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🎨 Creative [Chuubo's] Monster Mash!

FrivYeti

Yeti On The Lam!
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Validated User
Maybe my next campaign will just be mortal-level characters to show off how to play a simple Chuubo's game.

...

Actually, that sounds like a good idea. I should do that!
 

Count Dorku

Renegade librarian
Validated User
Maybe my next campaign will just be mortal-level characters to show off how to play a simple Chuubo's game.

...

Actually, that sounds like a good idea. I should do that!
Just don't do a junior superheroes campaign with it. I already did one and I can do without you coming along and being better at it than me.
 

FrivYeti

Yeti On The Lam!
RPGnet Member
Validated User
Noted, and promised!

And I do not, currently, have a buffer. But I do have...

The Old Friend
Mira Andreev

Role In the Band: Drummer
Other Hobbies: Mechanics, Biking
Age: 17
Favorite Style: Grunge
Transformation: Giant Mythic Wolf

Step 1: Who Are You?

You’re Mira Andreev, and you’re kind of a fixture around the neighbourhood.

It’s not that you’re magic, or at least not in the ways that people think. You may have picked up a trick or two here or there, but no more than anyone else in town. You’re just a kid who likes to hang around and listen to people. You tool around in the shop on your motorcycle, you take it out for rides from time to time.

You also take in strays. That’s sort of where it all started. Years ago, you were out in your yard when you met Rinley, and the two of you kind of made friends, because when Rinley told you ridiculous stories, you liked to listen to them. And when Rinley dragged you on crazy adventures, you tagged along and you had fun! Why not, huh? Adventures are fun. You met the Prince of the Rats, and you saved the First Free Dog, Fortitude’s resident zombie canine, and earned his undying loyalty. You were always the kid who helped keep Rinley out of trouble. The sidekick. And that was fine, because when the adventures were over you went back to your quiet house and your quiet, loving family, and you told them about your wild adventures, and they chuckled and nodded indulgently. You didn’t mind not being the centre of the adventures, because frankly Rinley needed those adventures. You just enjoyed them.

… is that right?
  • Pretty much, yeah.
  • Yes, but my name is Slavko, and I’m a boy.
  • Close. Our adventures were mostly up in Horizon. I met the King of Vampires, and saved a phoenix!
  • Almost. We used to go hang out in Arcadia. I met the Grey Man, and became an honourary Stray Cat (the exorcists, not a literal cat, but…)
  • ... something else?

Step 2: Why Do You Want To Be An Idol?

Because you grew up.

You started a part time job last year, and it kept you busy after school. You didn’t go on so many adventures anymore. Gradually, instead of doing wild things with Rinley, you were sitting and listening to wild stories in the evenings. And then it was just on Sundays. You hung out with other people, sure, and it was fun, but… you felt like your oldest friend was drifting away. Refusing to be responsible. And you weren’t sure if Rinley was giving up on you, or if you were abandoning Rinley?

And then this band thing happened. And Rinley knew that you played the drums, and came to you first. Before any of the wild magical people in her life! You were the one she wanted to do this with.

How could you say no? You pretty much quit your job on the spot. You’re still in school, of course, but the band is turning into the biggest thing in your life right now, and it’s the old adventures all over again! You don’t know if it’s going to become the big thing that Rinley is imagining, and frankly you don’t care. It’s exciting. It’s weird. It’s everything you’ve been missing.

Step 3: What Stands In Your Way?

It’s also not paying the bills.

Your parents love you. They try to support you. They’ve always been okay with you hanging out with Rinley, but… they don’t really approve. Your friends at school, your old co-workers, everyone is pressuring you to stop goofing off, and think about your future, and they’re doing it from a place of love so you don’t know how to tell them to back off! But it is frankly kind of suffocating.

And meanwhile, there are all these kaiju showing up, and you think that maybe Town is in danger? And Rinley has a plan to deal with that, but it’s also kind of a big deal. Everything in your life feels like kind of a big deal lately, and you realize it seems ungrateful to be unhappy about your loving family and your cool adventurous friends, but also...

You’re only 17. You just want to be a kid for a little while longer. You just want to be able to have fun for one more summer before you have to go and be an adult. You don’t have to be the responsible one every time.

Do you?

Step 4: Who Do You Care For?

Your family, obviously, and the people that you spend time with. But you have two particularly strong connections in the world. At the beginning of the game, you have the following Connections:

  • The Rising Star (2) - You are old friends!
  • The First Free Dog (2) - You have grown close to him.

(... if you adventured elsewhere and befriended someone else, take them as a Connection instead of the Dog.)

You may also choose to know any of the other PCs, with their approval. If so, you take a Level 1 Connection to them, and they take one to you.

