🎨 Creative [Chuubo's] Monster Mash!

FrivYeti

Yeti On The Lam!
RPGnet Member
Validated User
Moving on to our second quest set, and my favorite so far (although that's not really saying much...)

Divided Loyalties
The Old Friend’s Arc

This is the story about what happens when your normal world is overwhelmed by new experiences, and those experiences change you until you don’t really know who you are anymore.

Your story is about the band, kind of. It’s about Rinley, sort of. Mostly, though it’s about all of it. The adventure, the kaiju, this wild and wonderful world that you’re in, compared to the quiet, friendly sameness that you’ve come to expect was your future. These things are clashing, and overwhelming each other, and it’s going to tear you apart.

It would be easy if you just wanted to go and live an exciting life. But the thing is, you kind of like quiet and friendly. Adventure is fun, but you aren’t sure that it’s you. The problem is that you don’t know how to be part of your friends’ lives without changing who you are as a person. Either group of friends - the zany magical ones, or the simple normal ones. There’s no place for you, not unless you make a decision.

Figuring out how to thread that needle is not going to be easy. It may not even be possible. But you’ve got to try.

Basic Quest: Life Bleeds
Symbolic

Your lives are meant to be seperate - a simple, happy home life and a fun, magical world with your friends. But these two worlds bleed into one another, making numinous marks across your identity. Once per scene, when you become aware of a truly magical moment in your mundane world, or a truly mundane and simple moment of pleasure in your magical surroundings, you can feel a frisson of happiness and fear and claim 1 XP towards this quest. When this quest is completed, you gain a Recharge Token.

Side Quest: Lending A Hand
25-XP Shepherd Quest

You like to lend a hand, and do little things to help people out. Maybe it’s pausing to water flowers for Mr. Munroe, who has trouble with his back. Sometimes it means going down to the water and helping Boulder, the talking boulder, by cleaning barnacles off his surface. Sometimes it just means seeing a hungry cat while you’re riding down the streets of Arcadia and pausing to get some food for them.

You don’t do this because you expect a reward. You just do it because it’s nice to do, and you like helping out. But when you’re in trouble… well, they do say good deeds are rewarded, right? You might find that you can count on people to pitch in for you, too.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You choose to help someone instead of doing something you’d really enjoy.
  • You take a reward someone gave you for helping them, and use it to help someone else.
  • A bunch of people that you’ve helped come together to help you when you’re in big trouble.

You may claim two of these triggers, for a total of 10 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You duck out from a social occasion to give someone a hand.
  • You spend time scheduling various chores you’ve agreed to do.
  • Someone takes advantage of your generosity.
  • You strong-arm or persuade another PC to help you help someone else.
  • You help someone out anonymously, but another PC spots you.

Finishing this quest probably means developing a real, permanent friendship with one of the people that you’re helping out, represented as an inherent Level 1 Connection to them. Alternately, you could just develop a Level 2 Superior Affinity skill to “Fortitude”.

Arc Quest 1: Kaiju Queries
35-XP Otherworldly 1 Quest

So, every so often some kaiju come wandering into Town’s harbour, and they’re always these weird, giant thrashing monsters. Sometimes they wander out again, and sometimes they get beached and die, and sometimes the fishermen get them.

Rinley thinks that music will solve the kaiju problem. You’re a lot more interested in figuring out what the kaiju problem actually is, because it doesn’t make a lot of sense to you. Where are these things coming from? What do they represent? Are they remnants of existence, or bubbles of non-existence, or something else?

You don’t want to launch a whole complicated adventure without actually understanding what’s going on. That doesn’t always end well.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You get sucked into the mindscape of an actual kaiju!
  • You turn into a giant wolf and kill a kaiju you meant to investigate.
  • You spend hours in a mysterious library, studying the ways of the kaiju.

You may claim each of these triggers, for a total of 15 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You encounter a totally new kaiju.
  • You show someone all of your research and discuss what it means.
  • You have an encounter with a numinous or divine being.
  • Someone argues with you about your priorities.

Finishing this quest does not solve the question of where the kaiju are coming from, but it should give you a pretty solid idea of what they want. Most likely, this is to be real and to be free to expand and integrate their natures into that of Town. Sometimes, this is possible, and sometimes it is very dangerous.

Note: This Arc deliberately leaves the origin of kaiju a bit vague, to give you a chance to decide for yourself. Chat with the HG for more details, or see the “Running the Game advice”.

Finishing this quest also gives you a Power Up Perk that expands your “Elemental Connection” power to cover any kaiju trying to enter or be part of Fortitude. You just get a feel for what they want, and whether they are safe.

Arc Quest 2: Contradictions
25-XP Otherworldly 2 Quest

The rest of your band does not seem to realize how much work running a band is, how much work being on the lookout for kaiju is, or why these are not actually the same task.

This means you’re busy trying to support the people who are focusing on band stuff, and also trying to support the people who are focusing on kaiju stuff, and also trying to deal with your home responsibilities while still working on connecting with the kaiju. The thing is, this means that you’re back to being the responsible one. The thoughtful one. You can’t just relax and enjoy band time, because someone needs to be the responsible adults and the actual adults are too distracted to step up.

It’s everything you didn’t want, and it is burning you out...

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You get into a fight with another PC.
  • You get hurt trying to help a kaiju that is not safe.
  • Your family tries to convince you to quit the band because you seem so tired all the time.

You may claim each of these triggers once, for a total of 10 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You help another PC with their personal problems.
  • You commiserate with a member of a rival band about your respective bandmates.
  • You get mad at someone for not taking a kaiju fight or rehearsal seriously enough.
  • You break down in tears over how much work you have on your plate.

This quest probably ends with a bit of an explosion. Possibly a literal one, but probably one of your major triggers. As it ends, you’re going to realize that your magical life of adventure isn’t safe from your responsibilities anymore, just a little bit too late for that realization to be very helpful to you.

This quest makes you better at solving other people’s problems for them if they aren’t trying to. It grants a miraculous power you can use once per chapter to make a problem your responsibility, recognized as such by everyone involved - you can take someone’s grudge, or club duties, or anything else and make it your problem to deal with.

Arc Quest 3: Wolf Moon
35-XP Otherworldly 3 Quest

You have made a mistake.

As this quest begins, you’re going to get involved with a kaiju that you shouldn’t, and it’s going to cause your resentments and your responsibilities to bubble to the surface, and your wolf is going to start coming out to play. A lot.

You’re going to black out and have wolf dreams. You’re going to lose control and transform in critical situations. You’re going to turn into a big dog and try to herd your band to their destination like sheep. Basically, the part of you that resonates with the kaiju will be kicked into overdrive by all the kaiju that you’ve been facing, and it’s going to make you into a terrible world-beast that guards Fortitude from harm and stands vigilant sentinel.

It’s not what you want. But maybe it’s what Town needs.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You turn into a wolf instantly in order to save someone’s life.
  • You have a massive battle with another kaiju that ruins a section of Fortitude.
  • The First Free Dog sits with you and has a long conversation about duty and freedom.

You may claim each of these triggers, for a total of 15 XP.

Quest Flavour:
Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You spend an entire chapter as a wolf.
  • You spend an entire chapter without using any of your miraculous powers.
  • You take a responsibility away from someone who wants to deal with it themselves.
  • A member of a shrine family attempts to worship or placate you as a spirit.
  • Your family interacts with your magical life and refuses to acknowledge it.
  • Someone argues with you about your destiny.

