Can I support Tori or Flint in anyway? I’m open to your suggestions, though.KYOJI
I presume you move forward to Range 1 again (and now she's back out to Range 2). I kept the same damage roll, but it should only have been 1d6. (Basic Moves do 1d4 normally.)
KYOJI - Turn 3
Kyoji LB 15 FS 9 Action Points 2
I have some ideas, but what do you want to do now?
Tiger Pounce on the vamp.TORI
We were supposed to do something different with simultaneous initiative; it's much simpler in Dramatic Combat. I forgot. Let's move on.
Because you're spending an Action Point, you can still act. You are at Range 2. What do you want to do?
Tori, as a proud fighter, would probably object to someone jumping into a fight on her behalf. If she gets taken down, however, you can try your hand.Can I support Tori or Flint in anyway? I’m open to your suggestions, though.
I thought I could move as part of Tiger Pounce? I don't want to spend another Action Point, so I'll use Tiger's Fearsome Gaze instead.ajdynon: I have no idea if the Vamp Woman actually attacked you or not; I'm having difficulty organizing these posts. So let's move on. Tiger Pounce will cost your last Action Point and if it doesn't defeat her (likely), you won't get one next turn. I assume this also includes moving into Range 0, which costs 1 FS. Accuracy is +1 for Range, and +2 for Special Move. She will *not* spend FS to block this, because it's a waste. You have a +3 vs. 3; auto-hit. Damage is 1d8. Knockback to Range 1.