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[Eclipse Phase] D6 conversion

Evil Doctor

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I love EP. The background is cool. However, I don't like the system. In my opinion it's fiddly, complex (character creation especially), and I absolutely don't get why morphs buying is part of character creation. What's the point in spending a load of creation points on a cool morph when the game (and even the starting adventure in the quick start) makes a big deal of slipping between morphs and re-sleeving? :confused:

However, rather than sigh and put the game at the back of the pile, and cheered on by the fact it's CC, I've decided to do a super-quick D6 conversion so i can play it! D6 is I believe Open now, if it's not, sorry!

I've based this around the rather excellent Minisix varient adapted by Ray Nolan and Phil Morris - hope you don't mind guys!


The idea is that this is a simple, fast play version of EP. Morphs are balanced (which some folks will hate) so that you don't end up with skewed characters at creation because someone spend a load of creation points on a cool morph. Essencially they're like the cool archetypes from Star Wars.

Anyway, comments, suggestions or help much appreciated. I'll post basics and character creation first.



Evil Doctor

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D6 Eclipse Phase
This document introduces rules for playing Eclipse Phase, a creative commons game, using a system on the D6 system originally published by West End Games and now available under an Open License. This booklet assumes that the reader has a copy of Eclipse Phase or at least the Quick Start Rules, both of which are freely available under the creative commons license. If you aren’t at least vaguely familiar with the Eclipse Phase universe and system, many of the rules in this booklet won’t make much sense!

Dice Basics
This game involves regular six sided dice in dice pool, using a ‘roll over’ mechanic. In every case, the aim is to roll a pool of an allotted number of dice and get a result over a certain value, known as a ‘target number’.

To describe how many dice are rolled in a pool, the following notation is used:

XD + Y

The number before the “D” (the X) is how many dice are rolled, and any number after the + (the Y) is how much to add to the roll, with Y values ranging from 0 to 2. For instance 2D+2 means roll two dice and add two to the resulting total.

When rolling any dice pool one die rolled is always the Wild Die. Use a different color die to represent this or roll the dice one at a time making the last die rolled the wild die. If the wild die results in a six, then roll again adding the six and the new result together. If a six comes up on the reroll, then you add six and reroll again! Keep doing it until the wild die lands on something other than a 6.

General (Non-Combat) Challenges
Whenever a character is attempting to do something at which there is a risk of failure, roll the appropriate Attribute and Skill dice against the following Target Numbers:

Very Easy 5
Easy 8
Moderate 14
Difficult 18
Very Difficult 25
Heroic 30+

How to Make a Character
In Eclipse Phase characters are constructed from an Ego, the mind and will of an individual, and a morph, a physical or virtual form that the Ego inhabits. In D6 Eclipse Phase, players create their Ego and choose a morph from those available.

Describing Characters
A series of attributes and skills are used to describe characters.

Attributes are rated on a scale of 1D to 4D. There is one pure Morph attribute, two pure Ego attributes and two crossover attributes.

Body represents physical strength and the ability to withstand trauma. This is a pure morph attribute that is unrelated to a character’s Ego.

Agility represents aim and coordination. This is a crossover attribute that is influenced not only by a character’s Morph but also by their Ego (some people are just better at using their morph’s body than others).

Cognition represents mental creativity and intelligence. This is a pure Ego attribute that is unrelated to a character’s Morph.

Charm represents charisma, resolve, and leadership. This is a crossover attribute that is influenced not only by a character’s Morph but also by their Ego (some people just seem to fit better in their skin than others).

Rep represents the reputation of the character in the social networks of Eclipse Phase. This is a pure Ego attribute that is unrelated to a character’s Morph assuming the character’s identity is known.

Skills grant extra dice to relevant attribute tests. They default to the rating of the related attribute. Skills can be related to a character’s Ego or Morph. Dice assigned to skills are additive to the relevant attribute, for example a character with a Agility of 2D who buys the free fall skill at 1D would note down ‘Free fall 3D’ on their character sheet.