There are two probable endings to this Arc - either you complete your transformation into Town’s protector, or you decide that you’re still a kid and can loosen up for a bit. In the former case, you probably start spending more and more time as a wolf and less and less time as a human. You let your band duties slide, but still help the other PCs with their personal problems. You also gain the Skill Perk, “Superior Wolf 1”. Even as a human, you are increasingly a wolf.

If you decide to chill for a bit, you’re still a wolf, but you’re going to take time and learn what it means to be the incarnation of a Town’s protective aura. In the long run, this will probably help you, as you become known as the woman who turns into a wolf when Town is under threat. You will gain a Power-Up Perk that boosts your Support Skill to 4.

Ending this quest also completes your Arc and advances your “Child of the Ash” Arc to 4, providing you with new miracles. Now it’s time to sit back, help your friends finish their Arcs, and prepare for whatever might come next...
 

FrivYeti

Yeti On The Lam!
RPGnet Member
Validated User
And continuing along at a breakneck pace, our third quest set. Let's be sad about how cool we are with...

Larger Than Life
The Idol’s Arc

This is the story about why having what everyone else wants is a terrible thing. It is also the story of why it’s not really great to want what everyone else has, unless you understand what that actually means.

Most of all, this is a story about you, and what it means to be a swan person. You are a popular, beloved, and awe-inspiring figure, possibly on track to become a divine being of some kind simply through sheer cultural osmosis. You never asked for this, and frankly the responsibilities involved kind of overwhelm you, but there’s no way out of it.

The irony is, there are people who would do anything to have what you don’t want, and they’re not particularly impressed with you for thinking that it’s not so great. You’re going to get into a lot of trouble dealing with this, when all you really wanted was a way to offload some of your burdens onto the rest of your friends.

Maybe some of this is your fault, but can anyone really blame you?

Basic Quest: Setting the Trends
Pastoral

You are so popular and cool that everything that you do starts a trend. Once per scene, you can just kind of quietly do something new - eat a relatively unknown food, try out a hobby, wear a new type of clothing - and then describe how people are paying attention to it and picking it up for themselves. When you do, you can claim 1 XP towards this quest. When this quest is completed, you gain a Recharge Token.

Side Quest: Everybody Was Kaiju Fighting
25-XP Aspect Quest

The rest of your band is sort of obsessed with kaiju, and that’s just not why you’re a part of this group. You don’t particularly like to turn into a giant angel, and you don’t particularly care about fighting other kaiju. They’re just big dumb ugly monsters that you’d rather ignore.

It’s just that… you can’t. Every time you try to focus on the band’s musical development and get the rest of its members popular, some giant monster is wandering up to cause trouble. Every time you want to sleep in, you’re getting woken up and told to get down to the harbour because some jerk is trashing the Little Island ferry. It’s exhausting!

Is there a way to not have to deal with this stuff?

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You straight-up refuse to take part in a battle against a kaiju, and don’t back down.
  • You try to pretend a kaiju attack isn’t happening, in a rapidly escalating series of absurdities.
  • You attack a kaiju out of frustration for interrupting your day.

You may claim two of these triggers, for a total of 10 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • A kaiju attacks an unrelated event!
  • You give an impassioned speech about why kaiju are dumb or boring.
  • You use a kaiju fight to start a proper concert.
  • You deliberately avoid a major responsibility.

At the end of this quest, you have come to accept that you can’t stop the kaiju situation by ignoring it, and are just sort of letting it wash over you. The result of this is you developing a new miraculous Perk, “Kaiju Guy”. This lets you always be conveniently present when a kaiju appears.

Arc Quest 1: Too Cool For School
25-XP Emptiness 1 Quest

You’re a popular kid! Too popular. When you were younger, it was kind of fun, but now it’s just part of the annoying, exaggerated background radiation of your life. You’re always being cool and composed and mysterious, and maybe you just want to chill out and hang with friends sometimes, you know?

At heart, your reason for joining the band is a little selfish - you just want other people to be peers with. But with the band taking its time to get popular, you’re in real danger of being named frontman even though this band isn’t even yours.

It’s just the worst.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • Another PC does something huge and important, and everyone gives you the credit.
  • A Main Character who previously disliked you swears undying love or loyalty to you.

You may claim each of these triggers once, up to a total of 10 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You make a dramatic appearance into a scene.
  • You are pursued by a crowd of admirers.
  • You take advantage of your popularity to solve a serious problem.
  • You throw another PC into the limelight to escape a situation.

At the end of this quest, there’ll be a moment of calm, driven by success. You’ll put something together, and the rest of the band will be rewarded. It’s going to be… nice.

And then things are going to get weird.

Finishing this quest also gives you a miraculous Perk that lets you spend 1 MP to infect someone with Popularity, making them briefly a popular person. It’s up to them to maintain the effect once you’re gone, but it will generally work for as long as you keep the miracle going.

Arc Quest 2: Unimpressed
35-XP Emptiness 2 Quest

You have met someone who doesn’t care about your popularity at all.

They’re totally immune to your charm. They’re vaguely friendly, probably, but just not that into you. They like the band (or alternately, they are an enemy of the band) and might even have a friendship or rivalry with another PC. But you? Nothing. Near-total disinterest.

This should, in theory, be exactly what you want. Which it is! Sort of! It’s just that… you’ve become totally obsessed with why this person doesn’t care about you, and you are starting to seriously wig out about it. Do you want to duplicate the effect? Are you coming to realize that you actually do want to be popular, just on your terms? Maybe it’s just the sheer novelty of the situation!

This quest has a Fascination - a person that you are inordinately interested in. They should be considered to be protected by an Affliction against all of your attempts to use your Popularity or charm-based powers against them. They may be someone related to another PC’s quest. They might have a sinister agenda, but it’s equally possible that they’re just a symbolic representation of your humanity, and thus immune to your divine gifts.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You accuse the Fascination of being an enemy of Existence sent to destroy you.
  • You get so worked up that you fail to impress a group of your admirers.
  • You and the Fascination actually sit down and have a long, personal conversation.

You may claim each of these triggers once, for a total of 15 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You show off, and the Fascination ignores you.
  • You try to investigate their background or find a secret that they’re hiding.
  • You go on a rant about them.
  • You deliberately encourage your admirers just to prove that you’ve still got it.
  • You write a song about the Fascination.
  • You stand alone in the rain, brooding.

The end of this quest involves a rather sharp moment, in which you realize that there’s an internal you, and a you that other people see. The Fascination could see the internal you, and… they weren’t impressed. Maybe the internal you isn’t very impressive. If you succeed at abandoning your popularity… is there a you at all?

This also boosts your Superior Popularity Perk to 2. (Technically, you would have gotten this eventually anyway, but it’s useful to get it early!)

Arc Quest 3: The Measure of a Swan
35-XP Emptiness 3 Quest

Who are you?

You’re looking around at the trials and challenges that your friends are facing, the kaiju and the band, and it all feels so empty. You didn’t even really have a reason for being here. You just… sort of did it. Which is why you always do things. Do you have any desires? Do you have any interests? If you take away the fans and people who reflect themselves in you, what’s even left?

Sure, there’s a whole apocalyptic conjunction of worlds and problems happening, but that’s just another event. You do events all the time. This time, you’re wondering about yourself, and that’s… a whole lot worse.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You transform into an angel and deploy your full divine might just to win an argument.
  • You suffer a total breakdown on stage.
  • You quit the band, because you think they don’t need you anymore.

You may claim each of these triggers, for a total of 15 XP.

