statistically, opposed rolls create a very tiny range. They aren't testing skills against each other, they are testing dice rolls against each other. Opposed rolls also don't allow for both participants success.Karro said:Now... to be forthright, I've never played any White Wolf Games, neither Exalted (though all the hubbub has made me consider making a purchase, just to see what it's all about). But I don't understand this statement at all.
How are opposed rolls a poor way to deal with opposed conflict? When two characters are facing off against each other, there's a better way to test who's skills/abilities/whatever is better than... um... testing them against each other?
I can see that with roll-under mechanics this can sometimes prove cumbersome, but isn't Storyteller a roll-over dice pool?
Now... if this is meant that eliminating opposed rolls against static conflicts is a good idea (e.i., not against another character, but against nature or the inherrent difficulty of a task, it does make a poor model, imho).