Would you count fortune-in-the-middle systems, where the options available to you in each round of combat are randomly determined? (I've never found my ideal implementation of this idea, but I keep looking.)
And the combat system is loaded to the gills with potential actions, too. I've barely even explored it, but there's a huge pile of options that you have at your disposal to shift the odds and pull out unexpected moves. Grapples, shoving, I think there's even a disarm action you can attempt.Burning Wheel has you write down your 3 Combat manoeuvres for each round, and then everyone reveals, and results are matched up, with a Rock/Paper/Scissors-style effect.
If you consistently use the same moves in the same order, your foe will likely notice, and easily counter your moves.
"Aha! My foe always uses Attack, Parry, Attack! I shall prepare Parry, Feint, Counter-Attack!"
Though if I recall correctly, it penalized you for repeating the same description - like the aforementioned "I hit it with my sword". In terms of mechanical effect, it doesn't really matter if you are punching your foe in the nose, feinting and kicking him in the groin or slamming his head on a drawer since you would be still rolling whatever trait you use for combat.Not a bonus, but I think the previous version of Over the Edge penalized you for making the same attack over and over. Largely because Robin Laws had heard "I hit it with my sword" too many times over the years.
I'm not sure I've come across something like this - could you give an example?Would you count fortune-in-the-middle systems, where the options available to you in each round of combat are randomly determined? (I've never found my ideal implementation of this idea, but I keep looking.)
To use a couple of d20 examples, there's the D&D3.5's Crusader class and the 13th Age Chaos Mage.I'm not sure I've come across something like this - could you give an example?
Legends of the Wulin also does a form of fortune-in-the-middle. You have a single pool representing general puissance, which you roll at the start of your turn. Matched sets give you your actions and determine how effective they are, and then you decide what those actions will be.I shouldn't really be surprised that the sort of thing I was thinking about could be found in in martial arts focused games such as Legends of Wulin.