🎨 Creative 101 freshly-picked fantasy flowers and related seeds

Dalillama

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90)Beerbush, aka Barrelroot, Castaway's Companion
A spiny, low-growing bush found in sandy soil, with a high tolerance for salt. It has waxy dark green leaves and woody stems. Digging it up reveals hogshead sized root full of potable liquid. 'Root beer' is thick and nourishing; it won't sustain you by itself, but drinking it will stretch food supplies. It also contains a mild euphoric chemical, which can become quite strong if someone drinks enough of it.
 

Dalillama

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91)Goatradish
This orange-flowered plant has deep red roots with a pungent, musky aroma and taste. When eaten by humanoids, the root grants increased agility (does nothing for manual dexterity, just leaping, dancing, balancing, etc.) at the cost of an increased and indiscriminate desire for carnal pleasures (not just sex; users will eat hugely of anything vaguely edible, drink to excess, etc.). Prolonged use makes users smell of the root permanently, and eventually leads to increased body hair, toenails that grow together and fuse around the toes, and horn buds on their forehead. If you ask satyrs if there's any connection, they'll laugh derisively and stop talking to you.

92)Maidenflower aka [insert appropriate diety]'s Blessing
An infusion of these large, purple flowers is an infallible contraceptive for those with uteruses. It has no effect on others.
 

MoonHunter

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93) Aubrelmynë

A gift by the Valdaviir before they left to The New Shore after the defeat of The Dark Lord of Tammarain. These lovely white flowers spread across The Lands - knowing no season and withering not. These white flowers show the hope and nobility of The Lands. Over the many centuries past, they have come to cover less and less of The Lands. There are still strong stands in and around the noble tombs of The 88 and near the sentinel temples of The Way, but there are fewer and fewer patches cover the land. (Though periodic odd blooms do come up).

Few worry about it. The flowers have come and gone in the past. As the Hope and Nobility of the last era fades, so do the Aubrelmynë. A few who do worry about such things, have noted that the mountains in the Bayveralls have had no patches of Aubrelmynë in several decades. It could mean that the Darkness is touching these mountains. Where The Darkness touches, a Dark Lord could rise - corrupting men and beast to their cause.

24.5+7/ .34
 

MoonHunter

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94) Pappat Root

It is a simple brush plant that gives off a pleasant scent (similar to salty amber but slightly sweeter). The leaves are trifold and diamond shaped. The bush itself is low but woody. The root has medicinal properties. It helps to keep one calm and focused, but never too excited. It is also good for reducing fevers and muscle pains. It is usually chewed or sucked upon... sometimes made into lozenges by enterprising alchemists/ healers. In any form it is salty and sweet in flavor. The tea is better for sick patients because nobody else would be willing to drink it. (Some healers put it into a normal tea with almost too much sweetener and citrus to mask it.) In the Southlands they make Sandycones, one their famous sweet biscuits (cookies), with it. Again they are almost too much sweet with the root adding saltiness and a small citrus note.

Many magickers, scholars, clerks, clock/ gear workers, and thieves chew it for the calming and focusing properties.

26+7/ .35
 

MoonHunter

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95) Cimmerian Petals Stalks
From a mythical land in perpetual mist and darkness near the land of the dead

These are tall flowering plants that come from other spheres where it is colder that this sphere. The tall stalks allow them to grow up out of deep snow, usually five feet high, but they can get up to twenty five with the support of deep snow. (They will often contract as the snow melts normally, as they count on the snow support.) The stalks are green when it is warm, but resort to a brown color and woody texture when cold enough. Their plate sized flowering head is dark, dark, black to absorb as much sun/ heat as possible. (The petals are effectively leaves). The disk florets in the center have tiny white hairs that amplify and bring light into the plant's core. Yes it looks like an over sized daisy painted black, which is appropriate, as like a daisy, Cimmerian Petal Stalks are a composite flower consisting of a number of smaller flowers called florets).

Cimmerian Petals Stalks create a deep resin/fluid with a high energy density. This "feeds" the plant through the harshest winters, even if those winters last a decade or so.

In areas where they grow that are not deeply code, many cultures will "milk" these plants... tapping the resin. They can use it a fire fuel, lamp fuel, and with a tiny bit of refinement motor fuel. Because of the resin, very few animals can eat even the green leafs on the stalks.

