To borrow a tv trope, this sounds more like a heroic sociopath than an anti-hero. It never seemed to me that what I consider anti-heroes engaged in unneccessary violence. They did what they thought they had to do, not what they, or anyone else, wanted them to do.unnecessary cruelty, murder, and insanity
To borrow a tv trope, this sounds more like a heroic sociopath than an anti-hero. It never seemed to me that what I consider anti-heroes engaged in unneccessary violence. They did what they thought they had to do, not what they, or anyone else, wanted them to do.
And while I think they can think of themselves as selfish, I think there are anti-heros that would say they do what they do not out of greed, but out of a sense of doing a bad thing for a greater good, or doing something horrible so others will not have the need. Would that be a selfless anti-hero?
Is Batman predominately a hero, or an anti-hero? Is Conan an anti-hero or simply a protagonist? Is Venom an anti-hero or a sociopath?
I don't know about Venom but I don't consider Conan an anti-hero. He is clearly a hero, not an anti-hero, even if he is a hero in the vain of Ulisses instead of an hero in the vain of Aquiles. On the other hand, Solomon Kane is much closer to an anti-hero, specially in his adventures in America and Europe (his african adventures are another matter).We all have out own definitions for what makes an anti-hero. The answer to all three of those is yes, they're all anti-heroes.
I thought the article was... okay.
It didn't dovetail back to gaming enough for me. Sure, it is fine to suggest the Anti-Hero as a concept... but the article didn't do any of the really hard work that is going to have to happen at the table.
How do you deal with 4 or 5 Anti-Heroes in the same game?
How do you deal with 1 Anti-Hero among others of a more "civilized" outlook in the same game?
The article didn't push far enough.
Sorry, that is a bit of a cop-out IMO. Here is what I came up with in about 5 mins of thinking about this.I'll be the first to admit it's definitely not my strongest work. That's why I'm trying to encourage discussion so more ideas get tossed about.
As far as those two questions go though I've already discussed mixing a villain with good guys in the Sheeps and Wolves article series, the same logic can be applied to anti-heroes as well.
As far as the first question that sounds more like a problem that a GM should handle in their own way. I make a point of trying not to tell people how to run their game. I'll give advice if I feel it's a particularly sticky or awkward point, but otherwise I maintain a policy of letting people play their own games however they choose.
I agree. It is my take on the archetype. I am curious, though, what do you believe is the cut-off between hero/anti-hero/villain? And, to borrow another trope (I love that site), do you believe there is room for the anti-villain?We all have out own definitions for what makes an anti-hero. The answer to all three of those is yes, they're all anti-heroes. Though these days venom is most definitely a psychopath.
I'd like to encourage more discussion on this given the shortness of the articles length.