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Corporation RPG

big loz

Retired User
The system sounds simple and hopefully combat is nice and lethal. As for the artwork it looks fine to me although the murder-bot on the pdf sample looks like a Red Dwarf Scutter only cleaner.

Still I have just ordered my copy and with any luck will receive it in the next couple of days.
 

DwarfRage

Active member
Validated User
On the character sheet I see psychic powers, how are they integrated, both mechanically and fluff-wise?
 

JonA

Semi-retired Mod
Moderator
RPGnet Member
The system sounds simple and hopefully combat is nice and lethal. As for the artwork it looks fine to me although the murder-bot on the pdf sample looks like a Red Dwarf Scutter only cleaner.

Still I have just ordered my copy and with any luck will receive it in the next couple of days.
The system is fairly smooth and intuitive. It would be lethal if the PCs didn't automatically get built in cyber tech and bioengineering which prevents them for suffering shock, feeling pain and allows for severed body parts to regrow (excluding the head of course). Also, whilst the armour doesn't soak up that much damage the inclusion of personal shields which can soak up tonnes of energy and bullet damage* means dying isn't a regular occurance. You really are playing low lever supersoldiers.

*I do like the fact that the energy shields are velocity dependent. So bullets and lasers are stopped but melee weapons aren't.

In fact the designers have really gone to town with the melee combat stuff with Ion katanas etc. Plus a whole page of the rules chapter dedicated to limb severing. The designers clearly want the violent aspect a la Richard Morgan's and Peter F. Hamilton's style of violent Sci-Fi but none of the easy PC death thanks to oodles of tech stuff, super guns, fancy melee weapons, lethal cyber etc.

Oh and telepathic stuff. Although this doesn't seem too fully formed. I sense a future sourcebook for that.

Although fair play to the designers. They've catered for the munchkin, powergamer's wants and needs with uber-violence and toys but the NPC badguys from the UIG (the world government) get even better toys that really make the hardest PC have a run for his money.

Just read the rules for Hacking and they're pretty basic too in keeping with the rules. The addition of AIs and in particular rogue AIs is cool.

One thing that especially appeals is two bad guy organisations. One is all out religious and I've not read much on them. The other is the Cult of Machina. They are obsessed with the accumulation of technology to achieve enlightenment. I can see them being nasty adversaries.

It's clear the game is meant for fun combat orientated games of high power. The inclusion of a D100 chart for random plot ideas should give you an clue of what the designers are aiming for. Plus a random generator system for secret corporate facilities to raid.

I'm going to write a proper review for this game but in general I'm impressed with the production quality (high). The rules are simple and workmanlike. They do what's required of them. The setting isn't original but I'd still consider this a worthy addition to the Cyberpunk genre.

Oh and yes. You could easily run Ghost in the Shell with it. Straight out of the box in fact.
 

JonA

Semi-retired Mod
Moderator
RPGnet Member
On the character sheet I see psychic powers, how are they integrated, both mechanically and fluff-wise?
Pretty basic. Telepaths can move objects (including throwing people) and deflect bullets, mentally attack people (using Assault or the cool Psiblade), improve their healing time, jump massive distances and vaguely predict the future. That's about it. I can see it being useful though. Very cinematic. Resolved pretty much the same way as opposed skill tests are handled.
 

Harker500

Retired User
Hi JonaA

You seem to have really got the feel of the book and understood exactly what we were aiming for.

I hope you enjoy,

Harker
CGP
 

JonA

Semi-retired Mod
Moderator
RPGnet Member
Hi JonaA

You seem to have really got the feel of the book and understood exactly what we were aiming for.

I hope you enjoy,

Harker
CGP
Well let's put it like this. The game you've produced is exactly the sort of game I wanted to see in Cyberpunk V3 and didn't get.
 

Saz

New member
Banned
I've been waiting for this for months and months (as was evident by the threads I made here for it).

Anyhow, will be ordering it very soon (hopefully, as sosn as I get monetary affairs in order). The delay will be a shame considering I wanted to be one of the first to get and read through it, as well as start a pbp game for it. :(

Some questions:

Anyone know if there is a cheaper pdf copy?

Also, are there really personal teleporters? How do they work? And what exactly is the psi-blade, and how does it compare to the ion katana?

Lastly, how much detail is given to unarmed combat? Are there different styles of martial arts available? (hope so!)
 

TrvShane

Stumblin' around the net...
Validated User
Anyone know if there is a cheaper pdf copy?
No PDF copy I am aware of. Hardcopy only. But for a full colour hardcopy it isn't too expensive.

Also, are there really personal teleporters? How do they work? And what exactly is the psi-blade, and how does it compare to the ion katana?
Yes, personal teleporters are (big) backpack-sized decvices that can teleport you a very short distance. Plus it is always chip-protected to work only for a specific person and only legally usable and availible to the government types. Not a common or game-breaking thing.

The Psi-Blade is a telpathically created blade, unlike the ion katana which is a physical object. Psi-blade does more base damage, but the Ion Katan doesn't require psychic energya nd ignores a butt-load of armour.

Lastly, how much detail is given to unarmed combat? Are there different styles of martial arts available? (hope so!)
Unarmed combat is given a basic treatment with a number of types of attacks and some specialist training, but not as detailed as you are hoping, I think. However, it is eminently usable as written.


Take care,

Shane
 
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Tele

Retired User
I am very interested in buying and running the game. It seems to be "pure" cyberpunk setting i always wanted.

How www is represented in the setting and is there any kind of virtual reality ??

What shape are AI of ?? Are they androids? computer programs? virtual reality ones ?

What is the role of agents ?? Are they just killer squads or do they do more things, like buying technologies, head hunting (negotiating ang taking high profesionals from other corporations...) and so on ??

How advanced is humanity in space ??

How advanced is technology ??

Thanks for Your answers.
 

Harker500

Retired User
Hi Tele,

There is an advancement on the www called the World Data Net, it can be accessed from a terminal or Agents can plug into it via a neural jack on the back of their head. This allows 'assimilation' with the machine. If you fancy a VR session then the system would easily allow you deal with it.

A.I.s are exceptionally clever programs, if they become a little too smart they can become rogue and gain a self-aware status much like a new born child but with tendencies based on their past actions. They can infiltrate computers, robot hosts and even Agents if they have too much hardware in their heads.

Agents, handle all business that can't be dealt with behind a desk such as buying / stealing tech, assassination, brokering deals, negotiating, escorting VIPs, sabotaging factories, recruiting new members, the list goes on, the book contains over 100 mission ideas.

Space colonisation has begun on some local planets, small, isolated and fairly primitive colonies do exist on Mars and Venus. There are also industrial and pleasure orbitals but for the most part Earth will be your playground.

Tech has moved forward dramatically in some cases and slowly in others. For example, some Agents prefer simple, kinetic weapons which are cheap, reliable and immune to EMP, others prefer to utilise A.I.s, plasma weapons and the like.

Cheers for the questions and I hope this help, Harker
 
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