In warm enough climates, they will spread like wildfire (because they have enough energy to do so). They can destroy a local ecology by out competing plants and animals. (They spread off the roots of core plants, sending up stalks periodically.) In large enough numbers they can cool an areas (because they absorb as much light and heat as they can). Thus they will create fog shrouded areas.

A Cimmerian full of resin can be a dangerous thing in an area without snow. Too much heat absorbed might set a stalk aflame. Thus summers might be full of wild fires started by the Cimmerians (which then grow back as their roots are underground taking over more space). Full resin stalks if snapped or crushed might also burst aflame (thus protecting stands of them by "attacking" those beasts that would disturb them. ).

In the late winter and early spring, Cimmerian stalks are excellent fuel for fires. They must be harvested when cold.

27+7/

Six more would be great...

The Gauntlet is still thrown down. Every Day someone posts here, I will post another plant.
Note: If I don't notice a new post in the thread in 48 hours, PM me
 

MoonHunter

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96) Mon Berries
This is "One of Those Great Works" for alchemists or druids. The plant produces a small bush. It produces smooth white berries about the size of a cherry. The berries have a subtle lychee-like flavor. The bushes will not grow naturally (core root must be taken and replanted) and require a great deal of "fussing" to grow and eventually bloom. Mon Berries are blank templates for alchemical or drudic work. When they are planted, some additional magical or alchemical elements are added. They will become part of the plant, coloring the berries. Red berries will come from healing potion included. Blue berries will come from mana potion. Dark Grey berries from most poisons. Potion of spider climb generates a red and blue mixed color berry for some reason. Spell bundles charged with a spell such as transformation to world buried with a root, will create berries that help that spell occur. These berries if eaten will provide minor versions of their magical infusion. The berries, if gathered in some numbers, can be used to make simple potions easily of the appropriate type. (Druids have a brewing skill, so if they use the berries they can get potions of sorts).

28+7

Five more would be great...

The Gauntlet is still thrown down. Every Day someone posts here, I will post another plant.
Note: If I don't notice a new post in the thread in 48 hours, PM me
 

MoonHunter

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I am trying, but I am out of fresh inspiration for this one. It seems we are out of gas within sight of goal line.
 

MoonHunter

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97) Grim Catch Trees

They look like trees whose image is captured on black and white film. They are simply black, various shades of grey, and white. The bark is medium grey to black. The leaves come in two types and shades: the sparse oak like leaves are medium grey to off white and the "streamers" are a bright not quite white. The tree seems to have a built in symbiote, the streamers, which look like random torn pieces of almost white crepe paper, are separate plants that sometimes "float away" and find themselves caught up in other plants (which they then start absorbing energy from - often taking in the chlorophyll and leaching the plant ). The tree can withstand the symbiote and even seems the stronger for it.

While this is all biology, the mythology may have some root in reality. The trees are thought to "catch spirits from the wind". (The streamer symbiotes are thought to be weak spirits... caught in the branches). Thus because of the trees, the spirits do not find a resting place. The trees have a reputation of being haunted in a way. It is known that spirits, will'owhisps, and yokai are often found in the area around Grim Catch Trees. (The streamers are slight energy absorbers, thus creating a "negative spirit charge" in the area... making it easier for such things to manifest.)

Also under moonlight, especially with ultraviolet vision/ star night vision, the trees are striking and odd looking. Thus being "known to be creepy" the Grim Catch reinforce their own mythology.

29+7

Four more would be great...

The Gauntlet is still thrown down. Every Day someone posts here, I will post another plant.
Note: If I don't notice a new post in the thread in 48 hours, PM me
 

Dalillama

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98)Sheepsnare aka Deertrap, Faerie's Cidermill

This plant normally looks like a mossy hummock covered in varicoloured flowers (which resemble other local blossoms). It smells strongly of apples, sweet and just on the edge of turning. When any mammal of appropriate size (Large rabbit-caribou for a fully grown plant) approaches, the mound folds open to reveal a pile of glistening fruit, and closes again around whatever comes to eat it. 8 hours later, the animal is released with a coat full of pollen and a magical compulsion to seek out others and roll on them. A sheepsnare will not open for anything under such a compulsion, which wears off in a few days.
 
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