Quest Flavour:
Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You deny that there’s anything going on with you.
  • You show up with an entirely new hobby or interest, and then abandon it.
  • You sing a song about emptiness or false idols.
  • You help someone else solve an emotional problem.
  • You refuse to show up to a kaiju fight or concert in a fit of depression.
  • You have a fight with someone who matters to you.

There are two probable endings to this Arc. The most likely ending is that you find a core of yourself inside all of the easy popularity - an ideal or concept that you believe in more than yourself. You then use that ideal to reshape yourself, just a little. This gives you a new Affliction, “[My Ideal] is true for me” with a rating equal to your “Calling” Issue, as you continue your divine transformation. You begin to spread that concept into the world.

It is, however, possible that you don’t find a core to your being. You just empty out, abandon your own dreams, and become an empty mirrored angel that reflects the desires of others back to them as virtue. In that case, you will develop a miraculous Imperial power that you can use once per chapter to allow a single target to develop a Connection 3 to themselves, allowing them to take actions to understand and help themselves.

Either way, ending this quest also completes your Arc and advances your “Indomitable” Arc to 2, providing you with new miracles. Now it’s time to use your divine might to help the other PCs finish their own stories, and start looking at what your next Arc might entail...
 

FrivYeti

Yeti On The Lam!
RPGnet Member
Validated User
Thank you!

I have been kind of fascinated with Shounen ever since the Halloween special, so getting to take a very different tack on the whole "being awesome is hard" angle worked out pretty well overall, I think.
 

FrivYeti

Yeti On The Lam!
RPGnet Member
Validated User
So, it has been a rough day for a lot of us. It seems like a day where we could use a little bit of heartwarming, good times. Fortunately, it is time for...

That New Music
The Has-Been’s Arc

This is a story about rebirth, love, and hope. It is also the story about being the only adult in a room full of teenagers, and finding a way to move from being the up and comer to letting the future find its own feet.

Mostly, though, it’s a story about second chances. When this Arc begins, you’re doing something good for all the wrong reasons. You’re chasing a high that you lost a long time ago, because you can’t quite see your way to trying something different. You want to be important. You want to be loved. Most of all, you want to be relevant.

And you can be all of those things. But you can’t be them by doing what you did the first time around. The world keeps changing, and you need to change with it. Learning that is probably going to sneak up on you. But when you get there, you’re going to wonder how you didn’t see it to begin with.

Basic Quest: Used To Be Big
Lurid

You’re living in the ruins of your former finery. You fill your life with the relics of your old fame, and you hate to be reminded of how far that you’ve fallen. You switch easily between being a charismatic mentor-figure ready to help usher your band into their new lives of cool and fame, and being forcibly reminded that no one really remembers you, at which point you get really huffy.

To represent this, there is a card in front of you representing your two moods - “Outgoing Star” and “Old Grump.” Once per scene, when your attitude does a switch, you can flip the card to represent this (this will often also involve a flip between your actual Moods miracle-wise.) When you do, you can claim 1 XP towards this quest. When this quest is completed, you gain a Recharge Token.

You will probably want to find a new Basic quest once this one is complete, unless you complete it very early in your story.

Side Quest: Mid-Life Crisis
35-XP Aspect Quest

So, you don’t have a lot of friends, but you do have a few. And one of them happens to work at a local business in Arcadia. It is probably one of the following - one of Arcadia’s remaining music stores, one of Town’s only two advertising companies, or the local radio station. It’s not your music, but it’s music-adjacent, and there’s a job opening in management.

The thing is, if you took the job, you’d be busy, especially for the first few months. You’d have to leave the band. You’d have to give up on the dream. If the job was garbage, this wouldn’t be a choice, but… you just aren’t sure.

This quest involves an Adult. They might be an NPC that one of the other band members knows, even a relative of them (maybe they’re even the reason that you heard about the band in the first place!) They work at this place already, and they’re pushing you to apply for the job. They’re pretty sure that you’ll get it, and they think that you need to grow up and go for financial stability over another decade of struggling.

This is not an easy choice to make, but you’re going to have to make it.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You go to an interview, but it gets interrupted by a kaiju battle.
  • You and the Adult get in a fight about your musical career.
  • You officially take the job, and give reasons that you need to do this.
  • You officially turn down the job, via impassioned speech to the Adult.

You may claim three of these triggers, for a total of 15 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You spend time at rehearsal working on a job application.
  • You get in trouble for being too slow or distracted in your delivery job.
  • You talk with the Adult about your hopes and dreams.
  • Another PC talks to you about how much your presence in the band means to them.

At the end of this quest, you’re going to make a decision about your life - either you take the job, or you don’t. If you do take it, you are presumably going to try to be in the band anyway, which will lead to some exhaustion and hijinks as you juggle your new responsibilities. You will also gain the Bond, “Gainfully Employed (2)’.

If not, you will turn your attention fully to the band, using your extra time to make them succeed. This will grant you the Perk: “Connection (Heart Attack) 2”, which lets you understand and help the band itself.

Arc Quest 1: Back in the Band
25-XP Bindings 1 Quest

You’re in a band!

It’s finally happened. After all these years, you are a member of a band again. And not only that, you’re the senior member. The mentor. The cool older guy that all of the other teenage band members look up to fine look you are well aware that you are in a teen idol band, okay?

That just means you need to prove yourself. You need to be an important part of the band, really focus on the mentoring aspect and distract attention away from the “washed up musician clinging to scraps of former glory” aspect. That’s okay! You can do that! It just means putting in a lot of effort. Making yourself hip again. Do kids say hip? They didn’t when you were young, but you think maybe it came back?

Yeah, no problem.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • A parent or family member of a PC orders them not to hang out with you.
  • You successfully leverage your old music contacts to accomplish an important job for the band.

You may claim each of these triggers once, up to a total of 10 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You do something really awkward in an attempt to be cool.
  • You give another PC an actually useful lesson in music.
  • You try to help the band out, but find out you don’t have the resources any more.
  • You steal the spotlight from another PC without thinking about it, then feel bad.
  • Someone comes to you for emotional support or advice.

At the end of this quest, you’ve sort of figured out your place in the band. You don’t have to try quite so hard, because you don’t feel so out of place. Things are generally looking up! You get +1 to your “I Give Life Lessons” Bond.

Arc Quest 2: Little Lost Lamb
35-XP Bindings 2 Quest

And then something happens that both is, and is not, band-related. After a major kaiju fight, you discover a baby kaiju.

Maybe it was actually the big kaiju you guys beat, only it lost all its rage and pain and shrank and was reborn. Or maybe the big angry kaiju had a spawn, who comes out. It’s… kind of weird, and kind of cute, and it’s alone and afraid and your heart goes out to it. Since you’re the adult in the group, you’re going to be taking responsibility for the poor little thing. Just until you can figure out what to do with it.

This quest involves a Pet. You should decide what sort of kaiju it is - a baby phoenix, or an adorable jumping spider, or a long snadger (that’s a snake-badger.) Whatever it is, it should be a little cute and a little creepy and kind of dangerous. Since it’s a baby, it’s still smaller than you, but it’ll probaby grow pretty fast! You might find the kaiju just before this quest starts, or you can find it in the first chapter or two of this quest happening.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You have to defend the Pet from someone coming to steal or kill it.
  • You give the Pet up to someone that you think can care for it better than you, then feel remorse.
  • The Pet saves you during a kaiju fight.

You may claim each of these triggers once, for a total of 15 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You try to feed the Pet a new type of food.
  • The Pet destroys some important band equipment or gear.
  • You research the Pet’s background and nature.
  • You get hurt trying to help or protect the Pet.
  • You have a serious talk with another PC about loneliness or fear.

