Sounds awesome, although one does get the problem of building a strong narrative into a game that has prodecural generation elements, a problem I understand to still be unsolved. To be fair, you did say just the tactical battles, so perhaps the maps would be a little bit more predetermined to help with plot stuff.King of Dragon Pass and Starsector: Narrative-strategic faction building (beginning with a humble station and spreading to a sector-spanning nation) combined with the lovely tactical action battles of Starsector.
I could also be missing stuff here!
This just sounds straight awesome.Mass Effect and Nexus: The Jupiter Incident: Take the RPG elements and character focus and story structure (main plot but with room for exploration and side missions) but instead of FPS combat, replace it with tactical battles from Nexus. (Especially the game prologue, relatively plausible tech level ones.)
For my own, Tactics Ogre: Let Us Cling Together's plot about stuff like ethnic hatred, a country disintegrating, ect., and its tactical RPG gameplay mixed with the technology and the guns of Jagged Alliance 2. Because...
I admit, as dark as it would be, I'm curious what a game taking place in say, Syria, or 1990s Yugoslavia would actually be like. More than that, I want the player to be in a situation where they have some power, because I think a say, Telltale style adventure game, or something like This War of Mine would be far, far too depressing to make playable for the average person. More than that, I think it could be interesting to explore someone in that situation who has real, actual power, rather than another civilian whose probably going to die, and is otherwise at the mercy of competing violent factions.