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West of Coopertown (hex 0708)
Weather: Mild, clear, windy
Whether it's Sury's beginner's luck or Hiram's prayers, the pair stumble upon an excellent campsite. On one side, there is a thick copse of trees that will both prevent any approach from the rear and also will break up any smoke from a campfire built next to it. The other side is clear grassland, giving enemies no place to hide while approaching. The party sets up tents and gathers firewood.
There are a couple more hours of daylight available if anyone wants to forage, hunt, or venture back to the river to fish.
OOC: 4/24 MP remaining.
If you're going to set a Watch overnight, please post the order on the wiki.
"My eyes are no match for Sury's for certain! Still, I can help set an alarm to warn us." He produces a tiny bell and a piece of silver wire and sets about laying a ward around the centre of the camp.
OOC: Cast Alarm as a Ritual (no spell slots) around the centre of the campsite, which I will renew before going to sleep (to get the full 8 hours). I designate all the members of the party, the horses, and also all the common tiny animals I can think of that might trip the alarm: mice, field mice, rats, beetles, butterflies, flies, horseflies, mosquitoes and the like, as not breaking the alarm and then set it to an audible alarm.
Ten minutes later he stands and says "Well, that may help, or it may wake us a hundred times because it detects an earthworm, I confess, I've not used the spell in the wilderness before so I can't be sure."
"As for now, I'd relish some fresh food. Lets hunt Hiram, it will help us scout as well."
He hands off Champion to one of the others, and retrieves his bow and a full quiver.