Minus 10 horse points.
Yeah, I should have mentioned Dresden Files as one of the options currently in the running. Fate is usually my go-to system for "concept first" games like this. I'm not sure Dresden's magic system is as fine-grained and detailed as I'm looking for, though. Maybe if I import Spheres (and their power-level benchmarks) from some version of Mage, that'd get me closer. And maybe I could even crib some stuff from Ars Magica...Weeelllll... I guess I'm gonna be that guy and recommend Fate Core with the Words of Power official supplement. Words of Power doesn't exactly do the verb-noun thing -- it deals with what they call first, second, and third syllables of those words of power. But, upon reading Words of Power, I should think that a verb-noun setup wouldn't be too difficult to implement. If you're not familiar, Fate Core is really more medium-light in the way of crunch, though it's often thought of as rules-light. Definitely lighter than Ars, though.
I haven't played/ran a game of Dresden Files, so others could come in and either recommend it or explain the magic rules a bit better.
Fate Core also is easy to play "everyone's a mage" and still have mechanical differentiation amongst the mages as well as "everyone plays multiple characters". Quite easy, in fact. Many games have niches (and therefore demand niche protection) for PCs but Fate is one where a group can play "everyone's a [soldier | mage | stormtrooper | king's musketeer]" and yet everyone can feel empowered and not-samey.
Words of Power is totally new to me, by the way. Thanks for pointing that one out! It's amazing how many magic systems there are for Fate, and yet it always seems difficult to get one that's a perfect fit.
Cool! I'll check that out when I'm on a connection that can access Dropbox. ApoWo seems like an odd fit, but I'm really interested in how they'd make that work.I don't know much about it, but someone has an Ars Magica Apocalypse World hack called "Wizard World".
Whoa, is Mage: The Awakening 2e out yet? I only heard it was even in production somewhat recently. It's definitely news to me that it ditches Paradox! That's a huge change.If you resin mage, use Mage: The Sorcerer's Crusade. It's set in the renaissance, so its closer to medieval fantasy, and the "paradox" of Ascension is looser, allowing for much more high fantasy style magic.
Or use Mage the Awakening 2e, which does away with paradox entirely.
Man, that's an interesting prospect. I'll have to keep an eye out for that. Thanks!Well, they're working on an official GUMSHOE version of AM, so there'll be that.