ğŸŽ¨ Creative [Eclipse Phase] 101 Rimward Habitats

Lord Raziere

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Hey everyone, I'm curious as to what habitats lie in the Rimward portion of the solar system. Particularly among the Anarchists, Survivalists, Brinkers, and Out'sters! (Ultimates and Exhumans can come to) Forget the Inner System, forget even Juptier and Saturn, I want to see the strange, the lonely, the isolated, all the people who thought it'd be a good idea to run away from everyone else and hide on one of the last planets of the Solar system, or even into the deep black of the Kuiper Belt and the Oort Cloud. Maybe even catch the occasional Scum Barge that gone a little too far out, or some isolated Hypercorp research place meant to be secret and safe. Point is, I want a look at what is out there on the rim, what can you show me? Let me start it off:

1. Arachna
A cole bubble habitat orbiting Neptune made up entirely of people sleeved in Arachnoid morphs, Arachna is a habitat without air. It is a habitat specifically designed to take advantage of all the Arachnoid morphs features, even designing big webs made out of carbon nanotubes for the Arachnoid to climb around on, the entire habitat having such strands connecting everything to everywhere at one point or another. The inhabitants see the human form as inefficient for living in space, so they sleeve in Arachnoids to save on space and resources, as well for their own aesthetic preferences. They are notably paranoid of bioconservatives, seeing them all as zealots who want to wipe out all synthmorphs, and thus are distrustful of anyone in a biomorph, as any biomorph could be a potential bioconservative to their minds.
 

Patkin

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2. Ape Farm
An O'Neill cylinder orbiting Saturn, Ape Farm consists of a quasi-bioconservative philosophical sect known as Rejevo. Rejevo, or "Reject Evolution", was the pre-Fall philosophy that humanity's haphazard evolution (as exemplified by the flat) was in fact more than humanity could conceivably handle. As such, believers would place themselves into neo-hominid morphs, willing undergo psychosurgical procedures to return themselves to a "pristine state" as new apes, and live in a terraformed landscape reminiscent of African and Malyasian rainforests.

The habitat itself has been under the oversight of several mercurial uplifts who find the philosophy to hold potential insight into a new way of being.
 

Patkin

ougikawa
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3. L'Union de la Nouvelle-France et de Libération Populaire
A French-originating communist cluster habitat, part of the Jovian Trojans. Under the leadership of a neo-Trotskyite vanguard party, the UNFLP mostly serves as a smuggling port for those unwilling to deal with the Extropians or the residents of Kronos. Bribery of the port authorities is distributed to all residents of the habitat, which means that it's technically cheaper to bribe the authorities to look the other way than at other stations. The habitat itself is flush with the usual sorts of artists, political science majors and memeticists you find in communist habs as well as a surprising number of Jovian dissidents, escaped political prisoners and deserting military officers and soldiers.
 

kindalas

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Tumble

What was originally supposed to be a mile long (1600 m) Mars cycler build during the frantic evacuation of Earth became Tumble when it was launched prematurely 80% finished and only 20% full.

This habitat resembles one of the skyscrapers of lost earth. With 400 decks, an aft facing antimatter booster drive and its fore facing sensors and antennae it appears to be a rectangular needle despite its 65m^2 decks.

Who, how and why the cycler was launched early was lost in the brutal riots that followed the launch. Initially there were 10,000 biomorphs on board along with a further 20,000 construction synthmorphs on board. Currently there are nearly 75,000 synthmorphs populating the habitat who have adopted the scum/anarchist/tribal/socalist/facist/disaster lifestyle.

Tumble takes its name because when it was depressurised during the initial riots it developed a noticeable nose over tail tumble that couldn't be corrected by the depleted thrusters once a semblance of order returned.

Currently the habitat is on a 22 year orbit that will bring it eventually within Mercury's orbit and further out then Neptune's, there is a plan to fire off the remaining antimatter propellant at orbital mechanics techno-babble point to establish a more stable outer system friendly orbit.

Culture and subculture:

As the habitat is made up of many many decks cultural groups clumped up in city states of five to fifteen decks with neighbours that are politically different but not too different. However travelling the length of the habitat will reveal every shade of political ideology leading upto the top 80 or so decks that are a terrible mix of anti social horribleness.