Step 5: How Do You Spend Your Time?

You have a busy life, but it’s also a very divided one. There are two lists below. We advise taking 1-2 items off each of them, and if you’re ever not sure how to start a scene, declare that you’re doing that!

Mundanely, you could be…
  • Tinkering with your motorcycle?
  • Out shopping for groceries for dinner?
  • Delivering something to a friend of the family?
  • Helping your parents by doing chores?
  • Working on homework with a few classmates?
  • ... something else?

But adventurously, you could be…
  • Roaring around Town on your motorcycle, enjoying the weather?
  • Playing catch with the First Free Dog?
  • Turning into a giant wolf, just to be a giant wolf for a while?
  • Writing down notes about your last adventure, for the memories?
  • Specifically looking for another PC because you’re bored and want to do something?
  • ... something else?

Step 6: What’s Next?

Well, to start with, your lives are sort of blurring together a bit. There are times when hints of the adventurous infect your mundane life, and mundane solutions bleed into your adventurous life. It’s all one thing, even thought it’s sort of two things, and that blurring can cause you to get distracted and feel numinous to you.

But usually? You know, you’ve got people to touch base with, and friends to help out. You’ve got a whole litany of responsibilities to do around your music and your kaiju and your adventures. For all that you want to have fun, it’s important to stay grounded and help people out.

None of which is as important as the big things, though. There are giant monsters attacking Town. Like, frequently. More frequently than seems reasonable. You kind of want to figure out what’s going on there, and maybe figure out why you sometimes turn into a giant wolf at the same time. Rinley’s got a whole plan to interact with the monsters, but you’d rather just… figure out the whys, you know?
 

FrivYeti

Yeti On The Lam!
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And following up with Mira's character sheet:

Mira Andreev, the Old Friend

Arcs: Child of the Ash 3
Emotion XP: Thumbs-Up

Skills:
  • Support 3 - You’re good at giving people the help they need.
  • Tinker 2 - You like to mess with mechanics.
  • Investigate 2 - You’re great at figuring out what’s going on.
  • Motorcycle 1 - You are pretty good on a bike.

Perks:
  • Accessory: Your Cool Bike. You’ve worked on your motorcycle practically your whole life. When you ride it or work on it, you get a +1 Tool bonus to bike-related activities. You haven’t named it or anything. (You have definitely named it. Pick a name for it.)
  • Affliction (3): “My Home Life Is Mundane.” Your adventures and weird magical stuff never follows you home.
  • Connection: The Rising Star (2). You’ve been friends pretty much forever.
  • Connection: The First Free Dog (2). He’s a good dog!
Spoiler: Show
You are a good friend to a lot of people - reliable, loyal, and hardworking. You’re also in tune with the relatively mundane and hard-working people of Fortitude. Your actual Element is The Streets of Fortitude, and your Mood is Loyalty. As long as you are a Child of the Ash, you are Immortal (pg. 488). Your immortality is largey coincidental - bad things just don’t happen to people like you! As long as you can conceivably explain why you survived, things like attacks being much less powerful than they first appeared, lucky escapes, and shaking off mind control because it’s not your style are all acceptable.

Stand By Your Friends (Imperial): Over the course of several minutes, you can evoke a mood of loyalty and trust in everyone around you. This functions by creating the Region Property, “Everyone becomes more and more loyal.” People just don’t think of fighting each other or betraying each other or thinking only of themselves.

By spending 1 MP, you can instead focus that loyalty on a single person. Over the next several minutes, they feel a moment of loyalty towards something or someone appropriate, which may affect them strongly, in the right situation, or only weakly if it is opposed to their nature. This effect fades at the end of the scene, unless you spend your time between scenes maintaining the effect in the same location.

You can invoke “Stand By Your Friends” instantly, but it costs you 4 MP to do it.

Form Ranks (Imperial): Once per book, you may spend 2 MP to invoke loyalty as an overwhelming wish. You just say, “I wish that loyalty would win out here!” and it does. There is a lot of leeway in how everyone becoming totally loyal can shake out in a situation, but it tends to keep people from turning on each other or causes everyone to join up behind a leader. This is not always good. But you control it, so it usually is.

You can use this power a second or future time in a book, but it hurts. Doing so costs you 4 MP and inflicts a Deadly Wound on you, which you cannot heal this Book even with Immortality.

Wicked Mode (Imperial): Sometimes you’re tired of your responsibilities. Sometimes you pull on your motorcycle helmet and pop the top button of your shirt and just ride. When you do, your Mood changes to Self-Reliance. You stop worrying about what other people think, and so does everyone around you. Things become more individualistic and self-supporting. This affects both your “Stand By Your Friends” and your “Form Ranks” powers, inverting them.

