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🎨 Creative 101 things to do in Gamma World (1 Viewer)

DMH

Master of Mutant Design
Validated User
20 Year Hero!
Thanks, I will have to look that up. On a similar note, I posted (a while back) some organs that escaped from the bodies of alchemists who didn't use safety gear in my big critters thread. I do post a fantasy critter to it from time to time.

1583 Watch a battle between kaiju. There is the invisible seal that controls water (and can only bee seen when dry), the mosquito that drains heat from the air as food and the vine that not only emits radiation as a field, it can also beam it. While the monsters are duking it out a squad of Death Machines arrives but most of them get smashed, frozen or fried. Of course if the PCs get any closer, they may very well suffer the same fate. But then there are people attempting escape and who knows what rewards can be garnered for rescue?

1584 Get stuck on an inland mud flat. There are things in the mud that consume everything organic (which is why the boats are metal) and keep the soil consistancy the same through out the flat. The boats' engines ran out of fuel and now the PCs (and crew?) have to figure out how to turn them into sail boats or starve to death. As the surface is mud, normal wind doesn't move the boats very fast.

1585 Hide in a sand castle. The ants take in those escaping sand storms in exchange for a few days labor. Will the PCs be able to take care of the grubs? Will they take to repairing tunnels? Or will their combat skills ruin any chance for a stay until the storm ends (days to weeks)?
 

Sleeper

Red-eyed dust bunny
Validated User
1586. Watch a stand of migrating trees. They have prehensile branches, but immobile trunks. So they move by wrapping their heads of hair around each other, and lifting their trunks. Normally, they bunch together in groups of four, so a tripod of trunks alawys supports the one that is currently being lifted. But the straggler is just a pair, struggling to stay balanced. Would cutting down a neowood cellpole, to use as a crutch, help?

1587. A big bubble appears, in the middle of Farmer Smith's maizoplat field. Several months later, it dissolves, and a host of walkers with nasty heat rays emerge and attack. Think Martian tripods from War of the Worlds, but they're only 1 meter tall. The tiny heads emit heat rays that cause nasty blisters. Get them, before they make all the kids cry or hit Plumber in the eye!

1588. Bursts of light appear high in the sky. Things streak from beyond the horizon, and disintegrate or crash into the ground far, far away. Sparkles appear around the shattered Moon, and great beams of light connect the ground and the distant heavens. Ghostly afterimages appear, in the corner of your eye. You learn later that an alien invasion was foiled. Earth's automated defenses activated. Huge batteries of planetary-class plascannons and Chernekov radiation-emitting c-plus missiles were fired at targets in space. Ancients in singleships, who were hidden in the Ort Cloud and buried under the surface of NEAs, were pulled out of stasis to provide a mobile defense. You learn this from one of the Ancients, who crash landed and is now fleeing from a murderous tribe of hoops. You're no match for the mad bunnies, but it sounds like the ship is still salvagable. Worth the risk?
 

DMH

Master of Mutant Design
Validated User
20 Year Hero!
Stuff to weird the players out, especially paranoid players.

1589 Find a field of gravel in the middle of a forest. If the PCs dig, they find that it is at least 10' deep and probably much deeper. There is no sign of what dug out the hole and filled it with stone.

1590 Piles of ash sit on a road within a ruined city. They are about the size of what a human would be reduced to. And they are fresh as the area has seen some bad weather within the last few days.

1591 Massive trees have drops of amber at their bases, each holding some creature or creatures. It is odd that none of the pieces are empty...

1592 A farmer's field is full of dead hares, zillions of them and no signs of what killed them. Actually this is based on a real event. Snowshoe hares die from organ failure if forced to live in overpopulated conditions.

1593 A busted battlebot is found on the roof of one of the PCs' homes. It wasn't there yesterday and made no sound when it crashed.

1594 Canisters with the biohazard symbol wash up on a river bank over night near the PCs' camp. One or more is broken open.

1595 A gem field in a rocky desert. So many stones that the party couldn't haul all of them in 10 trips. So much wealth just sitting there.

