Lilith reluctantly follows after the others. She struggles through the water towards a nearby shark, and upon reaching it she forms her fingers into sharp, scalpel-like instruments and hacks away at the device attached to the innocent creature. Once that's done, she turns towards another nearby shark and repeats the process.
OOC: First, I'll make the DC 10 athletics check to try and move my speed -2 in the water. Athletics Check: 1d20+610. Just barely passes. Okay, I'm going to move towards the closest shark and attack it with Malleable Weapons. I'll take 10 on the attack roll for an 18, so if that hits it has to beat a DC 27 Toughness save. If it fails, and I have enough movement left, I'll use takedown to do that to another shark, once again taking 10 for the attack.
Ronin grimaces at the thought of attacking poor helpless shark being used as weapons.
He moves forward and focuses on attacking the control units on the shark.
OOC: Check for swimming; Athletics: 1d20+1027
Goes normal Speed.
Going to focus attacks on remote control apparatus. Take 10 on the Ninja-to for a 22. Assuming its a +5DC to hit the smaller object, that hits if the shark's Parry Defense is 17.
DC23 Toughness + Takedown 2
With his allies now in the battle and the school of sharks dispersing, the Beat Wave no longer was a viable weapon so Heart released the twin sticks and allowed them to dissolve into the water as he kicked his legs to keep himself steady as he could on the spot while the others swam into combat. Heart reached down to press the buttons on the Synth-Key again, this time to summon his favored ranged weapon.
"Beat Jammer!" Could anyone hear him underwater with the helmet on? It didn't matter, as it was a part of the process as the glowing zapper pistol took shape in his hand as he took aim at one of the remaining sharks and shot off a bright streak of light at the creature and its controller.
Beat Jammer Attack 22 DC 23