You can invoke your Wicked Mode without your motorcycle helmet, but you’ll need to overcome an Obstacle based on your current form and situation to do it.

The Wolf Under The Moon (Imperial): All of your magic and loyalty has changed you. Over the course of several minutes, you can transform into a massive, building-sized wolf. You can also turn into a kaiju instantly, but this normally costs 2 MP. In the middle of a campaign-appropriate ritual, this can happen for free! As a wolf, you can still play the drums, by beating them with your tail.

Mortal Form: You aren’t always a wolf. You’re kind of a wolf at heart these days, but you’re also a person, and over the course of several hours, or between chapters, you can change back into a human. Note that unlike the power above, this isn’t Imperial. Someone could make you get stuck as a wolf!

You can speed up your return, with a bit of effort. By spending 1 MP, you can switch back over the course of a few minutes. Doing it instantly requires 4 MP, or the end of a ritual you took advantage of to transform in the first place.

Good Dog / Bad Dog: You would think that a giant region-smashing wolf would be scary, but sometimes you’re just… a dog. Once or twice per scene, you can change yourself to be either much scarier, or much more comforting. This lets you ignore up to an Obstacle 3 to being scary or to not being scary, depending. You can attempt tasks that have bigger Obstacles than that (like intimidating Death or comforting a child who is specifically terrified of wolves,) but not as easily. Using this power more than twice per scene costs 1 MP. Spending 2 MP lets you do it as often as you like, and spending 4 MP lets you start the scene already shifting your fear factor.

Defensive Shield (Cthonic, Imperial): When your wolf form is wounded, you can choose to develop a defensive feature in place of a wound. This takes a Wound slot as usual, but replaces the usual wound effects with a wish that protects you against the sort of attack that caused this wound. You develop the ability to eat fire, or your fur turns aside poison, or whatever. This costs 2 MP, but if someone takes an XP Action that involves you while this power is up, you can recover 1 of them.

Elemental Connection (Cthonic): You are just… in tune with Fortitude. You have the ability to commune with the people and spirits of Fortitude more or less at will. While you do, you get a +1 Tool bonus on social or Connection actions with them, and 2 Edge against competing actions by outside parties. They get the same bonus with you. This is a non-verbal communication that just puts the two of you perfectly in tune with each other, even when you’re not nearby any more.

Once per book, you can really dial this connection up. If you do, you immediately and permanently get a point of permanent Inherent Connection to someone from Fortitude, or they get it to you. You can’t raise Connection past 3 this way. In addition, the two of you have Connection 5 to each other for the rest of the scene. If you’re targeting another Main Character, this costs an extra 2 MP.

You can do this more than once per Book, but not easily. Each use of this power inflicts a Deadly Wound on you, which can’t be healed this Book by any means. So be careful!

The Wolf’s Howl (Major): You are a cool wolf with fangs and claws sometimes, but also you have a terrible, terrifying howl which you can activate by spending 2 MP. When you howl, the moon shines down on your foes and overwhelms them, forcing them into becoming passive. You can use this power in conjunction with your Good Dog / Bad Dog to decide whether you overwhelm their minds with fear, or fill them will such happiness at your cute howl that they become incapable of aggression. If you don’t need to overcome other things, the Intention level of that ability will be considered to be 6.

Spoiler: Show
You have the ability to use your miraculous connection to the streets of Town to learn things, protect people, and generally be miraculously cool. This is a slow process, usually taking the form of a Lurid any-time quest. You can easily tie your Lurid quests to your Wicked Mode, or have them be based around being an Adventurous Teen or a Responsible Youth.

At the most basic, you can find things out just by being around the people of Fortitude and listening to what they have to say. You can gain miraculous knowledge about or from Fortitude in this way. Alternately, you can use Fortitude’s simple nature to protect people from the Outside or from spiritual wounds, grounding them in the neighborhood to help them heal. These are usually Major miracles. Finally, you can use your miraculous abilities to reshape Fortitude itself, ensuring the construction of a music hall, reshaping the streets, or call new people in to live there. It takes effort, and the changes won’t always last if they don’t fit Fortitude’s aesthetic, but that’s what miracles are for!
 

FrivYeti

Yeti On The Lam!
RPGnet Member
Validated User
Weekend update! I'm going to try to keep updating this three times a week, until I get too busy. For today:

The Idol

Souen Shounen or Shoujo

Role In the Band: Bassist
Other Hobbies: Reading, Soccer
Age: 15
Favorite Style: K-Pop
Transformation: Six-Winged Angel

Step 1: Who Are You?

