi Artifacts”: all the exquisite wooden products grown to need as well as develop HomeTrees for each Eleventi City.

These trees are based upon the trees found in the local forest. They are enhanced in size (increased height and trunk width), shape (wider and longer branches), and vitality (strength of wood, speed of growth, and enhanced longevity), to hold many Elventis. On average a Hometree is three to five levels, with ‘rooms’ and ‘spaces’ shaped inside the trunk or carved nitches on the trunks (some of these nitches seem to be shelf mushrooms). There will be huts and patios nestled inside the branches. Various branches will be woven together to make walkways between parts of the tree and between adjacent trees. Each Tree will hold approximately two extended families of Elventi if they are of average size.

The process to create HomeTrees normally takes one tree generation (so from 25 to 200 years). Once completed, Shapers can speed grow a number of trees (though it shortens their end lifespan) to serve as the basis for the city, while others are nurtured to replace them and serve as the city proper. Remember that the Elventi have an innate understanding of patterns found in nature. This gives them a perfect mindset for living moving patterns and long term planning. HomeTrees have a natural lifespan five to ten times longer than their base tree type. Since shapers know the health and lifeforce of each of the HomeTrees, they know when to plant new ones to replace the ones that will be dead or dying in a few decades. (Dying HomeTrees are then shaped and even carved to make general wooden items for the city).

Humans often miss Eleventi Cities. They are embedded into the natural world so that only a keen eye will catch the city (i.e. the HomeTrees and embedded agricultural they get into the city proper. The population in an Eleventi City is more like a Human Town (and a small one at that). Their numbers are never great and each development carefully planned.

Each Eleventi City has a purpose. Some are for population growth. Some are located for resource reasons. Some are for strategic reasons. Others have more trivial purposes… like waiting for the perfect sunset or maintaining an overlook on old traditional lands. So Shapers will colonize an area first before more elventi migrate there.

The Classic HomeTree is based on an Oak. These HomeTrees are grown amoungst their normal cousins. This mixing blends them into the landscape, as they are two times taller and five times wider than their unenhanced cousins. These trees will only have three levels normally, with each tree holding three rooms and a few patios.

The HomeTrees hold their leaves longer into the fall and find them again earlier in the winter. When bare, one can see the rooms build out from the trunk, supported by branches. However many Elventi find this unappealing aesthetically, so they magic over the intrusion to the sense, making the tree look natural.

Normally oaks do not grown close enough together to touch, the HomeTrees will have branches woven to the HomeTree next to them or to the normal oak between them.

In Anshenestardaywadaden 1927
The HomeTrees are a cross between an Oak Tree and a Redwood. While it is not an evergreen and the leaves will change color in the winter, it will not loose every leaf. Rooms and stairwells are created inside burls inside trees. They look totally organic and grown and are since they are shaped into the tree. Every now and again, branches hold "tree huts", small huts camouflage by branches. The huts are used by the young who have not yet earned a more respectable place inside a tree. Trees and places are connected to each other by bridges made out of woven branches. The city is quite new as Elventi places go. It only has four levels of city, including the ground.

In Bayaallatalstonescha 1934
The HomeTrees of the city are enhanced Redwoods and Sequoias. To say they are tall and large does not do them justice. No HomeTrees are larger and thicker in all the Elventi world. While they do not spread out like other home trees, they are quite tall... ten to fifteen levels are quite common, rather than the standard three to six. (That is to say they have ten to fifteen "floors" where buildings are nestled in their large branches, huts are snugged to the outside bark, and rooms are nestled into the trunk itself, and other tree shaping spaces, including branches that serve as paths, rope pathways, and the occasional stairs).