By the end of this quest, you haven’t quite integrated the Pet into your life yet, but you’ve made some real progress. More importantly, you’ve figured out a way to make it all work together - you, the band, your new kaiju and the other ones out there. It’s all going to work out.

This probably gives you a Connection 3 Perk to your Pet; you understand them now, and are able to help them out, but they themselves are not a particularly reliable NPC.

Arc Quest 3: Mentor and Mascot
25-XP Bindings 3 Quest

You know what Heart Attack is about, now. It’s a band built on second chances. Not just for you, although that’s definitely a part of it, but for everyone. The whole problem with the kaiju is that they lost their first chance. They had greatness, and power, and it all fell apart on them. Everyone deserves a second chance.

So that’s what you’re going to do! By turning your pet into Heart Attack’s new mascot, and by streamlining the band’s image in the name of second chances, you can take what is frankly kind of a mish-mash of styles, themes, and reasons for being here and unite them. You can show that everyone in the band is looking for a new beginning. You can call out to all the people in the world who feel like they got locked into a single life - teens who think they have to make all the choices right away, or else their lives are over, adults who wonder about what might have been, cosmic entities who don’t have a world to be cosmic for - and you can tell them all…
“We understand. And we’re here for you.”

It’s not an easy road to be there for everyone. But you’re pretty sure the band can do it, if they just have a little help. What they’re doing for you, they can do for everyone.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You give a speech that connects a major problem facing an NPC to a major problem one of your PC band members is having.
  • You take an enemy of the band, get them back on their feet, and find them a new reason to live.

You may claim each of these triggers, for a total of 10 XP.

Quest Flavour:
Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You show off new band merchandise.
  • You compare events of an earlier chapter to a seemingly-unrelated current problem.
  • You share a story of your pain with someone else who’s hurting.
  • You save a kaiju from destruction.
  • You help two band members combine their styles into a song.
  • Someone talks about how much happier you are lately.

This Arc ends quietly, but successfully. Your efforts are successful. People are talking about Heart Attack and what it means, and you can look around and feel like you’ve actually done something great. It didn’t take grandstanding, or pushing yourself into the spotlight, or trying to bring the past back, but it was rooted in everything that you were, and everything that you’re becoming.

This tweaks the details of your Mood, permanently. It changes your Mood from “Nostalgia” to “Reflection.” Instead of just living in the past, people remember and reflect on their pasts around you, and use that for the future. This does not technically make any of your miracles stronger, but… it’s nicer.

Either way, ending this quest also completes your Arc and advances your “Wounded Angel” Arc to 2, providing you with new miracles and ways for your old pains to create new growth. Now it’s time to be there for the other PCs, help them finish their stories, and decide whether you’re going to retire or carry on if the game continues into another Arc.
 

FrivYeti

Yeti On The Lam!
RPGnet Member
Validated User
Quest sets are not quick! But I'm settling into the swing of them, so let's go ahead and look at the sad life of...

Falling Stars
The Rebel’s Arc

This is a story about being torn between your destiny and your life.

When this story begins, you pretty much think you’ve got your life, your purpose, and your dreams figured out. There’s no place for you in the mundane world that your friends are taking part in. There’s no home for you in Town. Your future lies in the stars, in the Truth that hides behind the lie that is the world.

Truth is more complicated than you’re giving it credit for.

You are not, yet, just another one of the kaiju that doesn’t align with Town’s reality. There is a place for you with the people that you care about, and that place doesn’t have to deny the nature that you’ve come to realize for yourself. You have a chance to have… well, not everything. Having everything is a lie that people tell themselves to survive their pain, and you don’t have any use for those. But you can have something.

You just need to accept it.

Basic Quest: Conspiracy!
Paradigmatic

The world does not run on base physical laws. It is controlled by spirits, by strange beings and powerful orders, and by the strength of the Wishing Heart. This means that there are no coincidences. When something appears to be an accident or the product of random chance, you know that there is always someone or something secretly responsible for it.

Whenever an odd coincidence or bit of luck happens, you can lay out a theory of who or what might really be responsible for it. When you do, you can claim 1 XP towards this quest. When this quest is completed, you gain a Recharge Token.

Side Quest: The Call of the Bleak
35-XP Knight Quest

You understand that the world has value. You know that people would be happier if you could just pull apart the lies and pain tying them down, and they could join you in a world of truth and hope.

But honestly? There are days when you just want to give up. Declare that existence was a mistake, and stop looking for ways to surgically remove the fake edges of the world and just set the whole place on fire and call it a day. Days when the loneliness and the pain get to you enough that you start thinking that people might just be happier if everyone was dead.

These are not good days. You don’t think like this all the time. But when you do, the Bleak Academy calls your name, and you wonder what it would mean if you were to accept it as your Truth.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You apply to study at the Bleak Academy.
  • You get into a major physical fight protecting something or someone from a Rider.
  • You enter the heart of a kaiju and understand its Truth.

You may claim each of these triggers, for a total of 15 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You give a speech about all the bad things that have happened to you lately.
  • You get badly hurt.
  • You inspire or reassure someone who is suffering.
  • Someone gives you a gift that you didn’t want.
  • You set something on fire.

Generally, ending this quest re-affirms your commitment to finding the Truth, and reshaping the world instead of ending it, and helps you to see things more fully. This gives you a Power-Up Perk that boosts your “Investigate” skill by 1.

Occasionally, you will instead decide that yes, the world needs to be torn apart, although you probably still want to use negotiation and inspiration to get there. This could create tension with the rest of your Band, and lead you down a dark path. It also gives you a miraculous Perk you can use once per Chapter to extend your “I See Falsehood As Blight” Affliction to also cover a specific target for as long as you maintain the action.

Arc Quest 1: Share The Truth
35-XP Shepherd 1 Quest

So, you’ve joined this band. They have a lot of big ideas, and you love how passionate all of your new bandmates are. But they don’t really get it. They don’t understand you, or the truth about the world.

And there’s all these new kaiju hanging around. They have their own truths, you can tell that right off, but they’re not great for Town, and you aren’t sure why. Maybe if you could show one of them the True Thing, it would be able to calm down and become part of Town’s metaphysical setup. It’s worth trying out, anyway.

Mainly, you’re trying to get people to understand you. But along the way, you’re going to find the people who you understand, and start to build some real connections in the band.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • An existing NPC joins your Apocalypse Club.
  • You go on a date, one-on-one hangout, or to a concert with one other PC.
  • You find a way for a kaiju to live safely in Town.

You may claim each of these triggers once, up to a total of 15 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You tell someone a story from your childhood.
  • You hide your Rider eyes to fit in during a social event.
  • You study a kaiju to learn its abilities or secrets.
  • You give a Main Character a whole bunch of unwanted advice.
  • You use your manor for a band meeting or special event.

The end of this quest usually involves you forging a particularly strong bond with another member of the band (usually, but not exclusively, a PC.) You will pick up a Connection 2 to that person.

It is possible that you’ll forge a particularly strong connection to a kaiju instead, and get a Connection to them.

Arc Quest 2: Club President
25-XP Shepherd 2 Quest

As you start to settle into your role in the band, it’s casting everything else in your life into sharp relief. With your band mates, you’re more of a friend. A peer. Dare you think… a person? But with the Apocalypse Club, you’ve got duties. You’re a mentor, sometimes an almost-religious figure. They’re your fan club, not your friends.

The disconnect is starting to get to you.

