[Exalted 2e] 30 New Kimbery Charms

Revlid

Registered User
Validated User
So I heard you like Kimbery.

MOTHER KNOWS BEST
Cost: — ; Mins: Kimbery 0, Essence 3; Type: Permanent
Keywords: Social
Duration: Permanent
Prerequisite Charms: Intolerable Burning Truths (Mother Before Daughter)
Cytherea is a mother, and pushes her children to ever greater heights, filled with unending faith in their potential. Gaia is a mother, and wishes harmony for her children, seeking paths of coexistence, peaceful or otherwise. Kimbery is a mother, and she cares not what her children do, so long as they listen when she speaks, for mother knows best.

Whenever an Infernal who knows this Charm makes a social attack against one of their offspring (i.e. any character directly created by them, whether naturally or through Charms), the attack becomes an unnatural mental influence costing one Willpower to resist.

When the effects of this Charm are applied against a reviled character, it gains the Obvious keyword; the Infernal’s voice does not seem motherly so much as monstrous, the guttural commands of a leviathanic matriarch. The very air around them seems damper, their shadow (and reflection, if they have one) swells and wriggles, and their eyes temporarily mimic the stare of a creature from the suffocating depths of the world.

A second purchase of this Charm permanently extends its effects to the offspring of the Infernal’s offspring, and so on and so forth, allowing her to exert her motherly will across a whole clan of demonic descendants.

GREAT MOTHER’S WAME
Cost: 2m; Mins: Kimbery 0, Essence 2; Type: Simple
Keywords: Obvious
Duration: Indefinite
Prerequisite Charms: Intolerable Burning Truths (Mother Before Daughter)
Scholars claim Kimbery is barren, and certainly the womb of her humaniform jouten has never swelled, lined as it is with acids and venoms more potent than anything in existence. This does not preclude motherhood, however, and her depths are filled with the evidence; strange, five-limbed turtle-rats with mouths for eyes, great serpents the length of coasts with nostrils large enough to snort up cities, cephalopodic entities who treat wisdom and hate as one in the same. All birthed from the unholy wombs that dot her darkest depths (if such a place exists), lined with tentacles and filled with brewing, self-conceived horrors.

For the duration of this Charm, the Infernal manifests an unsightly bulge somewhere on her body, swollen with primordial ooze. This tumourous womb may be used as a fully stocked, mobile master’s Craft (Genesis) lab that supplies all tools within its functions. Exotic ingredients must be ingested for them to be used, routed through the Infernal’s system to the nascent creature (the reproductive material of appropriate powerful individuals is a perfect exotic ingredient for such a project, and can result in the birthed creature counting as the donor’s offspring, along with the Infernal’s).

This brewing of hellish lifeforms is a natural act, so a warlock may replace her (Craft: [Genesis]) rating with (Essence-1), if she so desires. Provided the creature she is crafting has an Artifact rating equal to or less than her (Essence), she may also use (Stamina) in place of (Perception or Intelligence). The rolls to develop the project may be made independent of anything else the Infernal is doing (indeed, they need not even be conscious), though they cannot be made while engaged in strenuous activity.

This Charm has no restriction on gender, though males are often more comfortable manifesting a womb somewhere other than their belly, and women can hide the Obvious nature of the Charm by disguising it as a natural pregnancy. Similarly, there are no restrictions on size, as the womb distends to hold all manner of monstrosities. If the creature within the flesh-lab would be too large to be borne by the warlock, it is assumed that it will rapidly grow once birthed, or slough together from a number of component chunks. The alien womb may normally hold only one project at a time.

Once the project is completed, the creature emerges into the world, tearing itself out of the deflating flesh-sack, expelled through an open pore, or being birthed more conventionally. Regardless of the method of its exit, it causes no harm to the Infernal; even a burst-open chest will seal itself as a cosmetic injury.

If the womb is specifically targeted by a successful Crippling effect (such as a maiming coup de grace), the creature within is aborted, messily reduced to the slime from whence it was formed. If the Infernal is carrying more than one creature at once thanks to an upgrade Charm, each Crippling effect only destroys a single creature, chosen by the warlock herself upon the application of the effect; never let it be said that Kimbery does not play favourites.

