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🎨 Creative An Empire of Bridges and Stone

Cerulean Lion

Social Justice Christian
Validated User
Globe Islands. Balls of stone and metal. They can be mined for the metal but there are things that live inside and never come to the surface. If your miners breach a tunnel that's not on your map, seal the breach quickly and stay away from that section.

Shell Islands. Like globes but hollow. The people living inside will raise crops on the outside and will trade with visitors. But they're strange folk--uncanny. Watch your step around them. Listen when they tell you what's permitted and what's not.
 
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SlideAway

failing every quest
Banned
Validated User
In keeping with the bridges motif, and the sorcerers’ ability to align the sky islands, it makes sense that the sorcerers are able to move the sky islands. Essentially using their home as a huge boarding craft.

Had flight been available and in any way easy then bridges would not have risen to the top of the list of transportation solutions.
 

MoonHunter

Game Guru-Thread Shepherd
RPGnet Member
Validated User
Each Island has one (or many) Obelisk. They run 3 to 21 meters tall. They are all of a grey stone that is moderately slick and nearly indestructible. If there were inscriptions, they have long worn away. (If they were painted... that is long warn away too.)


They have no purpose that can be divined. They may keep them in the air. They may keep them bound together. They may be a transport system. They may just be a naming claim to the island. It is hard to say, as no one knows (Note: moving them, while difficult, has never caused one to fall).

They are from The Forewalker. These are the first person or people who touched every land (that we know of). Some say the forewalkers made the obelisks and brought the unique life to each island. (nearby islands have similar weather... but far islands... they can have very different weather).

They may of spelled across the distances (to each obelisk) or their bridges might of fallen.

Image from http://www.obelisks.org/caesarea_j.htm
 
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Kraus

Diligent Procrastinator
RPGnet Member
Validated User
Sounds a lot like Clash Bowley's game Volant, based off his StarCluster system. His game includes shard and culture generation tables that might be useful. That setting also includes a dangerous ground level.
My first thought was The Shattered World, by Michael Reaves, which had some cool ideas: the ships that travel between the realm-islands in that book are made out of dragons.
 

MoonHunter

Game Guru-Thread Shepherd
RPGnet Member
Validated User
Ideally, this world should have no birds, no flying dragons, or floating creatures. If there aren't any - there will be no inspiration for people to try.

I like teleporting (which is scary risky and power consuming) and bridging via magic. This avoids some of the complications found in other setting that emphasize air and air islands.

Also should there an entire career path for those that climb over the side and under islands? Or if you go over the edge you fall.
 

SlideAway

failing every quest
Banned
Validated User
Ideally, this world should have no birds, no flying dragons, or floating creatures. If there aren't any - there will be no inspiration for people to try.

I like teleporting (which is scary risky and power consuming) and bridging via magic. This avoids some of the complications found in other setting that emphasize air and air islands.

Also should there an entire career path for those that climb over the side and under islands? Or if you go over the edge you fall.
Over the edge and yes, you fall into the indigo nothingness.

From the always day of above to always night..

If you take drills and ropes and pulleys and go into the darkness underneath, what are you looking for? Resources? Lost inverted cities?

Better hope you don’t see a nether walker. That’s an omen of imminent death.
 

MoonHunter

Game Guru-Thread Shepherd
RPGnet Member
Validated User
Some Islands are Green... that is the color of their life, they tend to be warm...sometimes it rains or has fog. (Now sometimes things change and dry out... such as yellow grass in the dry season or colored leaves during the cool season, but things are mostly green.)

Some Islands are Purple... that is the color of their plants, they tend to be cold... sometimes with snow. The creatures here are very dangerous. (Purple is the color most of the time, sometimes they become black or grey or lilac).

Some Islands are Yellow (orange, and sometimes rusty red). They might have small bits of green plants, but mostly they are hot and very dry.
 

MoonHunter

Game Guru-Thread Shepherd
RPGnet Member
Validated User
The Empire is into large step pyramids. They are big, impressive, and will last forever. Like are usually built of stones cut and placed, but sometimes they are carved out of stone hills.

Sometimes the obilesk for the island is inside the step pyramid.

Image google "step pyramids of central america". I like the Mayan look.
 
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