Well my PHB finally arrived yesterday morning and I spent the afternoon devouring it.
I'm really pretty damn impressed with the game so far, love the simple class ethos and the feel of the game. I'm picking up some solid Leiber and Fighting Fantasy vibes from the classes, monsters and rules. And that's all awesome.
I like that the game runs up to 12th out of the PHB and seems to look at high end campaigns as being the exception, since PCs above 10th level should be raising kingdoms and ruling the land or plumbing the forbidden depths of knowledge.
I'd say the base of 18 for a non-Prime check sounds awfully high, but I'm not going to start modding the system without seeing how it hits the table first.
Oh and the lack of demons/devils etc in the monster book? That along with the distinct lack of the creepy aberration type things (whether due to OGL restrictions or simply because the designers didn't like them) is part of what contributes to that feeling I was talking about. I can happily sit down to play thinking that this isn't the game where you punch Cthulhu or face the hordes of Hell, and that's something that makes C&C distinct from the usual D&D.
I'm really pretty damn impressed with the game so far, love the simple class ethos and the feel of the game. I'm picking up some solid Leiber and Fighting Fantasy vibes from the classes, monsters and rules. And that's all awesome.
I like that the game runs up to 12th out of the PHB and seems to look at high end campaigns as being the exception, since PCs above 10th level should be raising kingdoms and ruling the land or plumbing the forbidden depths of knowledge.
I'd say the base of 18 for a non-Prime check sounds awfully high, but I'm not going to start modding the system without seeing how it hits the table first.
Oh and the lack of demons/devils etc in the monster book? That along with the distinct lack of the creepy aberration type things (whether due to OGL restrictions or simply because the designers didn't like them) is part of what contributes to that feeling I was talking about. I can happily sit down to play thinking that this isn't the game where you punch Cthulhu or face the hordes of Hell, and that's something that makes C&C distinct from the usual D&D.