A warlock may also use this Charm to conceive immaculately, impregnating herself with an otherwise normal baby (this counts as a project, blocking the use of the womb-lab for the duration of the pregnancy). The gestation period for such a child is as normal for the warlock, though she may accelerate the pregnancy at any point by rolling (Stamina+[Essence-1]), and shortening it by a number of months equal to half the number of rolled successes. Each pregnancy can only be accelerated once, and such births generally result in a higher rate of obvious physical mutation, such as scales, bulging eyes, webbed hands or gills.

MILK OF PRIMORDIAL KINDNESS
Cost: — ; Mins: Kimbery 0, Essence 2; Type: Permanent
Keywords: Emotion, Obvious
Duration: Permanent
Prerequisite Charms: Great Mother’s Wame
Kimbery’s milk is sour, filled with all her vitriol against an unjust world. Those who drink of it find themselves nourished, ready to spit in the face of those who would insult them and keep them from their rights; the Great Mother bitterly regrets being talked into adding this element to the most perfect project of the Empyreal Chaos, for she suspects that her metaphysical suckling of Sol contributed to his rebellion. It would only be natural for a child of hers to want the best, after all.

This Charm permanently enhances its prerequisite, allowing the warlock to reflexively pay three motes to secrete a milky liquid while it is active, repurposing excess amniotic juices into sustenance. Each dose of this saltwater broth is capable of sustaining a character for a day. Consuming such a meal counts as a scene spent building a positive intimacy of filial affection toward the Infernal; Characters bearing an intimacy created by this Charm count as the Infernal’s direct offspring for the purposes of Kimbery Charms relying on such a status.

If the character in question actually was birthed by the Infernal herself (whether as the result of a natural conception or this Charm’s prerequisite), this intimacy is established after just one such meal, regardless of the normal number of requisite scenes. The Infernal may even ingest the milk herself while pregnant in order to insure that the resultant child emerges with an appropriate intimacy.

FAITHFUL CHILD ASSURANCE
Cost: 6m, 1wp; Mins: Kimbery 0, Essence 3; Type: Simple
Keywords: Emotion, Obvious, Sickness, Sorcerous, Touch
Duration: Instant
Prerequisite Charms: Milk of Primordial Kindness
Upon activating this Charm, the warlock chokes for a moment, Essence brewing in her throat to form a thin, wriggling grub. Spitting it into her hand she presses it up against her target’s head, where it struggles and burrows for a moment before vanishing into immateriality, infesting the victim’s very soul with pervasive and unwanted emotions as the warlock whispers sick nothings into his ear. The target in question must be willing, or otherwise unable to physically resist.

This grub is invisible, just like an dematerialized spirit, but latches on to the target’s skull, making it fairly Obvious to anyone with Essence sight. It can be removed by appropriate countermagic or supernatural medical treatment at Difficulty 4, dissolving with a plaintive whine immediately after. Despite this being a sorcerous effect, the Infernal must commit one mote to each such created grub.

So long as this grub is attached to them, the victim has an unbreakable positive intimacy of devotion toward the warlock. The context of this devotion is determined by the Infernal upon applying the Charm; it is either filial, sexual, or both at once (Kimbery erodes all barriers, especially those of decency).

Whichever category is chosen, any similar intimacies (i.e. intimacies toward the target’s actual parents or sexual partners) are suppressed for the duration of the attachment; their emotional impact on the victim is dulled, removing any mechanical impact of the intimacies and preventing the victim from acknowledging them; they effectively do not exist, though they may still be eroded normally by other mental influence.

In addition, the victim benefits from all the effects of Intolerable Burning Truths (Mother Before Daughter), treating the Infernal as the sole character from whom they descend.

SWALLOWED CHILDREN REBORN
Cost: — ; Mins: Kimbery 0, Essence 2; Type: Permanent
Keywords: Desecration
Duration: Permanent
Prerequisite Charms: Great Mother’s Wame
When Kimbery looks upon something that mispleases her, wanton destruction is seldom her response. No, so long as she has not been actively crossed, the Sea that Marched Against the Flame is a more constructive titan, willing to take the symmetrical misfits of the world into her melting embrace and remake them, unweaving their paltry genetics in her oceanic sewer-maw to produce something new and impressive.