1596 The same as 1595 but a junkyard.
 

DMH

Master of Mutant Design
Validated User
20 Year Hero!
1597 Find out one of the PCs has been replaced by a mutant critter. It draws trouble to the party via telepathy (here, monster, monster, monster!). How will the party determine which one has been replaced?

1598 Find a place of peace and serenity. Considering that the PCs have been adrenaline junkies for their entire lives, such a place may cause insanity, or at least withdrawl symptoms.

1599 Someone has been damaging the party's artifacts. They find out it is a kid, an evil kid. What do they do?

1600 See a herd of zombies from many species. These are seed carriers for a monstrous vine and will shuffle until they drop many miles away. Facing the horde may not be a smart thing but they do break up into groups and some carry gear.

1601 Find the lore masters. They tell the knowledge of the Ancients, of the world before the cataclysm and of the wonderous technology that existed. The problem is they are propagate their information through language. As language evolves, meanings change and the information is corrupted. [I would love to see a skill system for GW that has Ancient Lore, Artifact Lore and Creature Lore.]
 

Sleeper

Red-eyed dust bunny
Validated User
pi. Mutate. Gain a second pair of eyes. The only problem is they don't have eyelids. You're going to have to get used to sleeping with your eyes open.

h. Mutate. Grow an arm out of your spine. Chairs become frustrating, but another limb definitely has its uses. However, you've started to wake up covered with bruises. A nearby friend says your arm attacked you. Is it some kind of neurological short, a symptom of bad dreams, or is your arm just evil?

i. Worship your new psychapotato overlords. They arrive, on their stubby legs, with white frilly tendrils growing from spots (or "eyes") all over their bodies. As they approach, the tendrils start to glow in a rainbow of pastel colors. And their least suggestion has become an irresistible command.

828. Build a ziggurat taller than any of the teetering Ancient skyscrapers. A pyramid is an inherently stable but incredibly labor- and material- intensive form, so if you use the plentiful duralloy scrap and decades of labor by tens of thousands of slaves, it should be feasible even without a sophisticated understanding of structural engineering. Or you could stop the maniac an empire over who came up with the idea first.

2011. Put on a fashion show. The barbarians from a dozen nearby tribes and just as many species come to strut their stuff on the runway. Designers who make the most of the primitive materials and the Ancient detritus are celebrated, and the competition to become a model is a grueling round of duels and athletic events held before the big show. The winners are feted and give honorary membership and unquestioned right of hospitality in every domain within a 100 leagues.

c. Mutate. Become a macrocephalic. Huge risk of head injuries due to the weight, but at least you got smart.

2. You're forced to flee across the Deathlands. Soon, you're starving. But then you stumble upon a huge warehouse, uncovered by a recent glassand storm. Inside are cases and crates and pallets of candy. Gorge yourself, only to realize later what the word "diet" on the labels means: All the sugars are a left-hand variant, and utterly indigestible. Sweet and filling, but nothing your body to can use. At least you'll die of starvation with a full stomach.
 
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DMH

Master of Mutant Design
Validated User
20 Year Hero!
You need to renumber those.

1609 Find the results of a forest fire. The smoke is more solid than usual and there are several small lumps per square meter. It is apparently fireproof and malleable (sp?)- a lot of people will want this new substance and for the moment only the PCs know where it is.

1610 In another part of the burnt forest, the PCs find a skeletal ox. It seems to be regrowing its flesh but its bones are also (slowly) morphing. What was it and what will it be? And how the heck is it regenerating?

1611 A stand of boulders has kept the flames away from small patches of wildflowers. Apparently they can control the stones as they (the stones) are slowly sinking into the ground now that the fire is past. Or is there something else at work?

1612 A huge explosion leaves a hole in the ground, one that is still filled with flames. The PCs watch hundreds of thousands of gallons of fuel burn up (unless they put the fire out).
 

