How exactly does that work? I remember someone mentioned it somewhere else, but...does it cost anything? Do you have to vault it then get it later, or...?Remember, you can pull a copy of your favs out of your collection. That gets them up in Power without costing you lots of planetary materials (or worse, Masterwork Cores). Also if you have a MW exotic with a kill counter you don't want to miss out on, you can use that new copy to infuse into your kill-counter version for cheap (that's only a handful of glimmer)
It's what I've been doing with the exotics I missed...
Yeah, combined with Rampage it is can basically ramp up to one-shotting most mobs pretty quickly and never has to worry about a slow reload killing its momentum. So long as there are mobs around to pop it continues doing high damage and if you're nailing head shots it fires faster and faster (which makes it pretty great against tougher orange and yellowbars). It kind of reminds me of my beloved CHAOS DOGMA~, not so much in the exact mechanics of it, but in terms of just continually dumping out damage without slowing down (though in this chaos my Arsenic Bite ramps up instead of merely letting me fire basically forever). This is going to be one of those hard to put down guns.What does archer's tempo do?
Edit: nevermind, I googled it - seems like a sweet perk.
I think you may be right, I don't recall any of them having that perk before now. Triple Tap was basically a Scout Rifle and Sniper Rifle thing in D1 and I can't recall many other weapons that could get it (maybe HCs).I found a Hazard of the Cast auto with Triple Tap (and Outlaw). Not amazing, but I'm curious - have we seen autos with triple tap before? I feel like we haven't, but I might just be blind.
Also, I want under pressure+Outlaw.