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[Divine Power] I have it. Paladins = fixed.

Ishi

Worst. Paladin. Ever.
Validated User
I just picked up Divine Power. You can start piling up questions, but at first I will write out the following: new class features, new at-wills, one paragon path I find interesting and two feats. Before that, I will sit down and read through with thought.

Avengers

Censure of Unity: You gain a +1 bonus to damage rolls against your oath of nemity target for each ally adjacent to that target. The bonus increases to +2 at 11th level and +3 at 21st level.

At-wills:

Bond of Censure
Charm, Divine, Implement, Radiant
Standard Action | Ranged 5
Target: One creature
Attack: Wisdom vs. Will. If the target is your oath of enmity target and no enemies are adjacent to you, you can make two attack rolls and use either result.
Hit: You pull the target a number of squares equal to your Intelligence modifier. If the target ends this movement adjacent to you, it takes 1d10 radiant damage.

Leading Strike
Divine, Weapon
Standard Action | Melee weapon
Target: one creature
Attack: Wisdom vs. AC
Hit: 1[W]+Wisdom modifier damage. One ally adjacent to you or the target gains a bonus to his or her next damage roll against the target equal to your Intelligence modifier.

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Paragon Path: Ardent Champion
Preq: Avenger, Censure of Pursuit class feature, oath of enmity power.

Holy Ardor(11): Whenever you make two attack rolls because of your oath of enmity, you score a critical hit if both dice have the same roll, except if both rolls are 1.
Ardent Action(11): When you spend an action point to take an extra action, you can also make a saving throw or shift a number of squares equal to your Dexterity modifier.
Ardent fury(16): Once per round when you score a critical hit against your oath of enmity target, you can shift 1 square and make a basic attack against that target as a free action.

Fanatical Flurry
[Encounter] Divine, Weapon
Standard Action | Close Burst 2
Target: Your oath of enmity target and each enemy in burst.
Attack: Wisdom vs. AC
Hit: 2[W]+Wisdom modifier damage
Effect: You take a -2 penalty to all defenses until the end of your next turn.

Battle Rapture
[Daily] Divine, Stance
Minor action, Personal
Effect: until the stance ends, your attacks deal extra damage against your oath of enmity target equal to 1d10+one-half your level. In addition, when any ally deals damage (not ongoing damage) to your oath of enmity target, you take 3d6 damage.

Irresistible Ardor
[Daily] Divine, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Wisdom vs AC
Hit: 4[W] + Wisdom modifier damage. You regain the use of an encounter power that you have already used during this encounter.
Miss: Half damage.
Effect: Until you attack a creature other than your oath of enmity target or until the end of the encounter, you gain a +2 power bonus to all defenses against the attacks of your oath of enmity target.

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Feats:
Divine Distraction [Heroic]
Prerequisites: Avenger, Censure of Unity class feature, oath of enmity power
Benefit: When you are adjacent to your oath of enmity target, your allies gain a +1 bonus to damage rolls against that target.

Fist of Heaven [Epic]
Prerequisite: 21st level, avenger, oath of enmity power.
Benefit: Your oath of enmity target takes a -2 penalty to saving throws.

---

For the impatient, a quick summary:

Paladins get ...

Virtuous Strike: Radiant melee Cha vs AC - 1[W]+Cha radiant, works as a mba and grants you +2 to saving throws

Ardent Strike: str/cha vs AC, melee - 1[W]+Str/cha damage and imposes divine sanction. Can be used on charges.

Divine sanction is like DC that doesn't need to be upheld, but still deals 3/6/9+Cha damage when the enemy attacks others. It's a mark that damages. Ardent Vow replaces lay on hands and gives Wis uses of a minor action that gives you 5+Wis extra damage against the target and each hit until end of encounter puts the divine sanction on the target.

There is also a heroic feat that gives +Str to DC damage. I would say the paladin has become a very good multi-target defender.

Clerics get...
Recovery Strike: Str vs AC, 1[W]+Str and the next ally to hit the target gains Cha mod hp.
Astral Seal: range 5 ,wis+2 vs ref - on hit target takes -2 to defs and next ally to hit target heals cha+2.

And a cool heroic feat called Pacifist Healer: When you use a divine power that allows a target to spend a surge, you add your charisma modifier and +1d6 per tier to the healing, but - when you deal damage to a bloodied enemy, you are stunned until the end of your next turn.

Invokers get:
Hand of Radiance 1-3 targets (4 on epic), range 10, wis vs ref, 1d4+wis damage.
Mantle of the Infidel: Range 20, vs will, 1d6+wis radiant and if the target is marked the penalty to attack rolls it takes from the marked condition is -4 instead of -2, 2d6+wis at epic.
Visions of Blood: Close blast 3, fear, psychic, vs will -1d6+wis psychic damage and the target takes a -1 penalty to all defenses until the start of your next turn.

Baleful Malediction is a heroic feat for Covenant of Malediction that imposes a -2 penalty to attack rolls to all targets hit with divine encounter and daily attack powers.


Now, a word-by-word writeup up on these guys...
 

flashedarling

Registered User
Validated User
Holy Agents of the Divine Batman!

I have to say I like Bond of Censure at-will, kind of wish it were 1d10+Wis but not much you can do about it. It still looks like lots of fun as a ranged power you can use your roll twice ability on. I also doubt it will ever be used at range greater than INT either.
 

Plumy Namesake

Social Justice Commoner
Validated User
Nice! Any attention-grabbing epic destinies?

I'm really starting to think all PCs should be given 3 at-wills. It just strikes me as more fun.
 

Mostlyjoe

is plotting your doom.
Validated User
So is Divine Sanction just a new feature or must you pick up one of these new fangled builds to use it?
 

Badgerish

of or relating to badgers
Validated User
a) thanks for the info! this book is on the buy-unseen list for me, but i'm still hungry for info

2) can you mark more than 1 target with Divine Sanction at once? When/how does it wear off? Otherwise couldn't you mark everyone with enough time?

giant frog) I'm not seeing (edit) arh a heroic feat to get StrMod to DS. does that replace ChaMod or add to it? Does a high-str low-cha paladin seem viable now?

d) clerics getting more cha-based effects? :mad:nerd RAGE:mad:

5) are there any Avenger options to make them more defender-like?
 

andreww

Soul sucking Lawyer
Validated User
Could you possibly give an idea of the rituals in the book and the names of the various Paragon Paths.

Has the level 9 Paladin power problem been sorted?

Any interesting level 15 Cleric dailies?
 

bigfluffylemon

Registered User
Validated User
d) clerics getting more cha-based effects? :mad:nerd RAGE:mad:
Seconded. Especially Str clerics. Mad more than ever?

Thanks for the info. Any word on a new class feature for clerics? Especially the poor old Str cleric?

And any decent Str based PPs for clerics too?
 
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