You’re Souen Shouen, the coolest kid in school, that’s who.

Everyone knows you. Everyone wants you in their clubs. You’re booked up every night you want to be with a date, and you have cool duels in School’s halls every afternoon. When you wore your shirt inside-out by mistake once, you started a fashion trend that lasted the rest of the school year.

You are just effortlessly cool. You and your sister live alone in an apartment in Horizon, since your parents are off in the Walking Fields on business and almost never come home, but you don’t really mind. You have so many friends, all over the place. So many people who admire you. So many people who care about… what you think of them.

Is that right?

  • Got it in one.
  • Almost. You’re actually Souen Shoujo, the coolest kid in school, and you live with your brother.
  • Not quite. You’re Basil Quartermain, the British-est kid in school. Everyone loves you because you’re so foreign and exotic!
  • Almost. You’re Seth Enoch, and your half-angelic blood leaves you a literal magical boy.
  • ... something else?

Step 2: Why Do You Want To Be An Idol?

You don’t.

More specifically, you are already an idol, and frankly it kind of sucks. The thing about everyone loving to be around you is that no one understands you. The thing about everyone admiring you is that no one treats you like a normal person. You’re honestly getting kind of tired of always having to be on.

But when Rinley cornered you in the halls and explained that since you’re already popular, you could lend your popularity to her new band, you got an idea. If there are other idols, that’ll mean other people like you. Other people who are your equals, socially speaking. People you can just… be you with.

That actually sounds kind of nice.

Step 3: What Stands In Your Way?

You’re too popular for your own good. You’re so popular that you think people might be starting a religion based around you. And you have the sinking feeling that if you’re not careful, this isn’t going to be Rinley’s band any more. It’ll be your band, and people will think of everyone else in it as your crew, and any hope of being their peers is going to be ruined. You really don’t want that to happen. The rest of the band is pretty neat, and you want them to be popular.

Oh, and also you’ve started literally transforming into an angel when people are too worshipful around you. That’s a bit of an issue, you guess.

Step 4: Who Do You Care For?

You’re a pretty chill dude, but you do have people you care about and learn from. At the start of the campaign, you have the following Connections:

  • Soen Shoujo (2): You care deeply for your sister.
  • The Manager (2): There is something about him that reminds you of yourself.
Note: If you are Shoujo, obviously your other Connection is to Shounen. If you are someone else, pick a single sibling or caretaker to be your closest Connection.

Step 5: How Do You Spend Your Time?

Day to day, you try not to be too busy. It’s not cool to be harried. But you’re generally up to something. Take a look at the list below, and pick 3 or 4 options. If you’re ever lost for how to enter a scene, just take one of them! Are you usually…

  • Hanging out, surrounded by a crowd of admirers?
  • Hiding out, while a crowd of admirers looks for you?
  • Sitting on top of something tall, plucking at your guitar?
  • Sitting on a park bench, eating ice cream and watching the birds?
  • Finishing up a high-octane duel against a rival from School?
  • Winning a local competition?
  • Saving a child, pet, or friend from a suddenly dangerous situation?
  • Appearing out of nowhere as a band starts playing your theme song?
  • Appearing out of nowhere to ruffle another PC’s hair playfully?
  • Just straight-up lying down asleep, without a care in the world?
  • ... something else?

Step 6: What’s Next?

So, what are you up to? What does it mean to be popular and cool? Well, to start with, you’re always up to setting trends and standards, in a low-key, kind of understated way. Look for ways to make sure that you’re still looking good after things go wrong, adjust other peoples’ fashions for them, and general make the world a cooler place.

At the same time, there’s the whole kaiju situation. You’ve been going out and beating them up from time to time, and now Rinley’s all “let’s talk to them” and “maybe they aren’t just monsters” and “killing is wrong.” Is it wrong to just want to ignore your problems by beating up giant monsters in the shape of a six-winged angel?

But the big thing in your life is how popular you are!

You can’t get away from it. You can’t catch a break from it. You’ve joined this band, sure, but that is not making you less popular and busy. You kind of really just want to hide out and work on your own things, but you can’t let your fans down. It is a real pickle, and one that is slowly wearing you down.
 

FrivYeti

Yeti On The Lam!
RPGnet Member
Validated User
My imagination is that Heart Attack does not have a good, unified style, especially early on. Individual chapters lean towards different people's styles. Eventually they may or may not fuse together well.

And now, Shounen's character sheet! My buffer is intact, but small. Thursday is going to involve a lot of sitting around waiting to help family members, so maybe more writing? We will see!