The warlock may force another living character of roughly the same size as her or smaller into her womb-lab, whether by opening up a gaping pore or simply swallowing them. Such a character must be either willing or incapacitated, but the liquid stasis of the womb ensures they will remain in that state for the duration of their time there. This is a miscellaneous action, though it becomes reflexive if the Infernal is controlling a grapple with the incapacitated character. Once a character is in the womb, the Infernal may work on them as the basis of a Genesis project (ensuring the resultant creature will have the memories and soul of the base character).

More simply, she may apply permanent mutations to them as a Desecration effect. This follows the same rules and intervals for crafting a Genesis artifact within the womb, but once the crafting is complete, the subject gains mutations equal in points value to the total number of rolled successes, counting negative mutations as positive ones for the purposes of calculating points values. If the character in question was beloved before being swallowed, they halve the amount of xp they must pay for these mutations, and the Infernal may choose to pay any amount of the xp cost herself. If the character in question was reviled before being swallowed, they may only have negative mutations applied to them in this way, and receive only half the usual amount of xp for them.

Once the project is complete or the mutations have been applied (the warlock may choose to end the mutating process early), the swallowed character is birthed as normal. Aside from being mutated and coated in disgusting fluids, they are in perfect health. If the project is aborted with a Crippling effect, the character in question is immediately ejected, unchanged (although they are incapacitated, with the appropriately filled health levels).

If the warlock knows Sea Dissolves Herself, then she can reject Shaping effects and remove mutations from swallowed characters, just as though they were herself. As an alternative measure, if the swallowed character is reviled, the Infernal may pay a single point of temporary Willpower to dissolve them into a nutritious broth of ill-feeling, which he may then use as an exotic ingredient in another Genesis project. This is a Shaping effect, taking one full day to complete.

FORGIVENESS IN FORM
Cost: — ; Mins: Kimbery 0, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Swallowed Children Reborn
Once, there was a Wood-Aspect Shogun, whose mother was Ghisuge, the Lady of Tails and one of Kimbery’s own souls. As his life drew to an end, he begged to be forgiven for his sin of not submitting to the glory of his grandmother. Kimbery, infinite in her compassion, assented, and drew him back into his mother’s womb, to be reborn again. The child that emerged was a favoured grandson, and doted on until he returned to Creation, to wander the bogs.

If a reviled character swallowed using this Charm’s prerequisite willingly submitted to his reshaping within the womb-lab, then upon being rebirthed (after having been mutated or the subject of a Genesis project) the Infernal loses any negative intimacies she might have toward him as he becomes beloved once more. A character counts as having willingly submitted regardless of any mental influence that might have compelled him to do so. Obviously, use of this Charm does not preclude the reborn character becoming reviled once more through their own selfish failings; Kimbery is too forgiving for her own good, at times.

TUG THE UMBILICAL LEASH
Cost: — ; Mins: Kimbery 0, Essence 3; Type: Permanent
Keywords: Obvious, Overdrive
Duration: Permanent
Prerequisite Charms: Milk of Primordial Kindness
Nothing pleases Kimbery more than to see her children rally to her defence; the Lintha were showered with favour for their ready role in the Primordial War, up until the point that it became clear how little they valued her precious gifts. This Charm grants the Infernal an Overdrive pool with a capacity of five motes. Initially empty, it gains two motes at the end of any tick in which the Infernal benefited from a Defend Other action made by her direct offspring. An actual attack must have been made against the Infernal with intent to harm, though the defence itself need not have been successful.

If the Infernal gains at least (Essencex2) offensive motes in a single scene in this way due to the defence of a single reviled character, then she may spend a single point of temporary Willpower in order to remove the reviled intimacy, paving the way for the staunch defender to become beloved once more.

The pool also gains two motes at the end of any tick in which the Infernal defended an ancestor with a Defend Other action, following the same guidelines as above.

TEEMING SEA-HAG PLURIPAROSITY
Cost: — ; Mins: Kimbery 0, Essence 3; Type: Permanent
Keywords: Desecration
Duration: Permanent
Prerequisite Charms: Great Mother’s Wame
Kimbery’s depths are without fathom, the monstrosities that populate her without number. When the seas of the West become once more streaked with dark and hissing green, Creation shall tremble, for the beasts of the Vitriol Ocean will not be long behind their matriarch.

