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Are there any games where players have effectively unlimited meta-currency?

wheloc

He's trying real hard to be one of the good guys.
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Not exactly what OP is talking about, but PDQ# has bennies called "Style Dice", which can come from The Bowl or The Box. The Bowl has a finite number of dice in it each session (based on the number of players), but the GM can give them out whenever she thinks the players have done something cool. The Box has (theoretically) infinite dice in it, but the GM only gives them out under specific circumstances detailed by the rules.
 

Mister Gridlock

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Just to draw a clear distinction between Fate and Cortex: In Fate, if you're out of Fate Points, you can suggest a self-compel to the GM who may or may not allow it (to generate a Fate Point for yourself). In Cortex, you can always roll your Distinction as a D4 (instead of a D8) and generate a Plot Point for yourself. This is baked into the rules. Rolling your Distinction as a D4 doubles your chance of rolling an Opportunity (or Botch) which creates Complications (or feeds the Doom Pool, etc).

So you can definitively say that in Cortex you never run out of a meta-points.
 

Knaight

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You can always get more in Cortex, but you can run out and be at 0 for individual rolls. This can even be several individual rolls, if you're in a situation where you don't want to throw a d4 around.
 

FrivYeti

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A "GM getting to screw us over" clock is a pretty good inversion: players get to choose between letting the dice mess them up, or the GM.
There is a similar mechanic in Genesys / Star Wars, in which the players have a starting pool of drama points, and when they spend one, it flips to become a point the GM can spend, and when the GM spends it it flips to become a point players can spend.

(The drawback is that there, the points exist for the group as a whole, which can cause friction with players who have different spending approaches.)
 

Mr_Sandman

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A mechanic for a different use, but potentially worth looking at is the “Umana” or “threshold limited” magic variant if GURPS magic system. In this system, mages don’t have a limited resource that counts down and is occasionally refreshed to spend on magic, instead they have a score that counts up as they bend and mutilate reality more and more, once that score passes a certain threshold, there is a chance of bad things happening. The higher the score over the threshold, the greater the potential for that thing to be worse.

A meta currency could work similarly, with no hard limit to how often it is used, or how much is used at once to influence the game, but the more it’s pushed, the great the chance of unpleasant backlash of some kind. So it’s up to the player to decide how important using it is, and how much they are willing to push their luck.
 

wheloc

He's trying real hard to be one of the good guys.
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Just to draw a clear distinction between Fate and Cortex: In Fate, if you're out of Fate Points, you can suggest a self-compel to the GM who may or may not allow it (to generate a Fate Point for yourself). In Cortex, you can always roll your Distinction as a D4 (instead of a D8) and generate a Plot Point for yourself. This is baked into the rules. Rolling your Distinction as a D4 doubles your chance of rolling an Opportunity (or Botch) which creates Complications (or feeds the Doom Pool, etc).

So you can definitively say that in Cortex you never run out of a meta-points.
Doesn't the GM (or group?) still have to agree that the Distinction you're trying to use should apply in this situation?
 

CarpeGuitarrem

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You can always get more in Cortex, but you can run out and be at 0 for individual rolls. This can even be several individual rolls, if you're in a situation where you don't want to throw a d4 around.
Yeah; what would match the OP's situation more would be something like "you roll Distinctions at a d4 by default, but you can always roll them as a d8 if you add a die to the Trouble/Doom/Danger Pool".
 

shockvalue

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Doesn't the GM (or group?) still have to agree that the Distinction you're trying to use should apply in this situation?
Technically, yes. In practice, though, your Distinctions are supposed to be broad enough that at least one should be applicable to nearly any roll you make. They're intended to provide flavor to *how* your character does stuff, not *if*.
 

shockvalue

The Puncher Strikes!
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You can always get more in Cortex, but you can run out and be at 0 for individual rolls. This can even be several individual rolls, if you're in a situation where you don't want to throw a d4 around.
Not wanting to do the thing to get a Plot Point is fairly obviously different than not being able to get a Plot Point.

There is a cost to getting a PP in Cortex Prime, yes, but they are effectively unlimited. You can always get one if you're willing to pay the (minimal) price.
 

fairytalejedi

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In the Cue System (Cosmic Patrol RPG and Valiant Universe RPG) you always have at least one Plot Point during your turn. If you previously spent them all, you get one more at the start of your next turn.
 
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