Arcs: Child of the Ash 2, Indomitable 1
Emotion XP: Long Sigh

Skills:
  • Athletic 3: You are very physically fit and active.
  • Heart-throb 2: Everyone sighs over you.
  • Cool 2: You’re hard to stop.
  • Friend to Animals 1: You’re pretty good with them.
  • Subtle -1: You aren’t.

Perks:
  • Bond: Mysterious Bishounen (2). You’re always a little mysterious and very dashing.
  • Affliction: Centre of Attention (1). You're very, very bad at staying hidden. Miraculously so.
  • Superior Popularity 1: You’re very popular. This Perk is granted by your Indomitable Arc.
  • Connection: The Manager (2). There is something about him that reminds you of yourself.
  • Connection: Your Sibling (2). You two are very close.
Miraculous Powers: The Idol
Spoiler: Show
You are an incarnation of the Swan People - a perfect, beloved being that might yet unfold into a numinous being. It kind of sucks! Your Element is The Shining Sun, which echoes as the hope of the world. Your mood is Awe, which draws all to you. And your Curse is your Popularity, which you cannot escape.

An Awesome Mood (Imperial): Over the course of several minutes, you can make your surroundings gradually more awe-inspiring and impressive. People just kind of are amazed! This creates this region property, “Things become more and more impressive,” which touches everything around you.

By spending 1 MP, you can instead focus your mood on a single person. Over the next several minutes, that person feels a moment of pure awe and worship, which may affect them strongly, in the right situation, or only weakly if it is opposed to their nature. This effect fades at the end of the scene, unless you spend your time between scenes maintaining the effect in the same location.

You can invoke An Awesome Mood instantly, but it costs you 4 MP.

Awesplosion (Imperial): Once per book, you may spend 2 MP to invoke awe and worship on a grand scale. This acts as an Imperial miracle, forcing a total eruption of awe on the region around you.

You can use this power a second or future time in a book, but it strains. Doing so costs you 4 MP and inflicts a Deadly Wound on you, which you cannot heal this Book even with your Immortality.

Fear Me (Imperial): Awe is so easily turned to terror. By putting dark eyeliner on and slicking back your hair, you can turn into a menacing, unapproachable figure, and people shudder as they see you. This power inverts your Awesome Mood, changing the region property to “Things become more and more fearful”, and also inverts your Awesplosion to invoke terror and despair.

Six-Winged Angel (Imperial): The numinous power within you can’t be entirely contained. Over the course of several minutes, you can transform into a massive, strange angel with six wings and four faces, towering over smaller buildings and wielding flaming swords and shields.You can also turn into a kaiju instantly, but this normally costs 4 MP. In the middle of a campaign-appropriate ritual, this can happen free of cost.

As an angel, you generally have Edge on angel-related actions.

Mortal Form: Between chapters, you can turn back into a normal human. This is actually harder than turning into an angel, because you have to cram all that swan-personness back into a frail human shell. It’s also not an Imperial miracle, so people could conceivably block you.

You can speed up your return, but not easily. Switching back over the course of a few hours costs you 1 MP. Doing it over several minutes costs 2 MP. Doing it instantly requires 4 MP, or the end of a ritual you took advantage of to transform in the first place.

Zeno’s Paradox: As an angel, you are as near or as far as you need to be. Once or twice per scene, you can arbitrarily change how far away you are from various things, even if this doesn’t make sense according to geometry - you could be next to someone, and a mile away from someone else who is only a few feet from the two of you. This generally ignores up to Obstacle 2 related to distance, and lets you act despite higher-level Obstacles for being impossibly far from things anywhere in your Region.

Using this power more than twice per scene costs 1 MP. Spending 2 MP lets you do it as often as you like, and spending 4 MP lets you start the scene already changing size.

Holy Shield (Cthonic, Imperial): When your kaiju form is wounded, you can choose to develop a defensive feature in place of a wound. This takes a Wound slot as usual, but replaces the usual wound effects with a wish that protects you against the sort of attack that caused this wound. It usually takes the form of a holy shield or aura of some kind that protects you.

Solar Connection (Cthonic): At any time, you can commune with creatures of light and holiness, gaining a +1 Tool bonus on social or Connection actions with them, and 2 Edge against competing actions by outside parties. The being you commune with also gets these benefits against you.

Paralysing Disdain: It hurts when your idols ignore you. With this power, you can enhance any Intention that targets one or multiple people, paralyzing them with fear and doubt. Targets can escape this effect by collapsing or having an emotional breakdown, which frees everyone. This power is free once per chapter, and costs 1 MP on future uses. It is particularly valuable in your angelic form, but you can use it whenever you want.