This Charm permanently enhances its prerequisite, allowing the Infernal to bear multiple creature-projects within herself at once, whether by allowing her monstrous children to crawl about in her womb like a pack of shark foeti, or growing multiple tumourous bellies to hold her offspring. The total Artifact rating of all the unborn creatures within the Infernal may never exceed (Essence x2). These projects may be worked on concurrently, without penalty.

This maximum is increased to (Essence x3) if the Infernal’s body is large enough for them to be counted as a mass combat unit, or to (Essence x5) if they reach landscape-scale.

SEARED FRUITS OF UNION
Cost: 3m, 1hl; Mins: Kimbery 0, Essence 3; Type: Simple
Keywords: Combo-OK, Obvious, Shaping, Sickness, Touch
Duration: Instant
Prerequisite Charms: Great Mother’s Wame
In the Time of Glories, the Lintha considered it among the greatest of honours to bear the child of their Great Mother. In the Age of Ruins, this is still so, but Kimbery is seldom as gentle as she was then. No-one ever said immaculate conception had to be pretty, after all.

The Infernal may only use this Charm while its prerequisite is active, allowing her to inject one of her active womb-lab projects (at any stage of its development) into another character as a Shaping effect that requires the other character to be unable to resist (whether due to their being inactive, incapacitated or willing). The victim’s flesh conjoins with the warlock’s for just a moment before separating, leaving behind the gift of life. Horrible, writhing life.

The project develops just as though it were being grown within the Infernal, with rolls made at the usual intervals using the Infernal’s unmodified traits (she may not use Excellencies or other such Charms to enhance crafting rolls for fostered projects). The parent bears their implanted child in a similar tumourous womb to the Infernal’s own, and a simple medical examination will reveal its nature as carrying another creature.

The creature is birthed as normal, though if the parent is mortal they will most likely die in the process, unable to heal the wounds of its departure (reviled mortals will always die giving birth, while beloved mortals have notably better chances than normal). The creature can be aborted through Crippling effects as normal, or removed as though it were a magical Sickness effect.

If this Charm is used on a character who would normally be capable of birth, such as a woman, the Infernal may choose to insert their monstrous embryo directly into the character’s natural womb, removing the health-level cost of this Charm. This also removes the Obvious keyword past the initial application, as the growing monster appears to be an ordinary pregnancy (invasive medical examination will still reveal the inhuman nature of the child, of course). Giving birth to such a creature in this way renders characters unnaturally barren as a Crippling effect; as long they are affected by it, they may only be impregnated through further uses of this Charm. If the character in question was already pregnant at the time of this Charm’s usage, the original child is messily replaced.

If the Infernal knows the Charm Ichor Flux Tendrils, they may use this Charm with a surcharge of two motes on any one of her tentacles, giving each of them a horrible, fleshy sheen. Whenever a tentacle enhanced in this way wins control of a grapple and chooses to hold it, it may impregnate the held character with a copy of the chosen project, which grows and is birthed as described above. Upon such an injection, the fleshy sheen is sucked into the body of the unfortunate victim, returning the tentacles to their normal gelatinous appearance.

If the tentacles were formed from the blood of another character, the Infernal may waive the health level cost of this Charm. If she does so, then rather than one of her projects the tentacles carry the genetic material of the unfortunate deceased, allowing them to impregnate those who could normally bear children with the child of the dead character.

WATER-DEMON CONCEPTION
Cost: — ; Mins: Kimbery 0, Essence 4; Type: Permanent
Keywords: Desecration, Sorcerous
Duration: Permanent
Prerequisite Charms: Milk Of Primordial Kindness
Many a demon race has been sprung from the loins of the barzinoi and barzinai, from the water-skimming variant of the Anhule to the tentacled and needle-toothed mist demons to the walrus-like flying beasts that crack brass fruits open on their prodigious tusks.

This Charm permanently upgrades Great Mother’s Wame, allowing the Infernal to use it to spontaneously gestate and birth First Circle Demons descended from Kimbery as though they were Genesis projects with an artifact rating equal to (Essence/2, rounded down). Such creatures come into existence unbound and materialized, with their mote and Willpower pools half-full.

These arcane pregnancies are only partially physical; they ignore the consequences of Crippling effects targeting the bulging womb, but gain the Sorcerous keyword, able to be aborted with appropriate countermagic (each application of countermagic ends only one pregnancy, and must specifically target the demonic pregnancy itself).

