Although I have no idea how you would integrate the RPG side of things with Cortex Plus into using the Battletech mini game for mech combat. No idea how I would meld the 2 together...RPG + mini game.
I run it under a highly modified One Roll Engine/REIGN ruleset. I've completely ported over the BattleMech combat piece to ORE as well... we use d12s so your hit locations map directly to the Hit Locations in Battletech... otherwise, it runs pretty similar to the boardgame, albeit a bit faster with the tweaks.How many of you use alternate RPG systems for Mechwarrior/Battletech and what system do you use? How do you integrate it into the Battletech miniature game?
Oh man, I really went to town on it. I ended up writing campaign rules that were inspired by Mordheim, among other things. The first and biggest change I did though was to throw out all the phases and simply say "each player takes turns acting with one 'Mech" and that includes doing all the movement, shooting and melee attacks at once. I also simplified and adjusted all the modifiers to reward continual movement and changed the heat rules so that heat would play a bigger role. I didn't do all these changes because I don't like Alpha Strike as written though... I just realized that there was enough structure there for me to make my favorite version of Battletech out of it with a little work.May I ask what modifications you did? I've so far played it straight and found it working quite well.