Population growth:

Tumble didn't take in any refugees during the fall. Instead populations have been growing like an arms race as each faction tries to have enough population to fend off its neighbours. Instead of procreation there is Forking. Alpha and Beta forks are everywhere.
Over the past decade groups that strictly made Alpha forks or beta forks have dwindled leading to an equilibrium of 40% Alpha Forks and 60% Beta Forks. Yet many of the Beta Forks are so old and experienced that they are their own unique Egos.
 

MoonHunter

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5) Ceda

This is a huge station made specifically for cetaceans, (Delphinidae or Phocoenidae morphs, uplifts, and nats). It is full of tubes (with air stops), pooling points, and wide open zones. Everything is spaced and sized for dolphin/porpoise. There are synth lights to stimulate the green life in the zones and fish are either bred or cloned to be released into general areas. There is no gravity on the station, so it is all zero g. All the gear is set up for sonic manipulation. (there are also various sound baffle zones to prevent over echo in the canals (the paths). Many of the waldos can be controlled by uplinks. Any other kind of morph is at a serious disadvantage here, even fully aquatic ones.

The culture is polygreptic. Some of them are "traditionalist", trying to live a natural tribal/pod life. Others are technicists (those who embrace technology that made everything possible.) Dayden (a word that does not translate well, that fits somewhere in between - which embraces a spiritualist tradition of a unifying force which can be thought of as a great astreal sea.) fall between the trads and the techs. The Techs seem to run things, with the Dayden supporting them. Both believe the Trads should have a chance at their kind of life... so they make allowances for these beings.

In fact, it is only in the last few weeks that they were willing to let a humanoid morph into the station - and that was only because of a rescue operation. Before that, everyone was turned away. Visitors were thought cast (even from ships orbiting the station) into a dolphin morph.

The station has a squadron of "space fighters" that patrol its space. These pilots are literally born to zero g/ 3d space, so they are some of the deadliest in this area. A few bother to act as mercenaries for other habitats, but mostly they stay here... to protect their own.
 

MoonHunter

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6) Olde London

Originally this habitat was supposed to be in the inner system. "Complications" with its relative neighbors led to a new orbit and migration to the outer system.

Olde London is a huge cylinder station with standard level of technology, clad in the clothing of yesterday. There are no digital or virtual readouts or controls, there are gauges, levers, and steam pipes. Everything is brass and clunky (by most standards). Olde London is a Transwarpian Preserve. Pre-fall, there was a large contingency of people who thought that modern life was broken and that much of modern life was missing something. Transwarpians were people who spent a great deal of time emmulating the past of some period. Some spent too much time in VR. Others played at it in real life, fitting it in between daily life and their free time. The Transwarpian Clade that created Olde London decided to be people living in this more proper and civilized time. Patterning themselves on a Victorian Age that never quite was (a bit more steampunk... because they did not wish to completely throw away the advantages of the future), they live a life of honor, dignity, and right living.

The City inside the Cylinder is patterened after Original London of the period, with some surrounding countryside. There are steam automotives and trolly's for transportation. There are brass automatons (some are resleeves others are limited AGIs) being supportive. Those that spend time in the lower classes, playing their role... earn time in the upper classes (in a resleeve). Everyone else lives in a moderately middle to lower upper class status, as long as they contribute to the city in some way. Yes, they do have "money" and it is used for most transactions. However the system behind the station is keeping track of their reputation based contributions.

Personal spaces are pleasant, though primative in many ways. They have central steam, gas, and electricity, in most spaces. People make things by hand for the most part, utilizing fonts for raw materials only. Again any "modern" technology is hidden out of the way where it will not be "impolite" to another's view.

Sleeves Uploading is only allowed for visitors and dramatic injuries. Some Londonites decides to undergo a bit of cyber surgery and become a new person when they resleeve for permanent. They will pay for their "resleeving" by being a clockwork automoton (brass mech sleeve) or even a lower class member for a time.

This station has taken in a few refugees since the fall. However, they had to be Transwarpian in identity and inclination. While a handful has faked it, just to be alive again... most were transwarpian.
 
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Patkin

ougikawa
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7) Site 18-Nt3, "Maternity"
Originally a Cognite research station built on Triton, Site 18-Nt3 has a notorious reputation as one of the sites the "Lost Generation" originated from. The handful of survivors from the experiments recall Maternity in the final days as a bloody, chaotic mess. Several labs were decompressed into Triton's atmosphere, while researchers and the Lost asyncs struggled to be the only ones out of the site.