The Infernal may also create First Circle Demons not descended from Kimbery in this way, though this requires that she has, at some point, either consumed part of or engaged in intercourse with an example of the breed in question. Such creatures are marginally more difficult to create, with their artifact rating rounded up rather than down.

Finally, the Infernal can create his own species of First Circle Demon. This initial design costs 1xp, with further examples of the breed being conceived as normal. Such demons are treated as being descended from either the Infernal’s Caste or Favoured Yozi (should her Favoured/Caste Yozis change, she may alter her selection), with herself as the sole progenitor.

WIDOWED WOMB SPAWNING
Cost: 8m, 1lhl; Mins: Kimbery 0, Essence 5; Type: Simple
Keywords: Obvious, Sea
Duration: Instant
Prerequisite Charms: Sea Hag Pluriparosity
The Infernal temporarily manifests another of her tumourous genesis-labs, which sinks back into her body with a slurp, travelling visibly under her skin until it reaches her throat. There she vomits it up, spitting out a veined and throbbing ball of skin that twitches for a moment before extruding a set of delicate, jellyfish-like tendrils, bobbing over the waves as an independent womb-buoy.

A womb-buoy acts as a mobile autonomous production site, able to spawn aquatic creatures using genesis. It functions in the exact same way as the Infernal’s own womb-lab, using the same rolls, mechanics, and limitations (including any upgrades from Charms), using the Infernal’s own unmodified traits for crafting. The only exception is his size, as womb-buoys are treated as a mass-combat unit for the purpose of determining how many projects they may hold at once. The rolls for crafting are made at the normal intervals by the Infernal’s player, but are effectively another character’s rolls, and as such cannot be enhanced with Excellencies or similar Charms. This restriction is lifted if the Infernal is landscape-scaled, and the womb-buoys are within her own body.

A womb-buoy has a natural soak of (Essence x2)L/B, and a hardness of (Essence), as well as (Stamina +Essence) -0 health levels. It can travel through water at a rate of (Essence) miles per hour, propelled by expelled gasses and twirling tendrils, but it cannot move on land, and is simply immobilised if forced to do so. It has no attacks or DVs, and is effectively mindless. If ordered to swim to a certain place or spawn a particular type of creature, it can do so, but will otherwise simply drift about, occasionally loosing some monstrous sea-beast into the depths of the ocean. The Infernal (or any demon bound to her) may reflexively and telepathically relay such commands to any of her womb-buoys so long as they are within an area where the Sea keyword applies (attempting to do so to a destroyed womb-buoy will inform her of its destruction by way of a sudden stab of melancholy).

A warlock may have up to (Essence) womb-buoys in existence at once. If she is landscape-scaled, up to (Essence/2) womb-buoys do not count toward this maximum if they are within her own landscape-scaled body.

If the Infernal knows Swallowed Children Reborn, the womb-buoy may extend its tendrils to swallow willing or incapacitated characters, and work on them as projects (or dissolve them as exotic ingredients), though it will generally only do so if ordered to by the warlock, or if it has space for at least one more project in its womb.

If the Infernal knows Milk Of Primordial Kindness, the womb-buoy may be milked for one dose of the broth described in that Charm per day, at no cost to the Infernal herself.

At Essence 6+ the womb-buoys created by this Charm gain the ability to move on land at (Essence/2) miles per hour, floating and crawling along on their feeble tentacles, though they may still not leave the area defined by the Sea keyword, or the Infernal’s own landscape-body. If forced to do so, they will travel back to the ocean by the most direct route possible.
 
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Revlid

Registered User
Validated User
MUSE OF BEAUTEOUS HORRORS
Cost: 5m; Mins: Kimbery 0, Essence 2; Type: Simple
Keywords: Illusion, Sorcerous, Touch
Duration: Instant
Prerequisite Charms: First Kimbery Excellency
Each of the Yozis appreciate art in their own way, from Malfeas’ love of dance to Oramus’ works of cubist alteration to the apocalyptic poems and genesystic prose of the Sphere of Speech. The Ebon Dragon is rather fond of opera, as it happens. Kimbery’s art, though, is strange even to her siblings, a disturbing combination of incomprehensible angles, unsettlingly organic shapes and lurid colours. It is a vision drawn from her own depths, an inspiration as recursive as her dissolution within herself; Kimbery is her own muse, for what else could compare?

