Link to original thread: https://forum.rpg.net/index.php?threads/all-fantastic-elements.691131/
Okay, like what the first thread became this thread is meant to be a place for everyone to post their weird ideas that could be handy for world building. There are no limitations, beyond the rules of the forum, in what can be posted. So I hope to see more ideas from you as well as providing a zillion more ideas for everyone's use.
Doppelgangers must first learn a racial language before it can take that form. For humans and other races that don't have a specific tongue you could go cultural or not allow them at all.
The dead flesh of every race burns a different color. Lop off a finger and toss it in a torch and see if the being is disguised, shapeshifted or a hidden hybrid. This may or may not reveal lycanthropy and similar curses. In other words a human werewolf's finger would burn a different color from an uncursed human and from a human werebear.
Some of the ancient hedge mazes found in the wilds are controlled by vegetable minotaurs. Fortunately for those who go exploring in the mazes, the minotaurs do not have an ability to animate other plants.
Orcs are a living curse and must live within 50 miles of a city of a civilized race. If that city is abandoned or destroyed, the orcs must then travel to another city and either merge with or attempt to displace or destroy the orcs living there.
Some fire using monsters create a unique form of glass from the bones they melt. Necromancers love this material as it allows easier enchantments for undead, such as giving them minor spells.
A bow that fires animated dead (skeletons and zombies) without harming them.
Microverses are useful in that they are both alternate realities and yet retain the planar traits of the larger world. That said there could be forms of technology and magic that only function in one or the other, the result of the Micro Gods' desires.
Okay, like what the first thread became this thread is meant to be a place for everyone to post their weird ideas that could be handy for world building. There are no limitations, beyond the rules of the forum, in what can be posted. So I hope to see more ideas from you as well as providing a zillion more ideas for everyone's use.
Doppelgangers must first learn a racial language before it can take that form. For humans and other races that don't have a specific tongue you could go cultural or not allow them at all.
The dead flesh of every race burns a different color. Lop off a finger and toss it in a torch and see if the being is disguised, shapeshifted or a hidden hybrid. This may or may not reveal lycanthropy and similar curses. In other words a human werewolf's finger would burn a different color from an uncursed human and from a human werebear.
Some of the ancient hedge mazes found in the wilds are controlled by vegetable minotaurs. Fortunately for those who go exploring in the mazes, the minotaurs do not have an ability to animate other plants.
Orcs are a living curse and must live within 50 miles of a city of a civilized race. If that city is abandoned or destroyed, the orcs must then travel to another city and either merge with or attempt to displace or destroy the orcs living there.
Some fire using monsters create a unique form of glass from the bones they melt. Necromancers love this material as it allows easier enchantments for undead, such as giving them minor spells.
A bow that fires animated dead (skeletons and zombies) without harming them.
Microverses are useful in that they are both alternate realities and yet retain the planar traits of the larger world. That said there could be forms of technology and magic that only function in one or the other, the result of the Micro Gods' desires.