Keen Ears: It helps to hear what people are saying about you. By spending 1 MP, you can hear everything around you, from the whispers of students all across School to the approach of a kaiju swimming through the bay miles away.

The Most Popular: You are always popular. One of your Perk slots is filled with the Perk, “Superior Popularity” at a level equal to your rating in Indomitable. Later, this popularity will become not just inherent but unbeatable, but for now you’re just really popular.

Quest Miracles
Spoiler: Show
Most of your miracles channel the power of the holy sun and the swan people to change the world to suit you. These are usually Lurid any-time quests, often switching between some form of “Unapproachable Perfection” and “Down-Home Buddy” cards.

At the base, you can use your dreams and visions of the sky to learn facts about the world and your problems, intuiting through sheer cool important things. You can craft holy protections against the Outside, or heal people’s spiritual wounds through your glorious presence, or even strengthen their spirit and inspire them to carry on. All of these are Major miracles.

Alternately, by simply letting your popularity overwhelm you and reacting to its presence, usually as Setting quests, you can manifest fragments of your own heart. They take the form of other Shounens, with their own unique style and attitudes. You can defeat them in rock battles to purify your heart, make peace with them to strengthen some part of yourself, or use them as fame vampires to siphon MP from others for you to use. When you release the miracle, your heart-shard might rejoin you, hang around in the background, wander off, or be suborned and corrupted. Anything is possible.
 
Last edited:

FrivYeti

Yeti On The Lam!
RPGnet Member
Validated User
Alright, with Shounen in play, it's time for a very different sort of idol. Yes, it's time to meet...

The Has-Been
Leroy or Reina Keen

Role In the Band: Keyboard
Other Hobbies: Roller blading, pogs
Age: 39
Favorite Style: Glam Rock
Transformation: Laser Crab

Step 1: Who Are You?

Sigh.

You’re Leroy Keen. The Leroy Keen. Leroy Keen the rock star? Voted “Coolest Teen Idol” three years running? Founded the “Keen Kids For A Better World” charity? Come on, you were #1 on the Billboard Top 40 for five weeks straight! Everyone knew who you were.

And then everyone forgot who you were.

The music went sour. The limelight faded away. Derivative, they said your work was. You peaked at 20, they said. And then they stopped saying even that. For a few years, you made do by touring shopping malls and record stores, signing autographs and giving people your best impression of a smile, but… well, then the universe ended, which wasn’t great for your career. There are only so many malls in Arcadia, and they’ve basically stopped hiring you.

For the last five years, you’ve been working as a delivery man. Every so often, someone says, “Don’t I know you?” and you have to try not to cry.

Damn it, you’re too young for your life to be over!

Is that right?
  • ... yes.
  • ... yes, but it’s Raina Keen. Raina! How do people not know that?
  • Sort of. You were the child prodigy Leroy Keen, with a top album at age 8, and even though you’re only 29 now, your life is already over.
  • Kind of. You were the musical prince Leroy d’AcharnĂ©, and you lost your throne along with your popularity.
  • ... something else?

Step 2: Why Do You Want To Be An Idol?

Again.

The question is, “Why do you want to be an idol again?” God damn it, people.

Because that’s the thing. To get back into the limelight, to be on stage again, that’s your only real dream. You wake up in the night in a cold sweat with your hands reaching for a microphone. You play the keyboard ever morning before you go to work. Your tiny apartment is covered in news clippings and trophies from the old days.

So when that kid came by to ask you some questions about starting up a band, you were first really touched that someone that young actually remembered you, and then you realized that you had a chance to get back in the spotlight through some reflected glory. You could be the mentor to a whole new generation of idols! And these kids - they’ve got what it takes. They have style, they have passion, they might have some talent but since when has that mattered?

What matters is that they turn into giant monsters and play concerts fighting other giant monsters and you are going to make them stars! And along the way, you’ll be a star too.

Step 3: What Stands In Your Way?

Well, for a start, you kind of had your chance. The world is not really kind to middle-aged rock stars who decide to join a teen idol band. What if everyone just calls you a leech? It seems very unfair, just because that’s basically what you’re doing. Hell, what if you can’t pull your weight? What if you don’t have any good ideas, and the band kicks you out? Or worse, what if you pull them down the way you fell all those years ago?

Oh, and also you are a 39-year old who is acting as the keyboardist for a band full of teenagers. That’s a little bit awkward sometimes. They’re all too young to actually remember your music well, which is almost worse than if they did remember you. You want them to treat you like a cool mentor and chaperone, but what if you’re just that weird old guy who hangs around with kids?

It’s really tricky.

Step 4: Who Do You Care For?

