Re: Kickstarter Spotlight - Role-Playing Games and Accessories
Blackwyrm Books And Games is a publisher of experimental fiction and quality roleplaying games. In conjunction with Hero Games' release of the Star Hero 6th Edition roleplaying game at GenCon 2011, we are attempting to simultaneously release seven science fiction settings that can be played using the Star Hero rules.
We're calling this entire undertaking Project WyrmStar.
Hero Games isn't planning on releasing any settings for Star Hero: only the core rule book and some equipment books. We are hoping to "fill the gap" that leaves by releasing unique and interesting setting books that can be used to play the game immediately, rather than forcing Game Masters to take the time to create their own setting.
Settings offered are Posthegemony: Terra Nomenklatura (described as Logan's Run meets Idiocracy), Fires of Heaven (described as Star Trek meets Traveler), and Terracide (Blade Runner meets Galactica). All of these projects have met their fundraising goal, but are still open to contributions for the next 46 days.
Welcome to the 19th Century that never was! It is a world of wonder, of horror, of adventure, of magic, of strange technology and unprecedented cultural revolution. This is an age that should have been, filled with radium-powered flying machines, clockwork automata, and steam-driven computers. It is an age of dark magic, sinister secrets, and unholy cults. It is a time in which the world teeters on the edge of chaos, where the enlightened scientific mind battled against ancient superstition and ignorance, in which the souls of all mankind hung in the balance.
Bill Keyes' The Widening Gyre presents a glimpse at the Industrial Age as it truly was, envisioned by those far-sighted luminaries and Savants who looked beyond the feeble limitations of man and created a world in which science, technology, and logic triumphed over the mundane physical limitations of the Universe. And yet, Logic’s victory is far from complete. This is also a dark and gothic world, where monsters from ages long past still prowl and men with evil motives call upon ancient sorceries to grant them the power to control the world.
The Widening Gyre is a world in which you'll play consulting detectives and adventuring academics, occultist thrill-seekers and Savants both heroic and insane, all working for a secretive organization of benevolent technologists who seek to prevent the dark monsters of humanity’s past from overwhelming its bright and burgeoning future.
Welcome to the Widening Gyre!
What’s In This Book?
The Widening Gyre presents an entire world of adventure in the 19th Century That Never Was, but it is not a complete game in itself. To use it, Game masters should have a copy of the HERO System 6th Edition Volumes 1 and 2, or the Hero System Basic Rulebook.
Well, after a week at it, the Kickstarter project is at 26% funded! Thanks to anyone who has pledged, it means a lot to me to get support from my fellow gamers to allow me to realize a dream If you haven't had a look, please do so and (hopefully) you'll be able to join the list of backers who are getting EXCLUSIVE Sneak Peaks. If not, I understand, but could you please pass along the link through whatever outlet you have at your disposal.
Indeed, it's the third largest Kickstarter in the games category as a whole and second largest for a single tabletop game. That #1 spot is currently held by Eminent Domain, a deckbuilding game that earned $40k+. Compared to that standard, I'm more than happy with being #2.
The Eldritch Role-Playing game was launched in 2008, published by Goodman Games. Created by Dan Cross and Randall Petras, the game system is written for gamers who enjoy having myriad character options, exciting and diverse action scenes; all without losing a narrative focus. Adventuring campaigns are about the development of characters into true world-shaking heroes. It's unique combat system and flexible character generation system was well-received, as one fan on RPGnow put it, "...Eldritch is a worthy system for anyone looking for something different, open and flexible. It feels like the start of something. A great idea that is slowly catching on."
Alas, the developers of the game are on their own with production costs (the benefits of owning all copyright can be a double-edged sword!). Therefore, the project needs Eldritch fans to help the campaign setting see the light of day. The game world of Ainerêve was professionally written almost five years ago by Peter Schaefer. It is open-ended, "sandbox" kind of setting. In this book are detailed descriptions of the two nations of Maedoen and Piusarmorum, and the vast and mysterious Forest of Meath between them. This book concerns itself with a very small section of Ainerêve, involving three unique lands: the Forest of Meath, a place defined by the Celtic mythology and its eventual transformation into Celtic Christianity; Piusarmorum, defined by Christianity during the time of the Crusades and peopled by a lost company of Templar Knights; and Maedoen, a kingdom founded on the Celtic/Welsh that preceded Roman occupation. ...