In Chedru, the Elventi have taken an odd environment and made it their own 1928

Chedru is a city of giant mushrooms and bamboo catwalks over a wide and slow flowing river. The Mushrooms take the place of HomeTrees, mystically shaped trees that serve as Elventi homes. These mushrooms are the size of redwoods and three times their diameter. The Elventi live in and along the stalks of these giant mushrooms. There are rooms carved into stalks and under the caps of these mushrooms. Along the stalks they have made shelves of bamboo. These shelves stick out like a shelf fungus on a tree. Some of these shelves are open air patios, others have grass huts built into them. While there are HearthStones here, they are rare and only used for cooking. It simply is warm enough here to not need home heating. Each extended family has one HomeShroom, and others are used exclusively for storage, craft work, and future considerations. There are 80 HomeShrooms in Chedru.

TwineTrees - Birch

In the newly retaken lands, the Elventi have moved to stake a more formal claim. Though forests were still there, the woods regrew with Birch rather than old Pines and Oaks.

Since Birch are pioneer trees, those that precede heartier Pines and Oaks, the Shapers took the on the symbology and the available trees. Try as they might, they were unable to garner a single tree that could support anything more than a mere hutchtent. The crew of shapers was stymied. No one approach was giving any results.

Until, someone remembered the old story (myth) of the great twines.

The circle began to work, each planting and growing an enhanced birch. The birches were then shaped in a twist together, creating a twine of birch, thick and strong enough to support a few spaces for a small family (2-4 adults and a child). The twining and twirling motiff was extended into the upper branches, and the greater secondary branches. It was so impressive that all other casters, shapers, and crafters, utilized the twined motif in everything they did.

After some work, they discovered the appropriate spacing and timing for them. The Twine Birch required constant shaping and monitoring to be support, but they symbolized the new colony well.

19+7 (still it is a great post and should be spread around)

Yes, yes. Gauntlet challenge is still running, though Dalillama Dalillama is making a good run on the thread. You may not need me for this one.
 
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TrapperQ

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69)Zombie Plants
Look, when you're raising an army of the undead to conquer the realm and show those fools who mocked you at the Academy you sometimes get a little sloppy with that necromantic energy, and plants can die same as anything else. So any dead plants in the work area get zombified along with the corpses. They can't move or anything, but they don't rot, taste nasty, and will just sit there taking up room that a living plant could use until someone comes round to bless the place. It's quite possible to make them deliberately, and some do. Necromancers are an odd lot.
throws that one in the toolkit...
 

MoonHunter

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76) Joyul Buds

They are the most important plant in the Imperial Realms. They are also the most difficult to tend to. One would think roses are finicky plants, add to it the color of the sun it is exposed to, the mana winds in the area, nearby nodes, sounds to be found.

Joyul are a flowering bush. The wood of the bush is filled with tiny hairlike "thorns" that have a numbing effect if you get stuck by too many.

If left to bloom, a Joyul flower is much like a small deep purple blue rose in appearance. The scent is more like ... well Joyul... sweet and salty with hints of sandlewood. While beautiful, they are a waste of potential. (By Law, they are only allowed as flower arrangements of high noble wedding bouquets or around the throne... a law seldom needed or enforced.)

If caught in the budding stage, that is when they have the most potential. The buds and the bulbs they come from are milked, crushed, and processed to create Joyul Liquor.

The liquor can be used directly (and many do), but it is often refined into one of dozens of speciality tinctures. The most common is Sah-Goul because it produces the greatest effects.

Drinking a small sample of any Joyul product stains the body and mind, but expands the mind and spirit. Wonders may be seen and worked under the influence of Joyul. (It is the key to magic, hypercognition, hyperreflexes, and foresight).

The nails, lips, and eyes are all affected by use of Joyul. They take on the deep purple blue color as a tint to a full coloration. Some have their hair grow into this color as well. Regular use of Joyul stresses the body, burning away all fat and some muscle. (Some emit the odor with their sweat.)

While anyone can try to use a Joyul product (and the unitiated should only use Mehk-Gau, the weakest of the product.. suitable to teaching), only one with sufficient training and focus of will should. This training is found in several scholarly circles, but the Imperial School at Shoomar grooms Drinkers to use their unlocked wisdom and power for the good of the Imperial Realms (and follow the Imperial code of conduct/ laws).