You don’t have a lot of connections any more. They’ve all kind of… withered away. But you still have something:
  • Connection: The Rebel (2). You see your own rise and fall in her goals.
  • Connection: Your Publicist (2). This is probably Jean Matheby, who helped you rise to success once, and did her best to stick by you. You still have a good friendship.

Step 5: How Do You Spend Your Time?

In your day-to-day life, you’re often busy trying to seem cool while being… well, not that cool any more, let’s be honest. Take a look at the list below, and pick 3-4 items off it. If you’re not sure how to start a scene, choose something and go for it!

When people see you, are you…
  • Delivering a parcel and hoping not to be recognized?
  • Talking to an older fan and convincing them to check out the new band?
  • Talking to a “fan” who is explaining why your last album was terrible?
  • Being mistaken for someone else by a fan of that someone else?
  • Taking notes on a new, popular band for ideas to use with Heart Attack?
  • Roller-blading past, and then stopping to say hi?
  • Challenging local kids to a contest?
  • Hawking your own old CDs and autographs?
  • Walking home, exhausted from a long day?
  • Shopping for new, trendy things?
  • ... something else?

Step 6: What’s Next?

Let’s not lie, a part of you is still pretty stuck in the past. You used to be big, and that’s something that’s always consuming you. You have a tendency to swap between gregariously talking about your past accomplishments, and pouting that you’re going unrecognized or unappreciated.

But there’s also the future to consider. YOU ARE ALMOST 40. This is clearly the biggest problem that you or any other person has ever had in their life. Terror about being forty years old consumes you. You try to act young, but you feel old. In short, you are in the middle of a mid-life crisis.

At least there’s the present to keep you occupied! You have a new plan, and a new goal - make Heart Attack an even bigger band than you were back in the day! You’ve got to research other bands, and other kaiju. You’ve got to set up publicity and marketing. You’ve got to work with the band manager who is kind of a bit weird. It’s a lot! But you think you’re up for it...
 

FrivYeti

Yeti On The Lam!
RPGnet Member
Validated User
And now, his character sheet.

Leroy Keen, the Has-Been
Arcs:
Child of the Ash 2, Wounded Angel 1
Emotion XP: Fist Shake

Skills:
  • Been Everywhere 3 - You have a lot of touring experience.
  • Suave 2 - You’ve still got it, sort of.
  • Rich 2 - You still have money from your career.
  • Drive 1 - It’s nice to have a driver’s license.
  • Adult 0 - This does not generally help you.

Perks:
  • Affliction: “Don’t I Know You?” (Special). People almost recognize you a lot. They also don’t quite recognize you just as often. This Affliction is tied to your Sickness; when you’re down, people forget you more often.
  • Bond: “I give life lessons.” (2). You take your role as a mentor pretty seriously.
  • Connection: The Rebel (2).
  • Connection: Your Publicist (2).
Miraculous Powers: The Has-Been
Spoiler: Show
You are an incarnation of your own past, carrying around a bubble of your existence with you, and you refuse to let the world move on without you. Your Element is the Neon City, a place that exults the past and future at once. Your Mood is Nostalgia. But you are tired, and stretched thin. As long as you are a Wounded Angel, you are also Sickly.

Love the Past (Imperial): Over the course of several minutes, you can fill the world with the sense that old things have value, and help people reminisce and learn. This creates a Region Property, “Things Become More and More Nostalgic.”

By spending 1 MP, you can instead focus nostalgia on a single person. Over the next several minutes, that person feels a rush of nostalgia, which may affect them strongly, in the right situation, or only weakly if it is opposed to their nature. This effect fades at the end of the scene, unless you spend your time between scenes maintaining the effect in the same location.

You can invoke “Love the Past” instantly, but it costs you 4 MP to do it.

Mood-splosion (Imperial): Once per book, you may spend 2 MP to invoke nostalgia as a wish-level effect, filling the surrounding area with enough nostalgia to solve a problem. It’s up to the HG exactly how this helps you, but it could involve everyone getting together to sing one of your old songs, a battle solved by discovering that everyone saw the same TV show as kids, or something similar.

You can use this power a second or future time in a book, but it strains. Doing so costs you 4 MP and inflicts a Deadly Wound on you, which you cannot heal this Book even with Immortality.

Giving Up (Imperial): When you’re feeling glum, you can push your collar down, comb your hair properly, and become a dour professional. This reverses your “nostalgic” mood, engendering a feeling of meaninglessness. Your Region Property becomes “Things become more and more meaningless”, and your mood-splosion can suck all the joy out of the room in a moment.

