Equipment Idea...

CWalck93

Doom Priest of Peace and Happiness
Validated User
So, I'm doing a modern action hero game in the same vein as GI Joe and I loathe having to spell out all of the equipment that a player has on their person or available to them back at base.

I came up with the idea of equipment called 'Stuff'. Instead of listing everything you might have to listen remotely to a target location, the player will have Surveillance Stuff. You want to have Hacking equipment? Yep... Hacking Stuff.

There are a few things that are immune to the Stuff rule: Weapons, Armor, Vehicles and Gadgets. With those things, I can drill down a bit to get a little more specific but the other stuff, I really don't think I would want to list everything out on the sheet. Some players love that kind of stuff but as a player and designer, I'm not fond of it.

So... just need to run this by other people to see if it feels like it is workable and viable.
 

thorya

Statistical out-liar
Validated User
I did this in a Shadowrun game for people that were not interested in the gear porn. They just picked a skill and paid 1000 nuyen to have the equipment to use that skill effectively (+1 dice). It's been a while, but I think I let then get high end equipment at 10,000 nuyen for a +2. I kept the gear mini game for people that really wanted to engage, but several people were happy to handwave and just get to playing. It worked fine in play. If there was ever really a question of whether they had some specific item it was the associated skill + edge (luck) roll. That maybe came up twice?
 

Terhali

Weird and pissed off
Validated User
It's absolutely workable, though I prefer less casual terms like "kit" or "supplies" if I'm formally encoding a rule along these lines. If the characters are experts in the activity, or get the equipment from experts, they know in-game what they need to do the job, even if I have no clue.
 

DeathbyDoughnut

a.k.a. Mr. Meat Popcicle
Validated User
Instead, depending on the system you could make an equipment skill. Roll it to see if you have the thing that you need.
 

CWalck93

Doom Priest of Peace and Happiness
Validated User
:nods: It was one of those ideas that I came up with while driving home yesterday. I just called it 'Stuff...' but definitely Kit would work.

Not sure about the equipment skill to tell you the truth. I have a way that players can spend points to make narrative edits so I might do something with that.
 

Xander

Registered User
Validated User
Sure, you could have a "first aid kit" or "disguise kit", that's easy.

Then you could simplify and say the base skill roll includes your basic kit carried with you.

You would be at a penalty for improvised equipment, or a large penalty for no equipment (say, if you are imprisoned and stripped of gear).

You could have a bonus if you are in a lab or workshop, like an emergency room or a disguise/costume workshop in a base.
 

Superhero

Registered User
Validated User
I actually like "Stuff" much better than "kit" or "supplies". To my ears, "stuff" sounds more flexible, like the gear of a individual person rather than a "kit" that is a predefined set of items that are usually the same for everyone belonging to the same profession.

Many professionals customize their kits, making it their own stuff. Make sense?
 

CWalck93

Doom Priest of Peace and Happiness
Validated User
That's pretty much how I look at it. The thing is that everybody has a cell phone etc. and I'm not going to list that stuff on a sheet if I don't have to. It's all personal stuff. You want a highly modified phone? Fine. Does it affect game play? Nope. Then it gets put into the personal stuff.

I just am not a fan of exhaustive gear lists for modern games. Its just a pain in the butt in my mind.
 

Starcrash

Registered User
Validated User
Blades in the Dark does this, with the added wrinkle of setting your Load rating before the job, and then marking ticks up to that limit only as and when you declare you have it. This is because your character is a cunning badass and has done the planning ahead that you, with a real life to deal with, haven't got the time for.
 

CWalck93

Doom Priest of Peace and Happiness
Validated User
I think my reaction as to why I want to go this route is a game like Spycraft. I LOVE the idea of Spycraft and I am a fan of the setting (Shadowforce Archer). Both versions of the system drive me up a wall when it comes to the gear and gadgets. It's too specific for my tastes and I've been trying to whittle it down to something that I like and can enjoy if I was GMing (or playing) at the table.
 
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