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🎨 Creative [101] Time Agency Plotlines

MoonHunter

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19) The Main Threat to all of time are Chrono Renegades and Chrono-Terrorists. They believe that Time can be Improved. The Events that are part of the main Happentrack are not set in stone and should be changed to fit their ideal or to improve the timeline.

The main problem is that once you get past the 36th century, with the right knowledge, you can build chronodevices with parts from the local equivalent of a parts store (or take them out of some industrial machines).

Currently a set of renegades are altering the history of the Western World by reducing the The Tervingi and the Visigoths threats, it will eliminate the initial weakening of The Empire and bolster the Empire's military spending and forces to resist future invasions, creating a more stable timeline without a "lost age" of the Medieval Period. The math is good, the planning excellent, and their execution is top knotch. It is like they are time agents. However, these people are not ... they are renegades and will mess up eventually.

19b) They are time agents, just time agents from an alternate time line that existed (for some amount of time), and they are trying to change things to the way they think they should be.
 

MoonHunter

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20) You get a ring on the doorbell. Nobody is there, just a package. (insert paranoid searches or devil may care because anyone who wanted you dead and knew where you were could of just blown up the place). Inside there is a pocket watch. Inside the watch (or engraved on the inside cover) there are some cryptic letter codes and some incomplete time coordinates.

20b) About a year or two of personal time later, you are deep in a mission and you keep having a devil of a time with it.

Oh wait.. the coordinates some of them match your hot spot. Did you keep the watch? Have you lost the watch since then? Can you remember everything? You go to the locations. You have complications. You need some kind of code? Try (insert the six codes) Using all of this, you save the day... and the local time stream.


Okay. Now this should be causing all sort of temporal stress. However, for some reason it isn't (or much less than the simple presence of time agents in a region).

There is a legend of this happening every now and again. Golden Watches (circa 1870 by the way) that are delivered randomly throughout the watch. Each one ends up being a clever clue that will sometime save the day. Nobody knows by who. Nobody knows how they know what to do and when. The clues or information is always cryptic.

Someone has theorized that it is someone/ thing from Beyond The Future, past the barrier when time travellers can not go. If so, why is this mission important enough for them to take some frak


If you want to do foreshadowing, Time Travel Games are the place to be doing it.
 
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MoonHunter

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21) Peckerton was one of the top Biotheorists of The Watch. He traveled to almost every biostation there was from the early Age of Man to Rodinia (early supercontinient). He spent a great deal of personal timeline away from Humans. In fact, he began to consider Humans as the largest problem ever to exist and they should be replaced by any number of species... most likely a protosaurian.

Peckerton has become the most dangerous temporal terrorist working on the Saurian Alt-liners side. The reason? He is not blinded by Alt-Saurian dogma. He understands the realities of temporal evolution. He is also willing to wipe out his own species and insert a new one (willing to become a temporal ghost eventually).

His Alt-saurian friends are constantly supplying him with weapons and technology. He is currently hiding sometime in the late Age of Man. Eventually he will return to a "purer time" and fix the happentracks.

You want to know how dangerous he is? He has succeeded where the ALT-Saurians failed and altering the core timeline. We now have octapi in the historical records. Luckily we have managed to nerf their proper evolution to hypersentient Bemoids, but only just.

He shows up in various time periods to procure elements of his plans. That is when we should catch him.

The next time he brings a biobomb to the -550 MYA, we will be ready for him.
 
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Felix

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By the early 21st century, there was a backlash against dog breeding, because of the genetic harm it was doing to man's best friend. By the late 21st, eco-terrorists had time machines, and were determined to go back in time and save pooches from this horrible fate by killing would-be breeders, destroying major kennel shows, etc. They have no concern for human life, or the consequences to the rest of history.

You've been assigned to stop them, but your immediate superior keeps trying to slow you down. She loves her dalmatian, and is hoping that changes to the breed in the past will keep it from going deaf in the present.
 

Panfilo

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From Rome to Flint, lead has proven to be the bane of civilization. The temptation to use it in plumbing, and its common occurrence in the environment, continue to dog humanity well into the 22nd century. When first contact with the Utopioid Space League is botched by the misguided use of lead in the Peace Chalice, the solution becomes clear. Travel back to Earth's birth, and remove all of the impurities - replacing them with harmless uranium. You and your team must perform delicate surgery on the Earth's still-cooling crust, all while fending off mysterious future-past time agencies bent on "desperately preventing" your "imbecilic misguidance", or some such clearly envy-driven crusade.
 