But you don’t have time to feel isolated and alone, because your club still needs you. They get in trouble a lot, they’re a little too close to kaiju fights a lot of the time, and most of them have pretty serious emotional problems and needs. It’s almost like the sort of person who deliberately joins an “Apocalypse Club” is a social outcast or in the middle of serious pain.

They’re your responsibility. You want to help them find truth and their better selves. It’s just going to take some work.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • A member of the Apocalypse Club turns into a full kaiju.
  • A former member of your club returns as the head of a rival band.
  • You abandon your duties to the club in frustration or fear, and have to be coaxed back.

You may claim two of these triggers, for a total of 10 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You recruit a new member of the Apocalypse Club.
  • You solve a club member’s problems, and they leave the club.
  • A member of the club becomes close friends with another PC.
  • An enemy attempts to infiltrate your club to learn about the band from inside.
  • You pull someone’s heart out in order to study or transform it.

As this quest ends, you’ve found a way to balance out your Apocalypse Club and what it means to you. This probably doesn’t involve a dramatic change, but it does involve a realization - you’re actually kind of okay with not being friends with them, because the Club is a method for you to do exactly what you want - lead people who are hurting to a truth that will help them.

This will give you a new Affliction, “People in pain come to me (1).” It is tied to your Impresario rating, so it will increase at the end of this Arc.

Arc Quest 3: Thicker Than Water
25-XP Shepherd 3 Quest

Just as you’re starting to come to terms with not being human any more, with being an inspirational and guiding figure forged out of your own understanding of Truth, everything falls apart on you.

Your parents show up to a Heart Attack concert. And they love it. They love you. But they still don’t remember you.

Suddenly, everything is in flux. Your Truth is under attack, because you lied. You told yourself you didn’t need family. You didn’t need love. But now they’re back in your life, and it’s tearing you apart remembering everything that happened. It’s a weight pressing you down, and shattering all of your confidence and hope.

You don’t know how to get them back. You don’t know how to give them up. You’re just… trapped.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • One of your parents tells you that they would have loved to have a child like you.
  • You take part in someone’s major family gathering.

You may claim each of these triggers, for a total of 10 XP.

Quest Flavour:
Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You do something domestic with your parents or a sibling.
  • You talk with another PC about their family troubles.
  • You take care of a baby.
  • A family members tells you stories of an event you were present for.
  • Someone tells you that they love you, in any sense.

This quest has a happy ending. There’s just some question about what it is.

I think the most likely ending is that you find a way to undo what you did. Love and truth are not incompatible, and it’s okay to love someone a little more than you love the world. If you do this, you’re going to find your family again. You’ll still have your weird old manor, but it’s more of an Apocalypse Clubhouse than your home now. You’ll be grounded in the world a little bit more, and you’ll be a little more forgiving of the Lie. Most importantly, you’ll gain a Level 4 Connection Perk to the “Apocynum Family”.

But maybe… you don’t. Maybe, instead, you come to terms with the fact that you don’t have a Family, and you find peace with your family not remembering. Maybe you let them go, and focus on your tasks and your duties, and become just a little bit less tied to the world. There’ll always be a sadness in your heart, but it’s okay. There’s a whole world of people out there, and you’re helping them. If that happens, you’ll be picking up the “Lighter Heart” Perk, giving you a free Recharge Token each book. It’s sort of an ironic Perk to end the campaign with, but there you go.

Either way, ending this quest also completes your Arc and advances your “Impresario” Arc to 2, providing you with new miracles and giving you new tools to help people. You can use those miracles (and your Recharge token) to help any remaining PCs who haven’t finished their Arcs, and get ready for the next story if there is one.
 

FrivYeti

Yeti On The Lam!
RPGnet Member
Validated User
Running full-tilt towards the end of this campaign next week! Let's see how I do...

The Titan’s Shadow
The Kaiju Hunter’s Arc

This is the tale of a great hero, who will accomplish great and terrible things.

You have lived your life as a warrior in the darkness, learning the arts that allow you to fight the terrible things that prey on the Rats of Town. This has given you insight into the world, but that insight is not as total as you often believe it to be. In particular, the zeal with which you train has left you believing that the situation with the kaiju is simple - kaiju are bad, Town is in danger, you will protect Town, problem solved!

The rest of your band is really putting this theory to the test.

For a start, you think that most of them may actually be young kaiju, or people in danger of becoming kaiju, or something that looks a lot like a kaiju but isn’t. And in any of those cases, it sort of throws everything else you know about the kaiju into question. They’re obviously dangerous, but what if they aren’t actually bad?

If that’s the case, you’re going to have to do some re-orienting in a hurry, which is always a pain in the butt. You’re going to have to use your skills at learning and studying even faster. The world is in danger, and it’s kind of critical to know who your enemies are.

Basic Quest: To Be Human
Setting

You are from the world of the Fortitude Rats, who are very like humans, but also different in a handful of small but important ways. As a result, you’re very fascinated by human culture and behaviour. You like to just take it in, hang out with humans, and see hwo they do things.

Once per scene, when you’re around humans and they behave in a way that is notably un-rat-like, you can tilt your head, stroke your whiskers, and murmur, “So this is what it means to be human.” (Or some variant on that.) When you do, you can claim 1 XP towards this quest. When this quest is completed, you gain a Recharge Token.

Side Quest: The Deep Traditions
25-XP Otherworldly Quest

You’re spending a lot of time among the humans, but your existing duties and tasks haven’t gone away or anything. The kaiju are the monsters you are most skilled at hunting, but you need to be an inspiration to your fellow rats, and you need to join expeditions to the Far Roofs to deal with the occasional witch or the edge of a Mystery, plus there’s the midnight ceremonies…

Basically there is a lot to do. The world of the rats holds you fast, even as you explore the world of the humans, and many of its secrets are not meant to be shared. It would take a very fine line to be able to walk through all of your various tasks and duties without burning out.

Fortunately, you are the finest.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • A witch starts an idol band to curse you and/or haunt you.
  • One or more other PCs end up in the middle of a massive Rat-based secret ceremony or hunt.
  • You take on a rat apprentice to teach the ninja arts.

You may claim two of these triggers, for a total of 10 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You spend time worshipping the Mysteries with your fellow rats.
  • You have a climactic battle on a rooftop.
  • A fellow rat interrupts a concert or rehearsal session.
  • You find a way to apply your band skills to a Rat-based problem.
  • You meet a Mystery.

Ending this quest doesn’t mean you’re not doing Rat things any more, but it does mean that you’re balancing them out a bit better, now. You’ve walked with mystical things and learned from them, and you’re better than ever. You get a special Perk, “Power Up”, that grants +1 to your Explorer skill (to a maximum of 3, but that’s not likely to come up.)

Arc Quest 1: A World of Music
35-XP Storyteller 1 Quest

You technically joined the band because you are very worried about Rinley’s plan to be nice to giant Town-smashing monsters in the hopes that they’ll be nice back. Not so worried that you’re going to try and crush the plan right off, but you really want to be around for when it almost inevitably goes wrong.

But you’re also here because you’re interested in human culture, and being part of a band seems like it might be fun! You’ve got a band identity, you’re getting everything together, it’s going to be interesting. You just need to make sure that you fit in, and don’t get too over the top about things.

The good news is, it’s really starting to look like there is no such thing as “too over the top” when it comes to Heart Attack.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You successfully integrate your ninja clan into a major performance routine.
  • You take a dazzling trip to a music store in Arcadia with other PCs.
  • You unveil a major theme or idea for Heart Attack that no one else really likes.

