Not the rod of Asclepius
I would only want PCs to use them if the tech had moved beyond muzzle loading.
yeah, I've lost most of my 1E and 2E stuff over the years too, including that Realms hardback that came out not long after 2E started (they did one for all the game worlds, I think). I do still have the 2E boxed campaign set, but it doesn't mention anything about the guns...ISTR there was a whole nation of Gond worshippers at some point, but many of my books have disappeared over the years and there's a fair number I never had to begin with. I don't recall where any of this is.
Probably. They do not appear in most of the supporting fiction. By this, I am not just referring to D&D fiction, but Conan, anime, and so forth. The anime Berserk, I think, had a good mix of this; cannons but not "handle gonnes" (at least not in the part that I saw). Warhammer Fantasy managed to make it work; I note that most of the characters don't use guns. (In fact, the only main characters I recall using guns were an inventor/slayer and a pair of inquisitors in a short story.)Back in 1987, the first edition campaign set for Forgotten Realms stated that the laws of physics in the Realms world were such that firearms would not work in this world. It appears that Ed Greenwood, along with many of the old school gamers thought that guns do not belong in a D&D world. I used to think so too. The pre-industrial society seemed essential to the fantasy genre as I understood it. Good ole Ed didn't want any gunfights in his world. Was he right to do that? Of course any DM should be able to make his world the way he wants to; but the bigger question is this:
Are firearms contrary to the spirit of D&D?
Better than any TLDR I could come up with.I don't see why you can't have it. I think what really fowls things up is people insisting the weapons derived from it have to actpseudo-realistically instead of how every other weapon acts.
Even trying to describe when guns entered into the real world is controversial, because while people wrote, they didn't write often, and often decades after something happened. It's controversial if only because people might really want to believe guns weren't present until a certain period of time (specifically after their game takes place). I don't think that argument works, anyway.Jonathan Lewis said:Sure computers and cell phones wouldn't fit in, but if we're taking inspiration from actual history, then we should remember that the end of the medieval period did see the introduction of gunpowder weapons.
I'm not familiar with that type of gunsmith, but I have some familiarity with smokepowder. They made that magical to "keep it under control" because the physics are different. You can't just have a gunner's guild make endless amounts of the stuff. (And if one tried, some powerful wizard or other will blow their works up under cover of invisibility.)It now appears that the designers of the current D&D products are OK with gunfire in the fantasy world. Smoke powder is in the rule books, and the Artificer class introduced in the Unearthed Arcana articles has a specific type of inventor called a gunsmith.
That wouldn't impact martial vs magic much. Whether it wrecks magic is more of a flavor than a rules issue. At best, cannons might replace a lot of direct damage evocation spells. A wizard on the battlefield can still create mobile clouds of poison or acid to slaughter entire regiments, while being far more mobile, capable of summoning their own bodyguards and having access to lots of defensive spells.It may be that people think firearms would ruin magic somehow. Why do you need a fireball when you have a thunder cannon? Maybe there's just a worry that the game would become unbalanced if bugbears kept bringing swords to a gunfight.
I live in urban Canada and I still play with too many gun fans to want firearms in my fantasy game. If I played with people who knew nothing about firearms whatsoever, who would be satisfied with something that's basically a crossbow with higher crit, I would consider it, but such players aren't interested in gunslingers so that situation never comes up.I'm fine with having firearms in the game? What does everyone else think?
They both kill people.Remember: guns don't kill people; beholders do.