To use this Charm, the Infernal must touch any work of art she personally created or oversaw the creation of and spend four motes. It does not matter whether this art is in the form of literature, painting, a sculpture, a cut gem, etc. – anything in which aesthetics are the primary concern (a daiklave could not qualify, for example, no matter how beautiful its blade-etched calligraphy is). Whether the art in question was originally intended to be disturbing or not, it immediately becomes alien to mortal aesthetics; even the most innocuous statue seems to utilise non-Euclidean angles and impossible shapes, or else suggest obscene and inhuman acts by its very existence. The very existence of such art is generally considered a minor act of depravity in most cultures free from Infernal influence. This distortion is Sorcerous, though any mental influence stemming from it is not.

Whenever a character touches such a supernaturally disturbing work of art, they must roll (highest Virtue). If the art in question is an Artifact, the difficulty is equal to its rating; otherwise, it is one. If they succeed, they overcome the unnatural illusion effect, and are not troubled by it, beyond a sudden urge to wash their hands. If they fail, they must pay one point of temporary Willpower to immunize themselves to the effect for the next week, or else submit to the unnatural illusion effect exuded by the artwork. Once a target has spent five points of temporary Willpower resisting this effect, he become totally immune to it. A target may, of course, voluntarily fail this roll if they believe doing so will grant them some manner of hellish enlightenment.

Characters affected by this unnatural illusion effect have their own aesthetic sense altered to match that of the Sea that Marched Against the Flame, favouring the cephalopodic, mind-breaking patterns of Kimbery over the meek daubings of mortal culture. They find the sight of untainted creatures to be far less striking; when suffering a social attack from a non-creature of darkness, they reduce the attacker’s effective Appearance by two. In addition, mundane art seems dull and uninspired compared to the horrific beauty of the Infernal’s works – they increase their MDV by two when defending against effects stemming from art that does not share the Infernal aesthetics they have come to adore. Most commonly, this will be social attacks made with Performance and/or Linguistics.

ART BEGETS ART
Cost: — ; Mins: Kimbery 0, Essence 3; Type: Permanent
Keywords: Desecration
Duration: Permanent
Prerequisite Charms: Muse of Beauteous Horrors
Aesthetics are infectious, a medium through which ideas and shapes reverberate through existence like the mournful cry of a whale through the ocean depths. This Charm permanently upgrades its prerequisite. Any artwork imbued with the aesthetics of Kimbery using Muse of Beauteous Horrors emits a faint mutagenic energy, twisting the bodies of its adherents to suit its own sense of appearance. Whenever a character spends at least an hour in close proximity to such a piece of art, they gain a single point of negative mutations and two points of positive mutations as a Desecration effect. These mutations will inevitably fit the thematic of Kimbery or the piece of art in question (the most common negative mutations are derangements). They will continue to gain mutations if they remain in the vicinity, though the intervals of mutation will increase in length – a character who has already been mutated by this effect once will only gain mutations after spending approximately a day nearby to the mutative art, then a week, then a month, then half-a-year. The maximum number of mutating intervals a piece of art can inflict on a single character is equal to (Infernal’s Essence/2).

Characters mutated in this way gain an immediate intimacy of reverence toward the artwork in question, which is reinforced back to full strength at each interval (regardless of whether or not they are still receiving mutations).

In addition, purchase of this Charm allows womb-buoys created with Widowed Womb Spawning to count as works of art for the purposes of Muse Of Beauteous Horrors.

HORRID IDOLS RAISED
Cost: — ; Mins: Kimbery 0, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Muse of Beauteous Horrors, Blue-Ringed Venom Garden
In stormy ports and sun-kissed islands alike, the children of Kimbery gather, loping from the waves to their congregation. They raise their mind-breaking idols in auspicious places, and dance and chant about them. Lo, Kimbery! Lo, the Great Mother!