You may claim each of these triggers once, up to a total of 15 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You use ninja skills as part of a rehearsal or performance.
  • You save another band member from being badly hurt.
  • Someone finds you surrounded by music magazines and band gossip pieces.
  • You get into an argument about the right way to do something band-related.
  • You help someone with a music-related problem.

As this quest ends, you figure out a new way to be a proper musical ninja. This grants you a new Perk, “Ninja Music!” which allows you to always be able to pull musical instruments out in a puff of smoke, for yourself or other band members.

Arc Quest 2: Hold The Line
25-XP Storyteller 2 Quest

So on the one hand, things are going pretty well! The band is handling itself, enemy bands are coming out of the woodwork for dramatic showdowns and cool events, and people are starting to listen.

On the other hand, you are getting seriously worried about your new friends. They are getting way too involved with the kaiju, and they don’t seem to notice how dangerous some of them are. You need to step up your game, work harder to keep everyone safe, and figure out which kaiju are okay to help and which ones are dangerous monsters that need to be destroyed.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You attack a kaiju that another band member was trying to save.
  • You have a fight during a performance and pretend it’s part of the show.
  • You befriend a kaiju.

You may claim two of these triggers, for a total of 10 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You sneak attack someone as a training method.
  • You present a tactical study of a dangerous kaiju.
  • You deliver a super-serious speech about a non-deadly situation.
  • A member of a rival band belittles you for being a rat.
  • You miss a rehearsal because you’re making combat preparations.

This quest ends with people understanding that you’re coming from a place of love, and not actually trying to cause trouble. You, in turn, will have a scene in which you realize that you can back off a bit and not be so over-serious all the time.

This generally results in you gaining the new Level 2 Bond, “Band Protector”. This helps you protect and guard the rest of your band, but also puts you on the spot more often than not.

Arc Quest 3: The World’s Heart
35-XP Storyteller 3 Quest

Things are getting out of hand.

There are more kaiju arriving than ever before. They’re being drawn to Town’s reality, and while the band is helping on a case-by-case basis, you need to figure out what to do about all of them. There just isn’t room here for this many competing ideals. They’ll smash everything to pieces just trying to live day to day.

It’s time to go one step beyond holding the line and fighting monsters. It’s time to set up a place for them to live, grow, and be happy. For a few of the kaiju, that might mean Town, but for most of them… you need to figure something out.

Fortunately, you’re a super-skilled ninja and explorer. You just need to explore the areas around Town and find places where kaiju can be stashed!

… you have a feeling it’s going to be a lot of long nights.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You find somewhere for a kaiju to live, only to have it cause too much trouble there and have to be moved.
  • You convince an existing deity to help save and support the kaiju.
  • You journey into the Outside to forge a new route to a potential safe haven for kaiju.

You may claim each of these triggers, for a total of 15 XP.

Quest Flavour:
Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You defeat a kaiju, but don’t destroy it.
  • You have to fight another PC’s kaiju form.
  • Someone gets mad at you for trying to help kaiju.
  • You use magic to change a kaiju’s shape or nature.
  • You explore a new area of Town or the Far Roofs.
  • You are given a magical gift.

This quest ends with you, in some way or another, finishing your explorations and solving the problem. Possibly, you’re able to use the band to build an actual kaiju sanctuary. Possibly, you metaphysically solve the puzzle by handing the kaiju over to the Goddess of Time to use for universe creation, or to Principal Entropy to live safely on his Evil Island and reshape it. Your decision may not be entirely wise, but it’s going to be successful.

This agreement will also lead to you gaining some form of ninja magic that can transport defeated foes to this sanctuary, usually in the form of mystical tattoos on your arms or possibly a cool magic eye you can reveal against a weakened enemy. This serves as a miraculous attack you can use once per chapter freely, or extra times by spending 2 MP.

Ending this quest also completes your Arc and advances your “Creature of Fable” Arc to 2, providing you with new miracles and giving you new ninja weapons and skills. You can use those miracles to help any remaining PCs who haven’t finished their Arcs, and get ready for the next story if there is one.
 

FrivYeti

Yeti On The Lam!
RPGnet Member
Validated User
Almost to the finish line! Hope people are still around to read the struggles of a...

Light in the Darkness
The Maggot Lord’s Arc

This is a story of confusion, uncertainty, and trying to reinvent yourself. It is also the story of finding the parts of you that shouldn’t change and atoning for your past sins.

It’s a bit of a complicated bag, essentially.

You’re coming into all of this from a very different perspective than the other members of Heart Attack. You’re a monster. Not just figuratively, although you were that, too. You’re a literal incarnation of pain and suffering who has just discovered that pain and suffering are kind of… bad. That’s a lot to wrestle with. Your world was a fiction, and the people that you knew never existed, but that’s honestly not such a big deal. When you were just an evil demon-monster you were definitionally not friends with anyone, so there’s no one for you to miss.

You do miss the certainty, though, sometimes.

You’re jumping into this whole ‘human nature’ thing, but really that’s just a cover. You’re lost. You’re confused. You’re trying not to fall back into bad patterns of behaviour just because they’re easier. You want the world to make sense again, and you suspect that’s never going to happen.

But that means you’re going to have to find a new certainty, or else you’ll be nothing at all...

Basic Quest: A Normal Person Like You
Over-The-Top

You are new to the world of humanity. There are things about it that you don’t entire grasp yet, like coffee, or how to drive a car, or why you’re supposed to say ‘ow’ when a knife enters your arm instead of just laughing a bit. But you also don’t want to stand out! So you go out of your way to behave the way that humans are supposed to. This occasionally gets out of hand.

Once per scene, when you go over the top trying to emulate humans and in doing so manage to make it pretty clear that you have no idea what you’re doing, you can hold up a little sign that says, “Over the Top!” When you do, you can claim 1 XP towards this quest. When this quest is completed, you gain a Recharge Token.

Probably, by the time you finish this quest you will be bored with ridiculous human over-reactions and will want to try something different, but you don’t actually have to.

Side Quest: The Suspicious Sponsor
35-XP Bindings Quest

A brand new band needs a lot of equipment, marketing space, and connections. Fortunately, you met with the owner of the biggest music store in Arcadia, and you had a really good feeling about him, so you signed a contract.

Unfortunately, you are coming to remember that you get really good feelings about people who are comfortable with suffering.

It turns out that this guy is slowly increasing his requests, and they’re starting to turn into demands. He wants the band to advertise things that aren’t actually connected to the music business. He wants personal appearances. He’s scheduling events and taking the profits.

You may have made a mistake, and you need to solve it before things get out of hand.

This quest involves a Sponsor - a basically mundane human with a lot of wealth at their disposal. They could be a vampire, shop fox, or other simple supernatural, but they’re probably just a normal person. They’re also probably kind of oily and mean, in a plausibly deniable sort of way.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You bend over backwards to do a favour for the Sponsor, only to have it cancelled at the last moment.
  • The Sponsor makes an unreasonable demand, and the band absolutely refuses.
  • You and the Sponsor have a massive fight over the sponsorship.

You may claim each of these triggers, for a total of 15 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You do something for the Sponsor.
  • You defend the Sponsor to someone else.
  • You solve a problem with the Sponsor’s money.
  • The Sponsor makes someone cry.

You probably do not end this quest by killing the Sponsor and hiding their body in the lake. But there is a good chance that near the end, you are going to snap and use your powers against them, and then you’ll feel bad. Most likely, this quest ends with you and the Sponsor hammering out a better working relationship, and them backing down a lot. In that case, you’ll develop the ability to use your sponsorship as a miraculous Accessory, granting a +1 Tool bonus when the sponsorship is particularly valuable.

