Yeah it's quite painful. I went to turn on the Assist Mode but then the text pops up and tells me that the difficulty is considered essential and the devs believe I should play through without Assist Mode first so I didn't turn it on.Yes.
But it's also a game of actiony jumping puzzles, so if you don't care for those, like, it's not going to be totally for you.
Ok. I'll give it another shot.Second zone and onwards, is where the story really starts to happen. Things get more increasingly strange, and the themes become more prominent.
I'd agree more if the jumping was harder to solve. It's pretty quick to work out what you need to do after a few tries but the multiple deaths during just executing the key presses is less learning and more frustrating. As in, I know what I need to do. I just can’t make my fingers do it. (Doesn’t help that the key rebinding doesn’t let me do diagonals with WASD so I have to use the arrow keys to move)The difficulty is, as far as I can tell, to emphasis the idea of learning from your mistakes in order to progress.
Additionally, one of the hint messages tells you to be proud of your high death count, as mistakes mean you're learning.
In the screenshot behind the sblock it's got the assist mode logo so I used it at the end. I used the multiple dashes option to cross one of the maps as I couldn't get the timing on the moving block accelerating me right.I haven't tried assist mode yet, but as far as I can tell, you don't miss out on content for it. If you're interested in stuff about characters, then I'd say it's worth putting on the assist mode. Theo becomes a fairly major character in the game, and there's a lot of talking with him.
I have been...cheating on Celeste...I've heard very good things about that one but haven't played it myself yet!
Let's see, where to start:
Night in the Woods was my Game of the Year when it was released and it still impresses me even after I've finished it repeatedly. It's about a young woman who returns to her small town after years away at college to find her friends and family have moved on without her, and the game says "what are you going to do about that?" At the same time, something weird is going on in the woods.
Here's the original trailer:
Mechanically, the game never gatekeeps progress behind successfully completing a given skill challenge: if you suck at something it'll let you know and that'll officially be what happened, but it won't say "and therefore you can't move forward until you get better." I'll rephrase: it does this only once within like the first five minutes of the game to illustrate how a mechanic works, and that's it.
The game also comes with two free supplemental games in the "extras" section of the menu which feature the same characters and storyworld. One takes about 10-15 minutes to play, while the other is between 1 to 1.5 hours long depending on what you do. They're both very well done, as is the main game. (Also the soundtrack is wonderful, and available off bandcamp.)
Heaven Will be Mine: Again the blurb is strong so I'll let it do the work: A queer science fiction mecha visual novel about joyriding mecha, kissing your enemies, and fighting gravity’s pull. Follow three women piloting giant robots in the last days of an alternate 1980s space program fighting for humanity’s future—or ditching their jobs to make out with each other instead.