Skill list

Body: Blades, Clubs, Exotic Melee Weapon: [Field], Intimidation, Unarmed Combat

Agility: Fray, Throwing Weapons, Beam Weapons, Climbing, Exotic Ranged Weapon: [Field], Flight, Free Fall, Gunnery, Infiltration, Palming, Pilot: [Field], Seeker Weapons, Spray Weapons, Kinetic Weapons, Swimming

Cognition: Academics: [Field] *, Art: [Field], Demolitions *, Hardware: [Field], Infosec *, Interest: [Field], Interfacing, Language: [Field] *, Medicine: [Field], Navigation, Perception, Profession: [Field], Research, Investigation, Programming *, Protocol, Kinesics, Psychosurgery *, [Control *, Psi assault, Sense]

Charm: Animal Handling, Deception, Disguise, Scrounging, Impersonation

Rep: Networking: [social network], Networking: [group], Wealth

All skills except those denoted with * default to the base attribute. Those marked with * cannot be used unless the character has at least 1D in the skill. Those skills within[ ] can only be used if the character has the psi special ability.

Step one – Creating an Ego
Distribute 5 dice between the Cognition, Rep, Charm and Agility attributes.

Cognition and Rep, the Ego attributes, may not have less than one die nor more than four dice assigned to them.

Agility and Charm, the crossover attributes, may have either zero or 1D assigned to them.

Splitting Dice: skill and attribute dice may be split into “pips.” Each die is equal to three pips. An attribute may have dice only (no bonus pips), +1 or +2. Going to “+3” advances the die code to the next largest die.

Example progression is 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, 3D, etc.

Chose background and faction
Details of the nature, advantages and disadvantages of these are given in the Eclipse Phase core book. Background and factions grant the following bonus skills.

Drifter Pilot [spacecraft] 1D, Networking [social network] 1D
Fall evacuee Pilot [groundcraft] 1D, Networking [social network] 1D
Hyperelite Protocol 1D, Wealth 1D
Infolite Interfacing 1D, Programming 1D
Isolate Any two skills of your choice 1D
Lost One Knowledge skill at 1D, Psi ability
Lunar colonist Pilot [groundcraft] 1D, Profession [field] 1D
Martian Pilot [groundcraft] 1D, Academic [field] 1D
Original space colonist Pilot [spacecraft] 1D, Freefall 1D
Re-instantiated Pilot [groundcraft] 1D, Protcol 1D
Scumborn Persuasion 1D, Deception 1D
Uplift Fray 1D, Perception 1D

Anarchist Skill of your choice 1D, Networking [social network] 1D
Argonaut Profession [field] 1D, Networking [scientists] 1D
Barsoomian Freerunning 1D, Networking [Autonomists] 1D
Brinker Pilot [spacecraft] 1D, Skill of your choice 1D
Criminal Intimidation 1D, Networking [criminals] 1D
Extropian Networking [Autonomists] 1D, Networking [Hypercorp] 1D
Hypercorp Protocol 1D, Networking [Hypercorp] 1D
Jovian Any one weapon skill 1D, Networking [Hypercorp] 1D
Lunar Networking [Ecologist] 1D, Networking [Hypercorp] 1D
Mercurial Any two skills of your choice 1D
Scum Freefall 1D, Networking [Autonomists] 1D
Socialite Protocol 1D, Networking [social network] 1D
Titanian Any two Academic skills of your choice 1D
Ultimate Skill of your choice 1D, Networking [Ultimates] 1D
Venusian Pilot [aircraft] 1D, Networking [social network] 1D

Assign skills
Distribute 8 dice to skills. No skill may have more than 3 dice assigned to it at character creation, including dice assigned from background and faction choices.

Choose Morph
Next choose a starting morph for the character, following the guidelines of what is acceptable for any given faction in the Eclipse Phase core rulebook. Note: these morphs have been balanced, as there is no points buy scheme!


Flats Body 3D, Agility 2D, Charm 2D, 5D in any skills
Splicers Body 3D+1, Agility 2D+1, Charm 2D+1, 4D in any skills
Exalts Body 3D+2, Agility 2D+1, Charm 2D+1, 3D+2 in any skills
Mentons Body 1D+2, Agility 2D, Charm 2D, 4D+1 in any skills, and two Academic [field] 1D
Olympians Body 3D+2, Agility 3D+1, Charm 2D, 3D in any skills
Sylphs Body 2D+1, Agility 2D, Charm 3D+2, 3D in any skills, 1D in networking [social network]
Bouncers Body 3D, Agility 3D+2, Charm 2D, 3D+1 in any skills
Furies Body 3D+2, Agility 3D+1, Charm 1D, 2D in any skill and two weapon skills at 2D
Futuras Body 3D, Agility 2D+2, Charm 1D, 5D+1 in any skills
Ghosts Body 3D, Agility 3D+1, Charm 2D, 2D+2 in any skills, 1D in Infiltration
Hibernoids Body 3D+1, Agility 2D, Charm 2D, 4D+2 in any skills
Neotenics Body 1D+1, Agility 2D, Charm 3D, 5D+2 in any skills
Remade Body 3D+1, Agility 2D+1, Charm 2D, 4D+1 in any skills
Rusters Body 3D+2, Agility 2D, Charm 1D+2, 4D+2 in any skills
Neo-avians Body 2D, Agility 3D, Charm 2D, 5D in any skills
Neo-hominids Body 3D, Agility 3D, Charm 1D, 5D in any skills
Octmorphs Body 1D+2, Agility 4D, Charm 1D, 5D+1 in any skills