It is possible that instead, you’re going to dramatically tear up the contract and kick the Sponsor to the curb, developing the ability to see social predators for who they are. This gives you the Bond, “I will not be Exploited (1)”.

Arc Quest 1: Fading Away
25-XP Mystic 1 Quest

You’ve recently come to Town, and immersed yourself in the Real. It’s been pretty fulfilling, but as you start on your career with Heart Attack you’re finding that things aren’t necessarily that simple.

Specifically, the miracle that made you real might be fading. Everything here seems so complex, so in-depth, so real. By contrast, you feel your old habits threatening to re-surface. You have to watch yourself to avoid doing something that hurts someone, just because of the beauty of well-designed pain. You’ve never had to struggle with your identity before. It must be fading.

You have to find a way to stay real. You don’t want to go back to being a sketch.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You use your powers to inflict pain on an enemy, and stop yourself just before you go too far.
  • You enact some complicated ritual to tie yourself to the Real, and it doesn’t help.

You may claim each of these triggers once, up to a total of 10 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You talk to someone about what being real feels like to them.
  • You casually do something that is very painful or causes massive physical strain.
  • You talk about the potential benefits of mild suffering.
  • You meet a Rider, god, or semi-divine incarnation.
  • You find a new hobby or interest.

This quest ends with a miraculous discovery, which you the player may have guessed, but you the character would never imagine - you were real the whole time! The reason that you’ve felt so adrift and confused is actually that you’ve gone from being fake, to being the only real thing in a fake world. Being in a world where everything else is real was just very overwhelming, and what you were thinking of as backsliding into fiction was actually just your own stress and anxiety manifesting itself in comfortable routines.

Which is not to say that hurting people is okay now. But it’s good to know why you’re watching yourself.

Finishing this quest increases your “I See What Is Real” Perk by +1, making you even better at understanding reality.

Arc Quest 2: Courted By The Bleak
35-XP Mystic 2 Quest

Now that you know yourself, you’ve been settling into band management and dealing with the kaiju. You feel kind of bad for them - they’re relics like you, fragments of other worlds that don’t know what they’re doing. Probably.

But now something more complicated has occurred. An emissary from the Bleak Academy has arrived, or maybe a bunch of emissaries. Maybe a whole band made up of Riders is here causing trouble. They have their eyes set on the kaiju, as fragments of lost worlds. They want the kaiju to stop existing and to return to the lands beyond the Bleak Academy.

And they think you belong there, too. They’re explaining that your anxieties and confusion could fade if you joined them in the Academy. They think you’d make a great Rider. They honestly make a lot of sense, but on the other hand that means giving up your newly-found existence.

It’s a lot to think about!

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You save a Rider from a kaiju.
  • You formally visit the Bleak Academy.
  • Someone you care about turns on or dramatically abandons you.

You may claim each of these triggers, for a total of 15 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You talk about something you love about existence.
  • A kaiju is destroyed.
  • You spend time peacefully interacting with one or more Riders.
  • You inflict suffering on the Riders.
  • Someone talks to you about the things they hate about existing.
  • Your band faces off against the Riders’ band.

At the end of this quest, you’re not in a good place. You will probably turn down the Riders, formally speaking, but you don’t really do it from a place of certainty and hope. Instead, you feel more lost and alone than ever - as though harmony is actually impossible, no matter which way you turn.

You also develop the ability to inflict suffering on things that are not capable of feeling pain (including objects,) as an Imperial effect. This is considered to be a Perk that sort of upgrades all of your miraculous powers, without actually changing them otherwise. You can theoretically spend Recharge tokens to expand this ability, letting you use other miracles in other ways against things that are theoretically immune to them.

Arc Quest 3: A New Breed of God
35-XP Mystic 3 Quest

You love your band, but you feel alone. You feel like you’re coming at everything backwards, like your choices have been a mistake. You definitely don’t feel like existence is a mistake, though. So there’s only one thing to do.

You need a new pantheon!

You need to find a bunch of kaiju whose concepts align with yours. Complicated ones, that manifest the good possibilities of things that seem bad on the surface, or maybe the other way around. Maybe one or two of your band members is up to be part of this too, but maybe not. The important thing is that you won’t feel alone if you surround yourself with beings who are a lot like you!

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You believe that you’ve found a fellow demonic divinity, only to have them turn you down at the last moment.
  • You find a spiritual location for your pantheon to live, but it’s occupied!
  • Someone wholly unsuited tries to join your pantheon, and you turn them down.

You may claim each of these triggers, for a total of 15 XP.

Quest Flavour:
Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You try to map out some of the contrasting powers you want in your pantheon.
  • A kaiju kills you, and then you respawn.
  • You talk with another PC about feeling isolated and afraid.
  • You try to create an entirely new kaiju or spirit.
  • You explore a semi-real land or dream realm.
  • A rival band tries to adopt a kaiju you’ve set your sights on.

You are not going to successfully build a pantheon. Most likely, one of two things is going to happen.

The first possibility is that you’ll find ways to bring a bunch of kaiju and spirits together, but there won’t actually be a place for you among them! You’ll realize that you’re happier with your band, being sort of human if you squint and helping music happen, and you’ll let the pantheon you built find its own way in the universe.

It’s more likely, though, that you just aren’t going to find enough beings that are interested, applicable, and divine in the right ways. Your quest is going to help a lot of beings, but it won’t help you. And at the end, after a particularly dramatic attempt blows up in your face and the band comforts you, you’ll realize that you don’t need a pantheon, because this is where you’re happy.

The result of all this is that you learn a little bit more. Most likely, you’ll end up with a Power Up Perk that boosts your “Suffer” Skill to 4 for as long as you have it, really cementing the idea that your pain is useful to you. It is possible that you’ll get some kind of power to cut suffering out of someone, making them feel better or not notice their pain, if you feel like this quest really ended up focusing outwards instead of inwards.

Ending this quest also completes your Arc and advances your “Primordial” Arc to 2, providing you with new miracles and divine powers. You can use those miracles to help any remaining PCs who haven’t finished their Arcs, and get ready for the next story if there is one. Good job!
 

FrivYeti

Yeti On The Lam!
RPGnet Member
Validated User
*whew*

I did it! Eight quest sets down in under three weeks, and now we've just got HG Advice and a few bands and kaiju to write up, and we're wrapped for this lovely campaign. Let's see the finale, with...

The Quiet Storm
The Octopus Singer’s Arc

This is a story about what happens when you’ve been doing what everyone expects from you, instead of what you want. And it’s the story about what happens when you try to buck that trend.

Fortitude is a pretty nice place, as a rule. Everyone is welcoming, and most people are kind. But there is an expectation, here, that you are part of the community and that you’ll do things the community’s way. It’s an expectation that you’ve always felt very strongly, and until recently, it’s one that you’ve been quietly okay with.

Well, maybe okay isn’t the right word for it, because as you sing to the octopuses you’ve also been marinating in the Outside, and its dust is gathering in your dreams and thoughts. You can’t escape your situation in the real world, so you’ve been imagining a more glamorous and exciting life. And now that you have a shot at it, it is literally tearing you apart.

It wouldn’t be fair to say that these problems are all in your mind, because that really undersells the stifling expectations that your parents and community are actually putting on you. You’re an octopus singer! That means that your life has been laid out for you, and refusing that honour is unthinkable. Should be unthinkable. You think about it a lot.

