Literally every bit of this post is wrong.Ashwood Abby offers something that most WoD often ignores, fun. They are the Deadpool Corp of WoD if it was a Superhero game, a chance to have fun in a setting which takes itself so seriously it disappears up its own arse.
Some people pick Union because they want to fight Vampires and such as normal-people trying to survive WoD, some people play Abby Hunters because they know that the game is about having fun while playing a Hunter with their own set of arse-kicking anti-monster powers and not grousing on in self-pity like every other line.
Every other line has its creepy weirdos who are sidelined by a playerbase who clearly want to play squeaky-clean "conflicted" splats, as if they were just transferring their D&D characters into a Modern-Fantasy game.
It's the same thought process that turned Geist: the Sin-Eater from a "Sugar-Skull" themed game about solving dead people's problems as a spirit returned, into a bad knock-off of Wraith, which they were trying to get away from to begin with. Where the theme is "Fight the Man" like every other recent WoD game the two companies have put out, except now with massive delays and Kickstarter begging.
1) A player who takes the Abbey at face value for "fun", without alteration, is legitimately the kind of person who doesn't understand them or seriously skeeves me out. The Abbey as presented in the core is the kind of group Deadpool is paid to shoot.
2) The Abbey doesn't have any powers, they're a Compact, if you wanted to play superheroes out of the core you'd play something like Task Force: VALKYRIE or particularly sanguine Lucifuge.
3) If you're playing straight heroes out of a Compact that is literally described as a club for depraved socialites who desperately need stimulation to feel alive, that's not exactly a D&D group.
4) Yes, the "bad knock-off of Wraith" where you play as a spirit returned who solves dead people's problems, delve the ultimate dungeon, punch cannibal liches in the face, fight corrupt ghost cops, team up with other returned spirits in teams to seek Justice, and in one endgame outlined in the appendix kick Hades in the dick so hard that you turn the Underworld into a utopia. Truly, the most angsty and conflicted of games that has no sugar skulls at all, apart from all the ones your New Orleans-themed krewe has. Not a single bit of potential for superheroics. Batman? Ghost Rider? Who're they?
5) "The Man" is best represented in comics by Wilson Fisk, Norman Osborn, and Lex Luthor. In D&D, the entire alignment of Lawful Evil exists to model villainous authority figures. Grim Fandango from Lucas Arts has an otherwise serviceable afterlife system corrupted by an authority that wants to pervert it in order to make a lot of money, and it's a Lucas Arts adventure game, the whole point is being humorous. How "Fight the Man" cannot be "no-internal-conflict-jokey-action" is a thought process that makes absolutely no sense.