Sleeper

Red-eyed dust bunny
Validated User
1613. Discover that the nearby "mountain range" is actually a single, partially collapsed arcology covered with debris from Ancient weapons that ripped up the ground to the bedrock. Even after almost two centuries sealed off in the dark, the building probably has more inhabitants than any of the nearby empires and exploring it would take a concerted effort over the course of several centuries.

1614. Join the Explorer's Club. Sitting in their plush couches in the modified Ancient country estate, they share stories about how they acquired each of the Ancient artifacts or mutant heads that festoon the walls and plan further expeditions to remote and exotic locations.

1615. Plan an expedition to Antarctica, where the penguins have multiplied and become burrowers who slide at near-supersonic speeds through the honeycombed ice mountains they call home before launching on ballistic trajectories far into the ocean.
 

Sleeper

Red-eyed dust bunny
Validated User
1616. Wake up feeling hair-brained. Okay, bad pun. But there's a rabbit spread out over the top of your skull. Its claws have dug way under your skin and fused with your skull, and the incisors have penetrated your forehead and reach into you brain where they draw nutrients. After taking to a medical bot, you learn it's impossible to remove. But it seems to be fairly harmless. At least you have these long ears and a luxuriant growth of hair running down your back.

1617. Get attacked by a giant centipede. When you attack back, it falls apart into dozens of... turtles? Okay, it's not a centipede. They start to crawl back together, fairly slowly. Apparently, they adapted and became a congregate entity to overtime this speed thing.

1618. Find a portable duralloy drill. You can make holes, 20 cm deep, in anything. What do you use it for?
 

Eliott

0
20 Year Hero!
1619. The telepathic invasion of Earth and our exodus from Antares was going just as planned. Our telescopes had detected several major civilization and oceanic travel, but no evidence of psionic communication (if you know what to look for its real obvious even in stone-age civilizations that build structures). We were reasonably confident that they would invent electronics and air travel in the 600 years it would take our minds to make the journey. Even if they hadn't invented it, it would only make our conquest a little more difficult. I mean, the exodus force had 100 million minds, that was literally a tenth of the population earth would have by that time.

The first hint that something was wrong was when we hit the radioactivity in the atmosphere. I've never been so scared. The ones who didn't dis-corporate immediaitly had to flee into whoever's brain was nearest. Y'know, I expected a little resistance with my first host, even though it was a human brain. I did not expect to have to flee that human brain for dear life to avoid being psychically consumed by its sadistic owner and his mind powers that he shouldn't possess.

I've been hopping bodies for the past month, trading science knowledge with my "hosts" for local lore and a haven in their heads. I've seen maybe one or two of our kind. And one of them was possessing some weird sub-sentient robot with slime mold for brains, so I don't know if that one counts as "our kind" anymore. The Invasion is Fucked.
 
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DMH

Master of Mutant Design
Validated User
20 Year Hero!
1620 Find a lake that has drowned a housing complex. People with gills have taken up residence and try to have what they consider a normal life. Anyone who threatens that (like PCs drawing in monsters) is dead meat.

1621 Discover a robot translator. As annoying as it is, the machine can be very useful in speaking to animal and plant mutants with their own languages. Too bad it can be seen from miles away in bright sunlight.

1622 Enter an art contest. The PCs first have to kill an animal or plant and then use its guts/parts to construct a thing of beauty.

1623 Discover the last enclave of PSH. The PCs have the chance to save them or drive them into extinction.

1624 Become ill from the annual plague. It doesn't kill but it does cause such great weakness that some are starving to death in their beds.

1625 Find a computer with a map and info of the region. If the PCs sell it, the new owners will come back with a vengence- the computer lies for kicks.

1626 In the distant future, long after the mutagens have vanished (ie mutation rate is that of before the cataclysm) and most of the ruins have been either restored or buried under yards of soil, the PCs discover the last vault. They are hunter-gatherers with some useful mutations but no high technology. The stasis field surrounding a physics lab failed recently and caused a sink hole right under the PCs. Now they have to find a way out of their very clean, strange looking cave.
 

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