So I've been trying to come up with a good resolution system for a game I'm designing, and after lots of trying to just use degrees of success I've found myself drawn to a dice pool system.

The thing is that I prefer a bit more of a flat curve than most dice pools give. I like having a number of successes a player can use on abilities, but I don't like the curve. So this was my solution. Please let me know if it is too complex, or I'm missing something.

This is the anydice code for the probabilities. Go into summery mode because it wasn't really written for anything else.

https://anydice.com/program/126bd

This is my first attempt working with dice pools, so let me know if I'm missing something. I chose the numbers I did because it means that a player has an 83% of success to roll a number of successes equal to their power level when they have a skill of 1 (outside of power 0 and power 1). This allows an easier time eyeballing the number of successes.

The thing is that I prefer a bit more of a flat curve than most dice pools give. I like having a number of successes a player can use on abilities, but I don't like the curve. So this was my solution. Please let me know if it is too complex, or I'm missing something.

When you make a skill check you roll a number of d6s equal to your power and count the number of successes on them. Each 1 gives you no successes, each 5 or 6 gives you 2 successes, and everything else gives you a single success. These are your Power Dice. Next your roll a d6 and add your skill level. If the result is 7 or greater you gain a single additional success. This is your skill dice. You can roll them both at the same time if you have ways of telling your power dice and skill die apart

https://anydice.com/program/126bd

This is my first attempt working with dice pools, so let me know if I'm missing something. I chose the numbers I did because it means that a player has an 83% of success to roll a number of successes equal to their power level when they have a skill of 1 (outside of power 0 and power 1). This allows an easier time eyeballing the number of successes.

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