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💀 Necro Anyone Still Playing Silhouette?

Malckuss

Game Design Hobbyist
Validated User
Would it be possible to get the blue font color adjusted a few shades lighter? It's really hard on my eyes. I have to highlight all the text.
 

Doctor Guilty

Action Cartographer!
Validated User
Would it be possible to get the blue font color adjusted a few shades lighter? It's really hard on my eyes. I have to highlight all the text.
Sure, I’ll change the colors or add an alternate index page, something like that.
EDIT: Try it with the greens, let me know how they work. It also looks great in Reader Mode.
 
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DarkMoc

Registered User
Validated User
I remember printing the cybernetic stuff off years ago and being confused as hell because at the time I'd never seen/run Cyberpunk 2020. I lost most of my work in the collapse of Geocities. All my conversions of BattleTech were lost, and I lost 2 files from my work on statting out Macross mecha for Silhouette (for which I used Pierre's Vehicle Construction spreadsheet), the Spartan and the Serauhaug. The Monster came out with a TV of 40,000. The Valkyrie was the most work, figuring out a three-mode vehicle with Overlay Capable (and I never did finish doing the Armor, Super, and Strike overlays).
 

Wil

Rivetgeek
Validated User
I remember printing the cybernetic stuff off years ago and being confused as hell because at the time I'd never seen/run Cyberpunk 2020. I lost most of my work in the collapse of Geocities. All my conversions of BattleTech were lost, and I lost 2 files from my work on statting out Macross mecha for Silhouette (for which I used Pierre's Vehicle Construction spreadsheet), the Spartan and the Serauhaug. The Monster came out with a TV of 40,000. The Valkyrie was the most work, figuring out a three-mode vehicle with Overlay Capable (and I never did finish doing the Armor, Super, and Strike overlays).
That's why you don't calculate TVs for conversions. It's an optional step anyway.
 

Doctor Guilty

Action Cartographer!
Validated User
That's why you don't calculate TVs for conversions. It's an optional step anyway.
I threw the TV numbers out years ago. They were a PITA to calculate for really no benefit - it got to the point where I stopped writing conversions because I didn’t want to crunch the numbers anymore. And, as another fan pointed out to me, they often missed the mark completely.
The example he used was the Spitting Cobra versus the Support Cobra. The rocket launchers on the Spit jacked up the TV number, but the combined damage and range of the Support’s weapons made it a much greater threat, at half the “price” of a stock Spit.
I made a version of the Monster myself (though scaled down a bit). I’ll try to post it later.
 
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Cloud Divider

Registered User
Validated User
Would it be possible to get the blue font color adjusted a few shades lighter? It's really hard on my eyes. I have to highlight all the text.
So, ah, yeah. Sorry about that. Doc Guilty brought it back in all of it's 1999 Prehistoric Internet glory, and my relatively lousy web-design skills at the time that forged it. I think I did some of the first generations of the page in hardcoded HTML. I think I found a copy of FrontPage, which finally made it far easier to do all of the tables (which also seemed to convert strangely - the font size in the tables in the vehicle sections is all over the place). (edit - actually, it seems that the weird table font business is unique to mobile; looking at it on my laptop and the tables are fine; that, or Doc fixed it already)

It's, um. Yeah. Mildly embarrassing, looking back at it. Like some of the other stuff I did in high school and college. :eek: :)
 
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Cloud Divider

Registered User
Validated User
I remember printing the cybernetic stuff off years ago and being confused as hell because at the time I'd never seen/run Cyberpunk 2020.
Totally understandable. I realize I didn't do a whole lot to make some of those subpages as useful as they could be - they assumed rather a lot of familiarity with CP2020. Even a simple paragraph preceding the tables explaining what the heck it all meant would have made quite a difference. Funny what 20 years of gaming hindsight gets you.

Interestingly, I'd gone through a bit of a conceptual realignment on how I felt "humanity loss" ought to be handled somewhere during this time period. On the one hand, I can totally understand the need to provide some form of game balance - having a concealed rocket launcher in your forearm (extreme example) probably does need to have a game-mechanical cost over a handheld rocket launcher.

Looking back at it now, I'd go with something very different; rather more "effects based". But that's rather a lot more thread drift...

I lost most of my work in the collapse of Geocities. All my conversions of BattleTech were lost, and I lost 2 files from my work on statting out Macross mecha for Silhouette (for which I used Pierre's Vehicle Construction spreadsheet), the Spartan and the Serauhaug.
Sorry for your loss. There's definitely a lot of "old school" gaming sites that have been lost to time over the years that I wish there was a way to recover. A few years ago (after I was rediscovering (Mong)Traveller), I found a cool website that would give you lifepaths results for dozens of random NPCs at a time. That was hugely useful for building out more-than-a-random-encounter NPCs. Made for a great story-cue, too, as I often used it to generate crews of other free trader ships the PC's ran across. Alas, it died (owner stopped registering the site) not long after I found it.

The Monster came out with a TV of 40,000. The Valkyrie was the most work, figuring out a three-mode vehicle with Overlay Capable (and I never did finish doing the Armor, Super, and Strike overlays).
Threat Value was sometimes useful - it did work reasonably well (most of the time) to provide some relative values to compare different vehicles with. Sometimes the figures came out pretty well (the year the JC VCS came out, I "converted" the Ford Escort my wife and I owned, and the final cost was surprisingly close). But other times, you got really crazy results when certain design choices blew up the numbers (Commo ranges were one of the early infamous examples).

I think in some ways, the only way the TV system worked if you were using a roughly similar set of design assumptions. When you started doing things outside of that zone (comm ranges beyond the nominal design range; ridiculously long weapon ranges, etc) is when things often blew up.

It's interesting to look back and compare the Silhouette and Mekton (II or Zeta, depending on exactly when) design systems, and their working assumptions, and the "minigame" surrounding the design process...but looking at it from a game-design perspective. On the one hand, I spent a LOT of time back in the day making stuff with MektonZ+, and finding it quite fiddly (servos, spaces, kills, etc). Silhouette felt a little...slimmer, replacing the "component tetris" minigame with some hard math (which was vastly easier to automate).

Modifying mecha was far more effort in Silhouette, however. That is, if you cared about TV.

So yeah, I can easily understand throwing TV out the window.
 
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