This Charm permanently upgrades its prerequisite Charms. Venomous creatures created by Blue-Ringed Venom Garden count as being within the aesthetics of Malfeas, allowing them to be treated as creatures of darkness for the purposes of determining effective Appearance. In addition, for as long as a piece of ensorcelled artwork is within the boundaries of the Blue-Ringed Venom Garden, the level of countermagic required to negate it is increased by one, to a maximum of Adamant Countermagic. Also, any ensorcelled artwork within the boundaries of a Blue-Ringed Venom Garden can conduct its mental influence to any character that visually focuses on it within fifteen yards, not just those who touch it.

Finally, all prayer rolls made to any character that knows First Kimbery Excellency (or any of their component souls) have their target number reduced by one as a Shaping effect (this stacks with any other target number reductions induced by other Kimbery Charms), provided the praying character is affected by the aesthetic-altering mental influence, and is either touching or totally focused on an ensorcelled piece of horrid artwork (e.g. dancing around it in blasphemous tribute to the Great Mother).

VITUPERATIVE SMUGGLING TECHNIQUE
Cost: 4m; Mins: Kimbery 0, Essence 2; Type: Simple
Keywords: Combo-OK, Illusion, Sorcerous
Duration: Instant
Prerequisite Charms: Mother Sea Mastery
Kimbery would smugly claim that, of all her siblings, her influence on Creation was the greatest. After all, not even the Whispering Flame knew of all the things she smuggled into its depths, hidden from her jurisdiction, and not even He Who Bleeds the Unknown Word was permitted to name the concepts she tucked away in the dank places of the world, incomprehensible to mortal minds. Kimbery is the queen of traffickers, and delights in her more insidious exploits going unnoticed.

The Infernal may use this Charm to target any object or character she can perceive, cloaking them with a perceptual distortion that makes them as unnoticeable as a squid hiding in coral. This illusion lasts for one month, and automatically effects any character with a Dodge MDV equal to or lower than the Infernal’s (Essence+4). The illusion convinces them to overlook the character or object in question, dismissing them as unimportant, a trick of the light, or a paranoid figment of their imagination. The Infernal is not affected by any such illusions she has placed, and other characters benefiting from a use of this Charm by the same Infernal are similarly immune, allowing the creation of an underground society only noticeable by itself.

An affected character may pay one point of temporary Willpower to resist all instances of this illusion for a day; once they have spent at least three points of Willpower, they become immune to all instances of this illusion for a single month. The illusion is automatically overcome for the rest of the scene if another character points out the distorted character or object, or if the distorted character or object interacts with the affected character (e.g. asking them directions, or being used to make an attack).

If a weapon masked by this illusion (if the attack is unarmed then the character may be masked) is used to make an unexpected attack on an affected character, then the character’s (Wits+Awareness) roll suffers a -2 external penalty.

At Essence 3+, the Infernal may purchase this Charm a second time, allowing them to use it to target a Magnitude of characters equal to or less than her (Essence) with a single activation and a surcharge of one point of temporary Willpower. In addition, he may target a specific aspect of the character or object (such as the spearhead on a spear, the mutations on a cultist, the distinctive accent of a trader or the organic nature of a ship created by Race-Bearing Bosom Ark), leaving them able to interact with those outside of an illusion without breaking it, so long as the masked aspect does not specifically draw attention to itself (attacking a character with masked tentacles, for example). Finally, this upgrade increases the MDV necessary to overcome the illusion by two, provided the veiled character or object is beloved.

SUNKEN CITY CAMOUFLAGE
Cost: — ; Mins: Kimbery 0, Essence 5; Type: Permanent
Keywords: Sea
Duration: Permanent
Prerequisite Charms: Vituperative Smuggling Technique
In the seas between the South Pole and the Blessed Isle, there is a domed castle of unmelting ice, hidden in the silent depths of the sea floor. Its gates lead to a grand spiral on the other side of Creation, and from there to a place hidden by the censors of Orabilis. This Charm permanently enhances its prerequisite, allowing the Infernal to use it to target any beloved structure, provided it is not inland; a distant lighthouse, a floating fortress-barque, or a submerged city of brass and crystal. The MDV necessary to overcome such an illusion is reduced by two, the veil stretched thin by the size of the strongholds of the Erosion of Nations.

WRITHING IN ANONYMITY
Cost: — (+3m); Mins: Kimbery 0, Essence 2; Type: Permanent
Keywords: Illusion
Duration: Permanent
Prerequisite Charms: Spiteful Sea Tincture, Vituperative Smuggling Technique
The maiden screamed and tore at herself, desperately trying to relieve the searing heat running through her veins. As her sight swam and her raw throat slicked itself with her own blood, she could only wonder with frantic confusion – why would no-one help her? In this way, a sutra was lost to the world, and no-one ever knew.