Laser Crab!! (Imperial): Over the course of several minutes, you transform into a giant three-story tall crab made entirely of flashing neon lasers!! In this form, you are generally pretty awesome, and can often get Edge on Laser Crab-related activities. You can also turn into a kaiju instantly, but this normally costs 4 MP. In the middle of a campaign-appropriate ritual, this can happen free of cost.

Mortal Form: Between chapters, you can turn back into a normal human. Your laserness and crabness fade away, and you’re just you again.

You can speed up your return, but not easily. Switching back over the course of a few hours costs you 1 MP. Doing it over several minutes costs 2 MP. Doing it instantly requires 4 MP, or the end of a ritual you took advantage of to transform in the first place.

Hard-Light Body: Once or twice per scene, you can change the degree to which your kaiju form is made of lasers, and the degree to which it’s made of crab. In Laser form, it is fast, almost invincible, and not very good at hurting or moving things. In Crab form it is tough, strong, and very slow. This switching can let you ignore Obstacle 2 worth of difficulties due to being too physical or too weak for a situation, and let you attempt actions that would usually be impossible. Using this power more than twice per scene costs 1 MP. Spending 2 MP lets you do it as often as you like, and spending 4 MP lets you start the scene already changing size.

Crab Lasers (Cthonic, Imperial): When your kaiju form is wounded, you can choose to develop a defensive feature in place of a wound. This takes a Wound slot as usual, but replaces the usual wound effects with a wish that protects you against the sort of attack that caused this wound. Usually, your protections take the form of cool new laser patterns, shells that flake off or orbit you, or other radical things.

Tied to the Past (Cthonic): You are only partially in the present. When you encounter other creatures of the Neon City - some Arcadian shop-spirits, the occasional cool kid with a skateboard, that sort of thing - you can commune with them freely, gaining a +1 Tool bonus on social or Connection actions with them, and 2 Edge against competing actions by outside parties. The being you commune with also gets these benefits towards you.

A Show! (Imperial): You have a sixth sense for when something big and flashy is about to happen. Whenever an event is going to have a ton of people showing up, especially if it’s getting media coverage, you can always declare that you just show up too.

Divine Health: You have two extra Divine Health Levels.

Memorabilia (Imperial): You have a lot of leftover stuff from your band days. Given anywhere from a few scenes to a few chapters, you can rummage around your garage, and put together a useful prop or device to give you a +1 to your Suave in certain situations. Given enough time, you can develop a tool that gives you a +2, but this usually takes most of the Book to assemble.

Fifteen Minutes (Imperial:) You made a deal for fifteen minutes of fame, and it faded. Now you’re trying to reclaim it, but if you push too hard, you will lose it all. In short, there is a terrible miracle inside you. If you ever lose your last Divine Health Level, you won’t just die. You’ll be erased. No memory of you will remain, anywhere, in anyone. It will be as though you never existed.

(If you commit your last health level to a Wound, this will begin to happen, and you’ll start fading from everyone’s memory, but if you can heal the wound and do something big and flash, you can recover.)

The Music In Me (Chthonic): You are truly and irrevocably tied to music; its power, its emotional heft, all of that takes you over, leaving you feeling less like yourself, but more like something else. When you experience a musical performance or event, you can take a ritual action to bind it to yourself, sacrificing a Divine Health Level to make that music a part of you. This gives you a miraculous power, based on the music you experienced, that you can use once per chapter or at will. At the start of the game, you have already bound the following power:
  • Heart of the Kaiju: The Rising Star played some of her music for you, and it truly inspired you to see into people’s hearts and desires. When you take an Intention to connect to someone or something and understand them, you can immediately understand the metaphysical principles that drive them.
If you take an actual Wound in a manner that is sort of musical or could be described as such, you can also find the music in it and bind it as a Wound instead of being injured, but it does have to match your aesthetics.

You can bind one Wound freely per book; binding extra Wounds costs 2 MP each. You can stop empowering a Wound at any time, but then it needs to heal naturally.

Quest Miracles
Spoiler: Show
Your quest miracles are mostly rooted in the power of the 90s, as expressed through the Neon City. These are usually Lurid any-time quests, in which you flip between “Looking Forward” and “Looking Back.”

At the base, you can develop quest miracles in which your knowledge of the fads and ideas of the past generation give you insight into what’s coming up. Alternately, you can use your memories of before the Sun fell to make things real enough to protect them from the Outside, or to heal people’s spiritual wounds. You can even find just the right retro hobby to strengthen someone’s spirit and empower their soul.

Alternately, you can craft miracles using your money and band memorabilia. You can imbue some of your musical skill or capability into an instrument, uniform, or similar thing, and give that to others to lend them your power. This is usually pretty controllable while you sustain the miracle, and then fades or becomes unpredictable afterwards.
 
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