That is absolutely awesome. A personal rule of mine is that I never game with anyone I wouldn't feel comfortable clubbing or going to a bar with. This also means that when they come to a game, they need to be well washed and dressed because they're clubbing afterwards.The one way that my group got rid of the real catpiss people was to add the caveat that if you game, you go out with the group afterward. Anywhere we went out afterward. Every single time.
Sounds fun, but it is possible to be shy without being a catpissman. RPG societies are good for the kind of people that don't want to go clubbing, but still want to socialize. Shy != smelly wierdo.Now, we were a combination of RPG club and LARP group so that tended to cull the herd a bit but I noted a quick reduction in non-optimal returns if we chose a dance club instead of Denny's with the added bonus of being able to help a few people who were a bit reclusive to open up a bit. Some of my best memories of that time were getting the gaming geeks to dance in public and *gasp!* ask girls/guys they thought were attractive out!
You're not obliged to let people spend time with you, you know. And neither are you obliged to give them a reason they can agree with as to why you'd like them to stop coming around to game. The words "you're a recurring pain in the arse and I don't want you at my games anymore" don't need footnotes and cites.Real terrible individuals, that's easy, if you can lock down a real example of bad behavior and show them that it bothers others. But it's the more subtle ones...they have aggressive senses of humor, they stand too close, they butt in on your conversations. Those are the ones we wish we could get rid of, but we don't have anything specifically bad enough where we can really intervene.
A game, perhaps, but not a gaming society. If a person is toxic enough, they'll also drive away the kinds of people you want to attract, which is usually why a nice way of dealing with said people is required in college.And neither are you obliged to give them a reason they can agree with as to why you'd like them to stop coming around to game.