Cognite believes the site is dead as of now, although there's rumored squatters amongst the Neptunian brinkers using the still-powered portions of the station. Cognite is in the process of hiring Ultimate mercenaries to clear out the site and provide security for a new set of research experiments based on the Watts-McLeod virus and how it was originally introduced to the Lost Generation on Maternity.
 

wapa

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8) Cornfields Penitentiary

A midsized Tin Can habitat orbiting on the outer fringes of the asteroid belt, Cornfields is a maximum-security prison operated by and for bioconservatives. With the relatively small size of the post-Fall bioconservative population, and the isolationist nature of the Jovian Republic, Cornfields takes in criminals from habitats throughout the system.

Its bioconservative credentials are essential to its governing hypercorporation's business model. Biocon habitats may be unwilling to trust their worst offenders to those they no longer consider human, but with psychosurgery and virtual imprisonment just as ethically troublesome, Cornfields is an attractive alternative for habitats, where both space and resources tend to be at a premium. While linked to the Mesh the station lacks an ego bridge and is extensively firewalled, its farcaster routed through an offsite administration facility. The station's isolation adds to the severity of being sentenced there; while prisoners may travel in cryostasis and even be frozen during their stay, it is Cornfields' policy to only count time spent out of stasis against a prisoner's sentence unless otherwise specified.

No AGIs or Uplifts are permitted onboard as either staff or prisoners, and morphs are similarly regulated - those prisoners who do possess augmentations have them removed or deactivated on arrival. Staff members are permitted certain augmentations, and much of their interaction with the prisoners is done through jamming servitors.

The station's most striking element is its spin-section. Cells and other prisoner facilities are hung from long cables and rotated individually, keeping them isolated. In order to transfer from one to the next, they must be reeled into the spindle, two at a time (to maintain balance). Staff facilities are separated from the prison spindle by multiple vacuum-gaps; what regular Mesh access the station does possess is limited to this section; prisoners must communicate via hardwired terminals in the spindle, where wireless access is reserved for security equipment alone.
 

MoonHunter

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9) Coronoa

Coronoa is not recognizable as a "station". It is a power source, some basic avionics and ship systems, a building machine, some communication recievers/transmitters, and a huge amount of computing power. It seems like a small satellite in the outside of the OORT. Coronoa is an informorph habitat that is a refuge. These infomorphs decided a long time ago to divorce themselves from the material world. They want nothing to do with the rest of the universe. There are no materials here. Inside is a perfect hyper reality simulation of Rio and the surrounding 400 kms Pre-Event (as it is called here.) (Oh and you better have a Portugese translator program... as they are not going to speak your language.)

The Locals have a virtual command deck. That is what they call The Coronoa (the outer ring). Those few locals on duty, interact with the world beyond and make sure Coronoa does not run into anything.

The Station is at a comfortable capacity. While they will accept visitors (who come in as infomorphs), they are not accepting new residents. There are no refugees here. While they sympathize with the plight, they simply do not have the room for more than just a few additional members.

If this location did not have such a wealth of information on the pre-event world and technology, no one would know they are there. As it is, they simply and politely handle all communications, but try to ignore outside their world.

It is rumored that this is one of the homes of the Titans and that "all of that" was just a ruse.... a simulation it puts up for visitors. (how casually it could simulate a few million or so infomorphs plus the VR world ....)
 
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MoonHunter

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10) Ka "Fire"

This is your standard anarchist far orbit habitat. Squat Can spinning in the dark. Central axis that holds stable. Docking quad at "the top". So far nobody has done much to the externals of the hab. The sleeves are mostly biologic, with only a few exceptions. Even infomorphs will have a biosleeve that they will use as a remote on a regular basis. There are serious limits on what is allowed her, so things within "the Human Baseline" are allowed.

Inside is your normal anarchist rep based society. Everyone is mostly doing their own thing. That is, until it is game time.

The only thing that makes Ka different or notable is that it has three "teams". Red, Yellow, Blue. The Teams compete in variuous events throughout the day or over a cycle (which is 29 days here). Most of these are athletic events, but there are some cerebral ones as well. Teams score by who did the best, by the average of all members of the team's score, and by how many team members competed. It is generally a "fun competition" with only a small elite performing group on each team taking it "too seriously".

The purpose of the scores and teams? To give people something to do, something to strive for, and to prevent undo social competition.
 
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