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[BLUE PLANET] Wait. There's a Third Edition Coming Out?

Thanaeon

Mostly simulationist
Validated User
That does still seem to be a potential problem.

As I read the rules, a trauma test is 3d10 (using the highest - worst - dice) against a rating of 5 + Physique stat, with -3 modifier. An Orca character (such as Brute Squad in the Quickstart) can have a Physique as high as 13. That makes it impossible for that character to fail a trauma test. And this is after actually doing damage to them, which also subtracts the character's Physique from the weapon damage rating.

OK - Orcas are an edge case, but if you're going to have stats for them (and especially if they are playable characters) they should work in the framework the rules create. It seems reasonable that you might need a heavy weapon to hurt an Orca, but the fact that it can't die is silly.

Suggested change - trauma tests should be the same number for every character - 8 perhaps (you're picking the highest of 3 dice, so you need some change of surviving!), OR change the rule so that you use the cumulative wound penalty, instead of just the -3 from the injury that triggered the test. This way, Orcas are still touch SOBs because you'd need multiple critical hits (with a heavy weapon, no less), but they are at least killable.
Okay, that is distinctly not good news. That's the sort of thing that should not pass playtesting.
 

Doleco

phalanges mortis
Validated User
It looks like a Trauma Test is a Physique ATTRIBUTE test not a DAMAGE test, so it's only 1D10, not 3D10. Brute Squad the Orca is still very tough but not impossible to kill.
 
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MichaelSD

Silver Dragon
Validated User
Just because you are not dead, you do get the wound penalty. In the case of a critical wound that is -3 which is quite high. So, not dying does not mean nothing happens. You heavily handicaped and the recovery is long.
Yes, Trauma and Stun tests were always attribute tests. The damage test is only used to determine the wound and nowhere else.
 

Thanaeon

Mostly simulationist
Validated User
Just because you are not dead, you do get the wound penalty. In the case of a critical wound that is -3 which is quite high. So, not dying does not mean nothing happens. You heavily handicaped and the recovery is long.
Sure. But that does nothing to change the fact that a character that is literally unkillable by the rules as written is bad.
 

MichaelSD

Silver Dragon
Validated User
Narrative games will always have rough edges with their simplified rules. That is why I prefer V2. Anyway...

Solutions for you:
  • Use the armour and toughness rules for creatures from V2. Make mass armor, which does not modify the trauma roll.
  • Make 0 always fail
  • Add called shot modifers to the Stun and Trauma rolls
 

Gee4orce

Registered User
Validated User
It looks like a Trauma Test is a Physique ATTRIBUTE test not a DAMAGE test, so it's only 1D10, not 3D10. Brute Squad the Orca is still very tough but not impossible to kill.
Ah - this is correct. I was looking at default skill tests, attributes tests are indeed a single die roll. I don't think that changes the fact the orca is impossible to kill
 

wheloc

He's trying real hard to be one of the good guys.
RPGnet Member
Validated User
Do we know what happens when you take your 4th critical wound? I might be willing to pronounce such a character "dead", even if they've made all their trauma saves.
 

MichaelSD

Silver Dragon
Validated User
Do we know what happens when you take your 4th critical wound? I might be willing to pronounce such a character "dead", even if they've made all their trauma saves.
Wounds are no indication of how "fast" you die, just if the given wound is deadly or not.
 

Gee4orce

Registered User
Validated User
This is one of the strengths of the Synergy system IMO - there was a lovely piece in the v2 rulebook that explained the rationale. The system can model someone dying instantly from a single wound, as well as someone staggering on despite fatal injuries. It's unashamedly 'realistic' in what it attempts to model.
 

MichaelSD

Silver Dragon
Validated User
This is one of the strengths of the Synergy system IMO - there was a lovely piece in the v2 rulebook that explained the rationale. The system can model someone dying instantly from a single wound, as well as someone staggering on despite fatal injuries. It's unashamedly 'realistic' in what it attempts to model.
This requires clarification. The damage resolution system remained unchanged in V3. The reason why in V2 it is less of a problem, that you have build and fitness (and toughness, but that is another discussion). For the Trauma roll you roll Fitness, while Orcas for example have a Build of 15, but a Fitness of 4. So, they are hard to kill, but there is a chance.
In V3 Physique represents both Fitness and Build, therefore you have the above mentioned problem with a Physiqe of 13.
 
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