Bell Curve:
Post originally by Ezekiel Black at 2005-04-17 18:06:58
Converted from Phorums BB System
By the same token, I will not buy a system with linear resolution ever again, unless I like the setting (I can adapt).
I will go through two different reasons bell curve is superior to linear, even with heroics or superheroics, one of which you already (inadvertantly) mentioned:
1: With a linear system, you will FAIL more often. By the same token, you will critically fail more often. It's the opposite side of the coin which you mentioned the *heads* to. This will not lead to heroics, it will lead to graceful people tripping at inappropriate moments, and for great swordsmen critically failing and lopping a helpful NPC's leg off (if you're lucky).
For instance, with a bell curve system you are less likely to roll that "2" which will make your courtesan (who has spent over a decade of her life in court) forget her manners and do something horrific in ettiquette that will be percieved by all, even the lowly pages at court.
If you would like to mention disallowing Critical Failures, you are using a CYA rule to benefit where the base rule fails. That's not fair, as you will undoubtedly disallow CYA rules on my side to compesate for the "lack of the crit success"
2 Good people are good at what they are good at. This is part of the above, but it is pretty much the #1 reason people like bell curves. When you are most likely to roll 11 (or 10, etc) then the stat/skill/etc you have in question is more important. That way, you don't have the wizard winning the arm-wrestling competition problem that comes up all to often with linear mechanics.
The reason why Bell Curves will probably not work in DnD is because, as the system stands, people get better with everything when they level. Most games that have a bell curve drop this and have people get gradually better at what they use, not just the big splat of "I wonder what I should do with this last point? I guess Knowledge: Arcana"
As far as I see it, if they make a 4E worth it's salt it will distill class abilities down to Feats (and even make a CP system for Feats) and go classless, then it will go point-buy character generation, then it will unify combat and skill use (perish the thought!), derandomize damage, de-emphasize race, I could go on and on and on.
All I can say is that M&M is a step in the right direction, but not a big one.
Then again, perhaps it is DnD's goofiness and quirkiness that keeps all of it's followers. Perhaps it is played because of it's faults rather than in spite of them? I wonder...
YMMV, IMHO, yada yada. You get it.