Have you ever bought a console game? Do you know how much they cost?Not sure many 11 year old have $40 of disposable income on a regular basis.
I have to politely suggest that if you think modern games are more complex than many games from the 80's that you had a selective exposure to same. I'll direct you to almost the entirety of the FGU lines as just an example, but they were far from alone.RPGs were more simple when I was a kid. I could quickly skim through the book and play. Today, the books are huge and intimidating, and I say that as someone who has played RPGs for the last 20 years.
Dave Arneson and Gary Gygax originally developed OD&D for adult wargamers. Those of us under 18 were there because invited, and because we could 'play like adults'.I'm more inclined to think that RPGs, by their cooperative nature, are better enjoyed by a more mature crowd (25 and up, as sort of suggested above?). They play best when the participants exercise restraint, empathy, and an ability to move beyond their own ego in a way that is not often demonstrated (at least as far as I can see) in high schoolers and younger.
It's a barrier because most kids get a lot more out of a WoW expansion or Halo II than they do the Players Handbook.
If you want to capture the current generation, you need something rules lite and easy to get into, that gives them something they can't get out of a computer.
I downloaded the free World of Warcraft demo some time ago.Also, computer games are a lot easier to get into. And I can play them any time.
You're not figuring into your equation the rise in inflation. According to the US gov't, a $12 book in 1991 would cost almost $20 today. Figure that the book has better art, better production values, and might even be in color, and you're making out alright these days.There are studies somewhere that the nerve sheathing in the brain required to enjoy reading doesn't really develop until 10-12. Gaming is a 25+ hobby because gaming is expensive. Books are in the $25-$40 range now. Some of the stuff I was buying in middle school in 91-91 was $12. Those children with access to gamer parents who will buy them books, still game. On the other hand money is tight for a lot of folks right now. Not sure many 11 year old have $40 of disposable income on a regular basis.
OG can correct me if I'm wrong, but I've always been under the impression that the typical gamer at the creation was in his 20s or 30s. My best memories of gaming in the late 70s/early 80s was in groups where I was the baby. As I've been pointing out a lot lately (because I think it's an important insight) RPGs stayed with me because they were the social activity I transitioned into adulthood with. That is, they were the first place adults treated me like a peer and not a kid.I'm more inclined to think that RPGs, by their cooperative nature, are better enjoyed by a more mature crowd (25 and up, as sort of suggested above?). They play best when the participants exercise restraint, empathy, and an ability to move beyond their own ego in a way that is not often demonstrated (at least as far as I can see) in high schoolers and younger.