In the end, you’re going to have to decide how far outside your boundaries you’re willing to step. You’re going to have to think about whether you want a different life, or whether you really just want the chance to make your own choices. And you’ll have to decide whether the kaiju that come to Town are just like the octopuses that come to you when you sing, and what that means to you.

Basic Quest: The Reliable One
Struggles

You aren’t very good at saying no. At telling people that you’re doing a little too much, that you’ve spread yourself too thin. You want people to think that you’re reliable, but you’re always kind of afraid that you’re taking on something you don’t understand, or something that’s too much for you, or just too many things.

To represent this, you have a sign. On one side, in large text, you have the phrase, “I can do that for you.” The other side, in much smaller letters, reads “oh god how will I do that.” Once per scene, when you take on a task or burden from someone, you can hold that sign up with the large text facing out, and the small text facing you. When you do, you can claim 1 XP towards this quest. When this quest is completed, you gain a Recharge Token.

Side Quest: Better Than You
25-XP Storyteller Quest

There are a lot of cool people in this band. You don’t actually know most of them very well - you’re acquainted with the Kaiju Hunter, if they’re in the game, but otherwise these people are all just figures of awe. A Yatskaya hero? The school idol? An actual rock star? A real live demon? It just goes on and on!

But someone here is of more interest to you than the rest. Someone is particularly cool, and you just want to be like them. Choose a PC that you don’t currently have a Connection to. It’s time to learn absolutely everything about them, get underfoot, and maybe even study to be their replacement if they’re busy! This is your personal Hero.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • Your Hero relies on you for a critically important task.
  • You show up to an event dressed almost exactly like your Hero.

You may claim each of these triggers, for a total of 10 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You make excuses to spend extra time with your Hero.
  • Your Hero tells you something important about themselves.
  • You help your Hero out or do their chores for them.
  • You talk to someone about the weight of your responsibilities.

As this quest ends, you come to understand a lot more about your hero, and you’ll forge a deeper connection with them. This could happen in one of two ways. If you’ve come to understand them and realize that you have a lot to offer, too, you can take a Connection 3 to them. On the other hand, if what you’ve learned is how to imitate them, and you haven’t really gotten a good bond going at all, what you’re going to get is a basic miraculous ability that roughly mimics one of their signature powers. So that’s cool.

Arc Quest 1: Life on the Road
35-XP Aspect 1 Quest

Well, here you are. In a band.

Okay, so you are not, technically speaking, in a band. You are working for a band. You’re helping out a band. You’re fighting kaiju alongside a band. You think this probably counts? But you’re also kind of feeling like you’re really just dipping your toes in the water, here. You can’t work up the courage to step out on stage.

You can’t even work up the courage to tell the rest of the band that you’d like to. Most of them don’t even know that you’re able to sing. But you have a plan: you will do nothing at all and never talk about it, and be happy that you’re this close to the band.

It is not actually a very good plan. But what else can you do?

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You give an inspiring speech to someone else that is really about you.
  • You try to sing along at a rehearsal and accidentally summon octopuses.
  • You end up on stage at a moment when someone who needs to perform can’t, and suffer stage fright.

You may claim each of these triggers once, up to a total of 15 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You watch the band on stage and sigh or smile longingly.
  • Someone surprises you practicing one of the band’s songs.
  • You proudly talk up the other band members, but not yourself.
  • Your mentor chides you for a non-traditional octopus song.
  • A group of octopuses serve as an impromptu backup group for you.

As this quest proceeds, the rest of the band is going to become gradually aware of your desires, but remind them OOC that they shouldn’t be inviting you on stage yet! That will happen at the end of the quest - someone will give you a chance to be a backup or substitute member of the band. If it seems implausible for the PCs do to this, for whatever reason, it can be an NPC band instead. This also boosts your “I Can Be Relied On” Bond to 3. You are even more reliable!

Arc Quest 2: The Alternate’s Angst
35-XP Aspect 2 Quest

Okay! Your dreams are about to come true. You’re going to go on stage and just really knock it out of the park. You’re going to be up there… in front of everyone… doing something totally new… and you are not cool enough and you are kind of panicking and everything is going to go wrong, you just know it!

Even though you don’t know when you’ll have to be on stage, the idea is totally freaking you out to a degree that you didn’t expect. You don’t know what to do next. You don’t want to let everyone down, and they’re all counting on you, but you’re just totally freaked out right now.

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • You create an alternate persona so that it’s not you on stage.
  • A rival band mistakes you for your band’s leader and focuses on you.
  • You do a great job on stage, and then have a panic attack right after.

You may claim each of these triggers, for a total of 15 XP.

Quest Flavour:

Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You take over a job that you’re not really suited for.
  • You get ready to go on stage, and then don’t have to.
  • The band makes a big deal of including you in practice.
  • You talk about the differences between octopus singing and band singing.
  • You swap in to help an injured friend in a kaiju battle.
  • You get anxious and duck out of a social event.

This quest ends with you coming to grips with the difference between your dreams and what’s really going on. Most likely, this means that you’re starting to feel okay about being an alternate, and being on stage! This will give you a new power - the ability to add a third Mood to your nature. In addition to “Practical” and “Magical”, you’re now capable of being “Sensational!” This usually involves shrugging on your band uniform (or your alternate persona, if you stuck with it,) and turning the world into a bit of a performance that blends your moods together.

It is possible, though, that you’ll realize that you don’t actually want to be on stage. Maybe you’re actually really happy being the band’s backstage support. In that case, you’ll pick up the Perk “Superior Vitality 1,” allowing you to do backup things more effectively than ever.

Arc Quest 3: Day of the Octopus
25-XP Aspect 3 Quest

It’s nearly time for this year’s big Octopus Festival, and somehow your band is going to be involved. You’ll be octopus singing, and they’ll be on stage impressing everyone, and you’re trying to get ready for both events at once. You are kind of tired, but you don’t want to let anyone down. You’ve got concerts and kaiju fights to manage, your mentor wants you to focus on your community responsibilities, and it’s all going to come down to a massive event.

This will be fine, right?

Major XP Triggers:

When you complete one of the following triggers, you may claim 5 XP:
  • An important preparatory event for the festival is at the exact same time as a concert, and you need to be at both!
  • You recruit someone to help you out, and they cancel at the last minute.
  • A giant angry octopus spirit attacks the festival, and you think it’s your fault.

You may claim two of these triggers, for a total of 10 XP.

Quest Flavour:
Once per chapter, you may claim 1 XP towards this quest when one of the following occurs:
  • You practice octopus singing at a band meeting without thinking about it.
  • You have a real-seeming nightmare that the festival goes wrong.
  • Someone tries to sabotage the festival.
  • A kaiju interrupts your festival preparations.
  • You fall over or pass out in the middle of a job or chore.

This quest probably ends with the festival succeeding. This might mean you pulling everything together to pull everything off just as it falls apart, or it might mean that all your concerns weren’t actually a big deal, and you’ll have a laugh as you realize you were terrified for nothing. You’re okay! You have a new role in the band, you didn’t have to abandon your responsibilities, and everything is fine. To reflect this, you’ll pick up a Perk that gives you +1 to your “Connected” skill for as long as you keep it. You’re even more connected than ever, now.

If the timing is right, this is likely to be followed immediately by whatever massive crisis any players who haven’t finished their Arcs yet are in the middle of, and you’ll immediately be catapulted back into action, but this time you get to solve their problems instead of yours. To help you out, ending this quest also completes your Arc and advances your “Reality Syndrome” Arc to 2, providing you with new miracles and divine powers.
 
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