This is for the 16th
 

Dalillama

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77)Lover's Fern
Ferns that produce ambulatory gametophytes in place of spores. This phase of the fern's life cycle resembles a tiny homunculus, being generally humanoid in shape. When two meet they embrace, root themselves, and grow into a fern. Often used in marriage ceremonies.

77)Skyspice
This tree grows its trunk, branches, and leaves to a height of up to 50 feet. Their flowers, buds, and seeds appear at 1-2000' from the ground, where the wing-shaped seeds drift hundreds of miles in the wind. The Feathered Folk principally considered them a nuisance until they learned that dwarves, gnomes, goblins, and other folk of the earth found it a delicious seasoning for which they would pay premium prices. Usually human and halfling brokers act as middlemen, though they never sell to their own kind unless they have no choice. Surface dwellers generally only find it modestly pleasant l, and won't pay nearly the rates of the peoples beneath the earth.
 

Dalillama

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78)Ironsap trees
Produce a thick, purple sap which can be used to prepare a laquer that dries hard as tin and is completely proof against damage by water or fire. It explodes violently if hit by lightning or otherwise encounters electricity, but nothing's perfect.
 

MoonHunter

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79) Radle Weed

It is a very common, very basic plant. It is a low ground cover plant that spreads out via roots and sends up runners that spread out from each stand. Along the surface runners lots of tiny flowers will occur (with bulbs under them that swell). It is good for keeping hillsides and muddy patches in check. It is also a very benign plant, easily allowing other things to grow around it.

Radle weed is known for its pollen. It produces clouds of the stuff that will cover things that are outside and downwind in a fine yellow dust. Some years are worse than others, either there has been too much water or too little. Other than making a mess outside or upon homes, there is little bad about it. (Collected pollen makes for a good yellow dye or paint).

At this point, no human has made the connection.

You see, Radle weed pollen causes reactions in people. It does make everyone's eyes water and makes people really irritable. Folk lore says that it can drive a human crazy. It is true. They will go a bit mad and run away from their village/ people for a time... eventually returning.

Humans are just a bit allergic to Radle weed, with a few being very allergic. Elves are drastically allergic.

You see, a secret of the Elves that they do not talk about in public is, "you can catch a case of Ork". Some Elves may or may not know (again, a taboo subject) that the Radle weed pollen is responsible for the Green Races.

Again, some go a bit mad and run away from their people. They will then change, become aggressive, violent, stronger, but less intelligent. They will become green. Most Elves become Great Orcs, but others will become Lesser Orcs, Goblins, Trolls, Giants, and other green species.

Orks tend to group together... they can find each other by smell. So they are running away from people and towards their own kind.

Humans will be almost any kind of Ork... just depends on them. However, a large percentage of those who go "mad" don't change into green folk. They can form the wild tribes for a time.

If a Dwarf is exposed (and almost all of them will react badly, they all become dangerous green deep dwellers. Dwarves call it The Curse. It is one of the reasons they live underground. They don't need to be exposed to the pollen, they just need to be exposed to an Ork or a place where an Ork of somekind frequents. Thus any Ork encountered is their mortal enemy that must be killed or driven far away from Dwarven tunnels.

If someone survives their time as an Orc (and any re-exposure) they will eventually get better. They will leave the Ork community and return to their lives. (Note if a Human changes, they tend not to get better... but it can happen.) There are some Elves that spend a summer or two every few years as an Orc, then living their life as an Elf the rest of the time.

Children born under the green will usually stay green simply because they are very allergic (as both their parents are very allergic). However, there are cases when they have lost their Orkdom, especially if they travel far away from Radle laden lands.

21+7/.39
 
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MoonHunter

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Triffids are kind of a no brainer. Anyone else got one?

The Gauntlet is still thrown down. Every Day someone posts here, I will post another plant.
Note: If I don't notice a new post in the thread in 48 hours, PM me.[/QUOTE]
 
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