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🎨 Creative 101 Time-manipulating villains!

Piratecat

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11. "How do we explain all these bizarre coincidences and weird deaths? Why, this guy fell out of a window onto the open bed of a pickup truck that was filled with bear traps! How is that even possible?"

"Time machine. Want to kill someone? When you have a time machine, everything looks like a pickup truck full of bear traps."

This serial killer specializes in gruesome coincidences, so awful that many might consider them supernatural. A plane falls on an otherwise burning house that if filled with carbon monoxide and then falls into a sinkhole. A man choking on his sandwich is cut in two by a plate glass window and then crushed by a falling piano. It's not enough for him to just kill people; he has to do so memorably, with style, in at least three different methods simultaneously.
 

Malkavian87

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12. The Caveman
Far back in prehistoric times he was the first human to be born with the innate ability of time travel. It's a very primitive power though. He can only make jumps ahead, nothing else. Predating civilization means he had little use for it once he came across it. He simply takes what he wants and escapes into the future when confronted. By his late twenties he finally reached the early 21st century.

13. The Serpents
In the most distant future of the humans species ends up being big-headed frail creatures, a doomed race. One cabal decided not the accept this and went back in time to fix themselves. Infusing themselves with reptile DNA helped a bit. But made them cruel and domineering. There's a reason evil is associated with serpents throughout history. They're looking to conquer all of it. The secret human experimentation they started during the 20th century is just the tip of the iceberg.

14. The Utopians
It is believed that without future intervention time travel became first technologically possible in the late 19th century. A few of these pioneers joined together hoping to use their invention to create a perfect society. They started scouring history for the resources and technology they'd need, having little regard for the timeline in the process. They've become fugitives from most temporal law enforcement. But hidden away in the Cretaceous they've managed to build a few cities measuring up to their vision of perfection. It might not be paradise for everyone though, they still believe deeply in Victorian social mores. There's a dresscode and not everyone is treated equally.
 
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Dagor

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15. It's generally thought that most visitors from the future who drop in on the past for research or documentation purposes will be discreet, even downright secretive about it. Not so The Showstopper, who is by all accounts a simple time-traveling paparazza who will cheerfully disrupt historically significant events so she can barge in for an interview and isn't above actively causing mischief (including making ongoing disasters worse) in order to produce more entertainment and/or drama for the floating cameras that always follow her around, often rather more discreetly than she herself is being. Thus far, no temporal paradox of any sort seems to have caught up with her because of her actions -- at least, not that anyone remembers --, and while she's generally acting more thoughtlessly callous than in an actively malicious fashion, most who have met her agree that she's either a narcissist of the first order or else doesn't consider the people of those past periods she visits actually "real" for other reasons.
 
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Piratecat

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16. Again drawing from TimeWatch, we have the ezeru: time-traveling giant radioactive cockroaches from the far future who try to bring about nuclear war, under the theory that the increased radiation will ensure that roaches mutate and they will eventually evolve. If you've ever played the wonderful card game Chrononauts, this is Squa Tront in a nutshell.

17. The sophosaurs, sentient and psychic velociraptors (or philosoraptors) who are from an alternate timeline where the meteor never hit. When TimeWatch deflected the meteor, their timeline was wiped out, but many were able to flee to ours. Now they try to destroy human culture, making humanity pay by wiping out everything that is best about our history and art.

It was a sophosaur who green-lit all the "Ernest Goes To..." movies.
 

kingkasara

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18. The Gamers: From some point in the far future, these are minds being projected into bodies in the past. They're interested in games and entertainment, not so much with the well-being of anybody else. They'll take over the bodies of soldiers in war, or gladiators in ancient Rome. But now they're doing their biggest game - they're taking over dinosaurs and starting a brawl. Thing is, the time projection equipment they use is unstable and those dinosaurs are brought forward in time to whenever your campaign is set. The Gamers don't care, it just becomes a more interesting battleground for them.
 
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DarkStarling

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19) The King of Yesterday: At least this is what he called himself once in a fit of whimsy, and it stuck. He doesn't cause paradoxes, or even many crimes that are detectable for those without temporal awareness. Instead he specializes in Groundhogs Day Loops. He will set himself up in a powerful local position using simple foreknowledge, and then activate a Paradox Machine that traps everyone within a few miles in a recurring loop. He then rules over the loop, generally abusing the hell out of his virtual omniscience and the utter lack of lasting consequences.

Most inhabitants of the loop will simply remember the last iteration once he finally gets bored and moves on. This is still fairly bad, since he likes to 'end on a high note' that can be extremely uncomfortable for everyone. But for anyone with even limited temporal awareness, the experience can be utterly hellish. Crippling deja vu and whatever amusements The King of Yesterday comes up with for himself are bad enough, it's possible that he'll notice you are also aware of the loop and start toying with you. And even if you manage to kill him, it won't last: he resets along with everything else.

edit: You can play this a number of ways, from comedy (Another Goddamn Time Travel Mary Sue?) to hurtful (he knows exactly what to say to seduce your wife, and mocks you about it) to horrific (No consequences! Video Game Cruelty Potential: The Reality Show).

Also a fun trick: since he is a time traveler in addition to having the loop, he can pull all the retroactive preparation tricks and such needed. The only real limit is that the start point for the loop is always the same so he can't contradict himself, and that bubbles of looped time are impossible to use ordinary time travel inside.
 