Pleasure pods Body 3D, Agility 2D, Charm 3D+2, 3D+1 in any skills
Worker pods Body 3D+1, Agility 2D+2, Charm 1D, 5D in any skills
Novacrab Body 3D+2, Agility 2D+1, Charm 1D, 5D in any skills

Synthetic morphs
Case Body 2D+1, Agility 2D, Charm 1D, 6D+2 in any skills
Synth Body 3D, Agility 2D, Charm 1D+1, 5D+2 in any skills
Arachnoids Body 2D+1, Agility 3D, Charm 1D, 5D+2 in any skills
Dragonfly Body 2D, Agility 3D, Charm 1D, 6D in any skills
Flexbot Body 1D+2, Agility 3D+1, Charm 1D, 6D in any skills
Reaper Body 3D+2, Agility 3D+1, Charm 1D, 2D in any skill and two weapon skills at 1D
Slithoids Body 1D+2, Agility 4D, Charm 1D, 5D+1 in any skills
Swarmoid Body 1D+2, Agility 4D, Charm 1D, 5D+1 in any skills

Infomorph Charm 2D, 5D in any skills, Programming at 3D and interfacing at 2D

Morph traits: the traits and special abilities of morphs are dealt with in a narrative manner, as descriptive elements that can be used to describe what a morph is capable of.

Buy gear
Gear may be bought using the Wealth skill of the character. Characters may have any amount of trivial gear, but more expensive items are bought at character creation using a number of points equal to a character’s wealth attribute.

Trivial Free
Low 1 point
Moderate 2 point
High 3 point
Expensive 4 point


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Very nice write up for the conversion. I have a couple of questions:

First, the link to the minisix info doesn't work. Should the link end in .html instead of .htm?

Second, most D6 systems give a total of 3 dice per attribute to distribute (5 attributes would give you 15D to spend). Should the total between Ego and morph workout to 15D?

Evil Doctor

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Yep, that should be www.antipaladin.net/minisix.html

I chose to change the numbers a bit as there are more attributes (5 with Rep) and I wanted to have a reasonable variation between the morphs, otherwise they all end up fairly similar. I figure you could scale the TNs to account for larger attribute values. No reason why youy couldn't pare it down a bit though. Also, sticking with the skills from EP, there are considerably more that in a typical D6 game. That could be cut down agin though.




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Mechanically the pip progression is a bit awkward, since at Nd6+2, you have a lower bound of N+2, while at (N+1)d6, you have a lower bound of N+1. This mean, for example, that at 3d+2, you can't fail an Easy test, but at the step above, 4d, you can fail an easy test.

Also, while I can understand the rationale behind trying to balance the morphs, it so at odds with Eclipse Phase thematically that you pretty much end up playing a different game.

For example, the Remade, which are supposed to be humans remade completely from the bottom up to be one of the best morphs in the setting, both in terms of physical capabilities and mental abilities, is physically inferior to average Mars-adapted humans (Rusters) and Exalts, which they're literally build to be better than. The Remade is also mentally inferior to the Menton, which it's supposed to be almost even with. (In fact, since there's no Morph stat for intelligence in your conversion, relative intelligence seems to be determined by the number of bonuses to skills... where the mass-produced ghettoized Case inches out at a full point more than Menton, meaning that a player who wants to play a hyperintelligent character would benefit mechanically from picking the worst morph in the original game...)

Additionally, because a blanket +1 or +1d6 to any skill group is much, much better than just +1 or +1d6 to a single skill, the Bouncer (made for moving in anti-gravity) is overall better than the Ghost (made for infiltration), and pretty much tied with it for infiltration. This same mechanic means that the best morph, points-wise, is the Olympian (made for sports and athletics), which is just as good in combat as the Fury (made to be the ultimate soldier) and the Reaper (a flying tank).

Overall, this means that your D6 conversion does not mechanically reflect the same reality that Eclipse Phase does, which I see as problematic...
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