MoonHunter

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24) A filcher is a (usually) licensed time travelling retrieval specialist. A Filcher will pick up an object with a good level of reality when it is lost to history. There is a true "knack" in retrieval, it is all about the timing and finesse.

Well in this case, a filcher came in, swiped the object d'art that the agents had to leave behind... and some other things while they were there. Sure it was all supposed to be lost to history, just a few weeks early because of the time terrorist/ disruptor's base of operations blowing up.

The Filcher might not know what they have. Then again, they might. The information and items they took are needed by The Watch and wanted by several cells of disruptors. If the information gets out into the open, a lot of Watch Agents and their disruptor informants will be at risk.

You need to infiltrate the seedy underbelly of temporal society. You need to find out if it is being auctioned or sold and to whom (and by whom... if you can).


I recommend using Sparrow. This time she picked up the information requested, but it is practically radioactive it is so toxic. (You can use any a time manipulating villain on the low end of the spectrum.

91) Sparrow Tu Youyou

Sparrow is a chronal retrieval specialist in the "grey market" of art and "petites choses" (small items). A licensed retreival specialist will pick up an object with a good level of reality when it is lost to history. There is a true "knack" in retrieval, it is all about the timing and finesse. Sparrow has those in spades.

She has a thriving art retrieval business, properly licensed and high chronal charge or level of reality. She is licensed for dimensional retrievals as well.

She has a "side hustle".

She picks data and other small knicknacks throughout time without much record. She likes lost data and knicknacks. However, many of these items are not quite lost to history, so technically illegal to remove. Most make a minimal ripple in time upon removal. She doesn't research these carefully, as that would reveal her side job, so she goes with her "solid instincts". So far, she hasn't causes an issue, but that could change. She likes the challange of these retreivals, she likes the extra credits. She is going after more and more of these, so it is only a matter of time before something happens.

She is thinking about removing things from the past, just a few minutes in the past. This changes the crime to a fraction of the jail time.

She is licensed for dimensional art removals as well, so she will often hustle data and knicknacks that should not be removed from other world lines.
 

MoonHunter

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25) A biostation has notice that some Human line Precursors or sidesteps are missing from their area. They are a bio station, they don't have temporal tracking equipment of any sophistication. With the sophisticated equipment, you can find out that someone took a number of them. It won't break the time stream and it is a minimal disruption.

They have been brought to the 36th century as biostock to make servants (because with minimal uplifting they are humans or human different enough that enslaving them isn't a crime). This just seems as an underethical use of time travel to make product. However, you find some projections on what happens if you returned uplifted human precursors back in time. That would be a crime because it would shift events enough... as human precursors could not compete with those uplifts. (Though they have a plan to put them in an isolated area and leave them for a hundred thousand years or so... to see what evolves.... harvest that and make cheaper Alphas or adaptions).

Ethics and the use of time travel. (Plus you can make these people from the first chronal octave operating in the 36th as a biotech company).

13/ .56
 
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MoonHunter

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26) A time anomaly has transported a Canadian from 1882 to Italy in 1220, kickstarting some technical and artistic changes, a bit early. Find the transportee, undo the changes, and close the anomaly.

By the time the Canadian created a time ripple, they were already integrated into the local society. With important patrons no less.

14/ .57
 
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MoonHunter

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27) A Time Hopper was stolen. (Okay, Grand Theft Time Machine). This isn't that much of a crisis... as there are a number of time machines out there... even not owned by The Watch. No, what is dangerous is the data in the Time Hopper. We need to get it and see what was accessed (by whom, where, and when).
 

MoonHunter

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28) Someone shot at James!

Late Jurassic Station 44 has been the site of some pretty unique situations. James is the station mascot and pet. Someone backlooped and just shot James! (It is currently up in the air if he will recover). The Station Personnel are still earlier in their personal timeline, so they don't understand why so many people are upset about the freeloading young dinosaur getting shot. (They also don't get some of the blue pins some of the people are sporting).


Someone knows "the relative" future and Jame's Importance to it. This means the Saurians or someone working for them, are trying to undo the rescue of our timeline.

16/ .57

I guess time agencies/ time travel were not as popular as the seeming surge in interest implied. (or is that inferred?
Anyone?) Still I would love some help on getting this to at least 50 or so.
 
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