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MoonHunter

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20) Muggers / Face Collectors

They seem to randomly appear. Sometimes they blend in, other times they are in full tactical gear. They assault some random person. They often take a blood sample, but sometimes other tissues will work. They will even shove something on their head and a few minutes later rip it off. The muggers then leave the immediate area and seem to disappear/ escape.

Sometimes they will try to do this quietly as a sneak operation. They might of been successful at that for ages. It only seems that recently that police/ fire/ medical seem to show up while they are still there. The other scenarios is that some other group trying to take out the muggers armed with cutting edge weapons.

Because of this, it is only in the last eight years or so that we know of The Muggers.

To be mugged seems to be a badge of honor. Later in their life, they become famous or important or beautiful. Checking the records and doing some investigations, we have identified two presidents, a couple of millionaires, two geniuses, a chess grand master, an uncountable number of models, a few major athletes, and a lot famous actors, musicians, and performers.

Troubling enough, there is a secondary trend for survivalists, spec op, and spies. This is harder to confirm, because them seem to be mugged not long before they die (thus secondary records of someone who happened to see things).

We do not know why they are "collecting" these things, nor where they go, or what is their end goal... if they have one.

There is some speculation about why they aren't collecting samples from most of these people when they are older, either forgotten or less active.
 
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DarkStarling

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21) Stasis and Gnat: This duo are extremely problematic because of the way their powers interact, combined with their unusual creativity. Stasis can create a bubble of slow time, virtually freezing everyone within. The catch is that the effect is centered on her, and she is also affected. Gnat is a perfectly ordinary person...except that she is immune to most forms of temporal manipulation, including Stasis's effect.

Stasis obviously allows Gnat an otherwise incredibly difficult 'time stands still' effect, but her power has other applications as well. Pulses of 'freezing' that let outside allies line up shots, holding groups of enemies in place, delaying wounds long enough to get treatment, and more: she thinks of her power as less 'slow me down' and more 'speed everyone else up'. Gnat, meanwhile, has a wide set of skills related to safe cracking and computer infiltration. She also takes the lead in taking advantage of other anomalies and paradoxes.

Inspired by Wax and Wayne: Stasis is a Pulser, Gnat is of course and Alluminum Gnat.

22) Might-Have-Been: Has the power to access knowledge and personalities from her alternate timelines, how things could have turned out but didn't. She can do simple tricks like explore an entire complex at once ("What would I have learned if I'd gone down THAT door instead...") or much more complex tricks ("If I had become a lockpicker, how would I open this door?")

The power is great but limited. It can never predict the future under any circumstances, and how 'accessible' an alternate timeline is for viewing depends on how likely it was. So for example, in a dangerous situation it is very easy to see how you might have died. It is much harder to see how you could have had a flawless victory already. In addition, it is common for 'alternate selves' that might otherwise have useful skills to be uncooperative or extremely disturbing to deal with.

Also Inspired by Wax and Wayne: Might-Have-Been burns gold.
 
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MoonHunter

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23) Replay

An acrobatic thief type that has the ability to "wind back time". The best they can do is a minute or so. Then the amount of time they can replay is reduced and reduced. The only way to catch him is to exhaust his powers. (Endurance pool or limited use powers).

Replay can also rewind just one target instead of the whole world. He can shift things from his point of view to slow time (allowing for super dodge or completing long tasks in a moment), or break a window and then rewind the window so it is hole again. Every now and again he can stop the effect on himself or things he touches. So he can fall, grab things, then rewind to the before the begining of his fall.
 
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OneSmallGod

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Mirrorball is the nickname the press gave him. It's dumb-sounding, but better than "Bobbler" (suggested by a harried physicist being interviewed about the powers exhibited.) Basically, Mirrorball has the ability (technology? psychism? mutation?) to cut off sections of the universe from the normal timestream. Ranging in size from a few centimeters across to (in one case) thirty five meters, these spherical off-cuts are bounded by an absolutely impenetrable, absolutely reflective interface. They look like mirrored globes. They're impossible to damage, can't be crushed, but they can be moved, since they don't mass any more than the contents of the sphere.

After some length of time (pre-set by Mirrorball himself, we think, but not changeable after the 'ball has been created) they sometimes "pop". Time resumes and the objects that had been inside the mirrorball are now back in the real world. There are plenty of mirrorballs around that haven't popped, but the scientists believe that they all will eventually - "in a finite amount of time". When a reporter commented that a million years is still a finite amount of time, technically, the physicists agreed but could offer no more precise answer.

People aren't sure if Mirrorball is a villain per se, but the police want him on charges ranging from theft to murder (or at least manslaughter, because that guy did pull a gun on Mirrorball before MB enclosed the gun and the victim's forearm in a nice shiny sphere. That one hasn't popped yet - it's been a few years - and the victim did about as well as anyone else would if they'd had their arm traumatically amputated.) There's also the question of what crime they'll charge MB with in the cases where he's mirrorballed people whole - and the balls haven't popped. Yeah, it's kidnapping and illegal restraint. How long do we wait until we can charge him with effectively killing someone? The District Attorney's not really thrilled about this... What's the reverse statute of limitations - IE, how long before it does become a crime?


(Yes, I totally ripped off Mirrorball from Vernon Vinge's The Peace War and Marooned In Realtime, which I highly recommend.)
 
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