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🎨 Creative [101] Time Agency Plotlines

MoonHunter

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29) Who got hit by that car?

You are on a fairly routine investigation of some possible time terrorist activity here in the early 21st C. It was really nothing, so you all are wrapping it up. While having lunch at In and Out, you see someone hit by a car in the crosswalk. Joining the crowd, you notice the victim who is almost dead is a Double O agent you just happen to know. Are they on a mission or just going into the past for takeaway? You need to get the stuff out of their pockets fast, before the local police and ambulance gets here and take "him" away. And they you need to remove "him" from the hospital before they realize that he is not quite a modern human, but an Alpha 2 who will not have certain organs, will have other organs and a plethora of nerve tissue, and does not have a gender 21st C people might grok.

Once the clean up is done, you need to follow up and see if he has a mission. You need to find that potential Time Device before someone activates it.... just in case it goes off like an A'lantan Time Core.
 
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MoonHunter

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30) 2B or -2B

Time Tourists.... most of the time they are okay. A small group of people wanted to see one of Shakespeare's play at The Globe. They followed the rules. The brought no weapons outside the time period. There was an incident after the play and the group had to be retrieved. In the chaos, one of the party was left behind. It was a 23rd C K-10. A good sized dog that is intelligent but not sentient (with semi-manipulatory paws), and kept as security for when they traveled into the past. He was doing his job when the extraction team removed the people.

Well he was left behind. The time ripple is starting as genetically advanced dogs appear in England. They actually begin to shift history slightly. When the K-10s begin to be the equivalents of K-11s in the early 20th, time gets very complicated. The time wave has already reached a few centuries up. The Watch needs you to head back immediately and find the K-10 before it gets horny.

18 / .6
 
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MoonHunter

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31) AWOL

We know he is in the 13th century. We know he left his hopper behind in Northern Gaul (and it auto returned to the middle of the second temporal age. It took a while for the record to get back to us. ) He had spent a lot of time in Italy in this time period. We think that is where he would go.

Yes, he could be dead. However, nobody has found a body anytime. We are assuming that since he is the expert in the period that he will be trying to live here.

Find him if you can.

If he has an accomplice, this becomes infinitely tougher. This case might go on for a while.
 
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MoonHunter

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My Dreams of a Time Patrol game have been dashed. Still some more scenarios for someone else who might have cooperative players might work.
 

MoonHunter

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32) The Good Old Days
There is a bunch of time terrorist activity in The Montana Territory in the 1870s. From what we can tell, they are looking for some one or some thing. Of course, they are not being careful at all.

You see, one of their cell decided to just quit. He has taken up what he thinks is the ideal life in the 1870s. He is living in the northern part of the territory and might actually be living in Canada. (His hopper was plopped down in the middle of the territory... he used a wagon to bring it with him... as to not leave a trace.)

They are looking for him because his mind contains secrets to their operations and personnel. That, and he stole one of their precious time travel devices which they need back. The ex-chronoterrorist is actually fitting in and taking steps not to generate waves or T-stress. (This is because he now gets how easily we can all screw it up and if he doesn't make a splash he won't be found.)

We need to stop them chronoterrorists hard. Finding who or what they are looking for is a good place to start.

So when we catch him, do we bring him in for previous crimes? Do we let him go live his life? What about a debriefing? (He won't willingly spill the information on his ex-friends.) Do we take his hopper to keep the terrorists from coming after him and it again? (What about leaving him a chronobeacon just in case he needs retrieval after a few decades?)
 
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MoonHunter

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33) Chase the Bunnies

You are in hot pursuit of a set of Chrono-Anarchists. You have been following them through two time points to now. The Big Brain sees a pattern in what they are stealing. It is a gravity bomb... a huge one. They are also getting hypercapacitors for a huge time jump. See if you can stop them before they do untold damage to the happentracks while getting all this stuff. Definitely stop them before they can reach Point Zero Territory.

21/ .64
 
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MoonHunter

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34) If you need this, you need to do...

You have a mission. It could be your shot at unattached status level 2. You need special clothing to make your cover work. It is not yet listed as an alph mission with its carte blanche. You have to make do with standard resources. Like all agents, you ply your contacts in the various divisions.

Then there is Wardrobe.

"You are kidding right? Okay... but just for you... I can make this order, but I need you to do some things for me so I can have the time to make your outfits. "

So now you are on a rabbit hunt for a certain set of blue dyes in 12th century France (the chem analyzer will tell you of it is correct.) So this would not be so bad, but now you are currently on the wrong side of a local noble who thinks you are "not right". So you are dodging soldiers, finding crafters, looking for a peddler on the road to Paris before he can sell it to someone else.

You know... wardrobe and procurement are just as dangerous as normal time travel missions.


--- -0- ---
40. The Wardrobe Department.

The head of the Wardrobe Department requires a month's warning for any hand-tailored clothing for pre-industrial eras due to the work involved. This means that emergency jumps to the past often include a preliminary jump back a month to put in the order.

Based on this
 
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MoonHunter

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35) Bio alert

Someone, somehow, was in 18th century France and brought a 29th century virus back. It is a nominal rsv in the 29th century, but 11 centuries earlier it will casually kill adults as well as tiny children. You need to trace back an origin of the infection (a traveler obviously). Then you need to do an immediate inoculation circle as quietly as possible to prevent immediate spread and quietly catch anyone else who might of been exposed.
 

MoonHunter

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36) Horse Trading

As newer unattached agents, you are not given carte blanche unless the mission is of high ranking importance. The way to get things done is to network with other unattached agents and time staff (and maybe attached time agents). These connections can get you things you normally can not get (or get them faster), plus they build esprit d'corp and relationships that will last everyone's career.

So, a friend of yours needs you to be a cattle rustler in 1861 Nevada Territory (after the strike). It seems to make something else work, he needs this in place. You can try to start your own gang, or just grab a few other low ranking time agents and go play cowboy for a few months. When he comes after you, you are all supposed to "go away".

When he gets there in late 1861 (which is before in his timeline), there are a set of rustlers that are pushing the few ranchers in the territory practically out of business. (That would be all of you.) He gets to be the hero, as you all "take a dive" when he becomes a marshal. Now he has a reputation and people will follow his lead for when he has to deal with the chrono infiltrators in 1864. (Your friend which talked you into this is from 1985+)

(You can change this to horse rustling...)

And who knows, maybe you will be back after 1862 and can use your old cover.

24/ .67
 
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MoonHunter

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37) Rosetta Second post

Most people's system can not handle temporal translation well. If you thought motion or sea sickness was bad... translation is even worse.
Psydron aka Rosetta helps a person handle the physical and the psychochemical issues that occur with time travel.

Remember, most people can not translate times without debilitating side effects. Many just are ill for a bit (Psydron makes them right as pre-24th century rain). A few can translate without an issue (unless they do it numerous times in rapid succession).

Well Rosetta is the street version of the drug. While handy for temporal tourists, anarchists, and terrorists, and so on... it has "fun value". If you take it after most drugs, it will clear them out of the system. If you take it about ninety minutes before (half life), it can expand the experience of most drugs.

In the 32nd century, a manufacturing pod was stolen. With it was a few months of production. As you guessed, it was making Psydron for Watch training purposes. Track it down and follow the trail.

25/.68
 
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