Yeah, I'm not saying genre won't matter, but everyone will immediately grok those, throwing out the different mechanical options for consideration not so much.This. I know Motorskills said setting/genre didn't matter, but I'd still figure that out before suggesting systems.
Additionally, a more tricky question might be "how much are the players willing to learn a new system?". It comes up time and again on these forums*. A large number of RPGers are either uninterested in reading the rules for a new system, or have time constraints that make reading new rules difficult.
* most recently on the "Why is it so difficult to get people to play anything besides D&D?" thread.
I'm actually hoping to give Swords of the Serpentine a spin, because I love the basic premise of GUMSHOE, very different from D&D (and because "still fantasy," as suggested above).
I'm a little wary though, since my grasp of GUMSHOE is shaky, and I've only skimmed the playtest docs. Piratecat do you think Serpentine would be worth trying, or too risky with this group?