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🎨 Creative Anti-transhumanism as a viable faction?

Aenghus

Ne plus ultra
Validated User
My point was that for an anti-humanist faction to be viable, it's ethos needs to be vaguely rational and evidence-based (in that particular gameworld, I mean) and basically you have to hard-avoid them all being irrational and prejudiced crackpots.

Therefore there need to be potential or real problems, in the gameworld, with the concept or the execution of transhumanism.

If the gameworld is written to make the march of transhumanism inevitable, glorious and mistake-free, then it basically won't be possible to to create an opposition faction of any size with a rational foundation, past the earliest years.

Errors, failures and mistakes leave rational room for doubt.
 

DarkStarling

Brilliantly Crazed
Validated User
Schlock Mercenary is making a fairly solid case that the ultimate end state for transhuman civilizations is to go into hiding or flee the galaxy. It’s a reasonable end state to want to avoid.
 

mindstalk

Does the math.
Validated User
Schlock Mercenary is making a fairly solid case that the ultimate end state for transhuman civilizations is to go into hiding or flee the galaxy. It’s a reasonable end state to want to avoid.
That's in a universe where Long Guns can kill you from anywhere. It's not the transhumanism that makes people hide, though it makes hiding easier.
 

DarkStarling

Brilliantly Crazed
Validated User
That's in a universe where Long Guns can kill you from anywhere. It's not the transhumanism that makes people hide, though it makes hiding easier.
The long guns are just a specific case. There are several other factors too. The REAL problem is that neighbors who know where you live may one day become an out-of-context problem, and the rapid technological and social changes various transhuman technologies bring all make that more likely.
 

Ulzgoroth

Mad Scientist
Validated User
The long guns are just a specific case. There are several other factors too. The REAL problem is that neighbors who know where you live may one day become an out-of-context problem, and the rapid technological and social changes various transhuman technologies bring all make that more likely.
That's an interesting take, but doesn't seem a well-supported one. At this point I don't think anybody is worrying about outside context problems. They've got more than sufficient inside context problems in the form of unblockable strategic weapons. (Plus non-baryonic aliens from Andromeda that want to kill everyone.)
 

DarkStarling

Brilliantly Crazed
Validated User
That's an interesting take, but doesn't seem a well-supported one. At this point I don't think anybody is worrying about outside context problems. They've got more than sufficient inside context problems in the form of unblockable strategic weapons. (Plus non-baryonic aliens from Andromeda that want to kill everyone.)
Well it's just that they keep hitting a succession of new (or rediscovered old) technology and each one of them has the potential the disrupt or destroy either their society or their neighbors. Terraport, the immortality, the world forges, the End Guns, and now the Soul Gig. And that's if you don't count Petey and similar.

The point is that the galaxy is a dangerous and unstable place, and running up the tech tree makes it more so.
 

Ulzgoroth

Mad Scientist
Validated User
Well it's just that they keep hitting a succession of new (or rediscovered old) technology and each one of them has the potential the disrupt or destroy either their society or their neighbors. Terraport, the immortality, the world forges, the End Guns, and now the Soul Gig. And that's if you don't count Petey and similar.

The point is that the galaxy is a dangerous and unstable place, and running up the tech tree makes it more so.
Running up the tech tree is what gives you a ghost of a chance of surviving it. None of those technologies are somehow less threatening if it's only other people using them.

Also, only one of the things you list is a transhumanism technology, and it's easily the one that's done the second-least to threaten the galaxy. (World-forges would be very least, since they've never done so that we're aware of. Unless you think they're responsible for Pa'anuri hostility.)
 

mindstalk

Does the math.
Validated User
Teraport caused wars but then there was teraport denial. Redhack was a problem but is addressed by suitably vetted systems. Soulgig is just a teraport application. But long guns get called end guns.
 
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