This Charm permanently enhances Spiteful Sea Tincture. The Infernal may increase its cost by three motes when applying the venomous tattoos, working an unobtrusive veil into their alien patterns. Any character afflicted by the poison lacquer of such a tattoo becomes the subject of the illusion created by Vituperative Smuggling Technique, making them totally unnoticeable even as they scream in agony.

This illusion only lasts as long as the poison continues to afflict the character, but is somewhat more potent than normal, fuelled by Kimbery’s spite; it reasserts itself at the start of every action, forcing a character who cannot naturally resist it to spend Willpower again to ignore it (after spending four Willpower doing so, he automatically ignores all illusions of this kind for the rest of the scene). In addition, having the character pointed out to them will not break the illusion, and nor will direct interaction with the victim will not break this illusion (though coming into physical contact with them will certainly give them the opportunity to begin spending Willpower to resist it).

GIFTS OF LURKING ACID
Cost: — ; Mins: Kimbery 0, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Spiteful Sea Tincture
When the first Lintha stepped out into the world, Kimbery wrapped their princes in emerald silk, and they took the gift as a sign that her favour would never fade. Then they betrayed her with failure. The Lintha no longer bear the silken gifts of the Erosion of Nations.

This Charm permanently enhances its prerequisite, allowing the Infernal to apply her poisonous tattoos to beloved characters. However, each character may only bear a single such tattoo at once; any further applications simply dissolve into their skin, lending it an unpleasant sea-green tint. Should such a character lose their beloved status, the tattoo is lost and they immediately suffer a single dose of poison lacquer as the tattoo disperses through their system.

Kimbery is ever-wary of betrayal, however, bitterly aware that even her most beloved children are terribly flawed. This is a trait the Great Mother shares with Autochthon, and she considered offering him comfort when the Ereta’een turned on their father. But it is not in Kimbery’s nature to comfort those who are not just as devoted to her, and she rejected the notion as a momentary madness. An Infernal who knows this Charm considers poison lacquer (of all kinds) to have the trait Tolerance (Essence)/month.

SPREADING DAMP ENVENOMATION
Cost: — ; Mins: Kimbery 0, Essence 3; Type: Permanent
Keywords: Sorcerous
Duration: Permanent
Prerequisite Charms: Gifts of Lurking Acid
Kimbery’s gifts spread from one to another, like gossip, like damp, like insinuations and affection. This Charm permanently enhances Spiteful Sea Tincture. Whenever the Infernal perceives a dose of her poison lacquer being expended, she may reflexively order any number of the tattoos she placed to withhold their deadly touch, as they instead wrap themselves about the target’s form like a constricting octopus, sinking into their skin and resting there. The target now bears the exact same poisonous tattoo as the object or character that struck him, though it is Sorcerous and can be removed with the proper anti-magic (if the tattoo in question was already a Sorcerous, long-lasting one, it is not expended by this transfer – both characters now have copies).

Such a character does not automatically suffer the effects of the poison for not being beloved, as with this Charm’s prerequisite. However, the Infernal may disperse the tattoo at any distance with the exact same effects by reflexively spending a single mote.

In addition, any character bearing a poisonous tattoo, applied in any way, counts as beloved to the Infernal for the purposes of tracking or locating them.

IT’S RAINING PLEGHM
Cost: — ; Mins: Kimbery 0, Essence 3; Type: Permanent
Keywords: Sorcerous
Duration: Permanent
Prerequisite Charms: Spiteful Sea Tincture (x2)
When Kimbery meets the fury of her king, she evaporates in grudging deference, only to pour back down as searing acid rain on the ingrate inhabitants of the Demon City. This Charm permanently enhances Spiteful Sea Tincture. Whenever the Infernal applies it to a ranged weapon as a long-lasting Sorcerous effect, its poison lacquer automatically coats any projectile fired from the weapon. Arrows have their fletching dyed a wriggling green, sling-stones are daubed with upsetting patterns, and bursts of flame are tainted with a sour and twisting smoke. Thrown weapons can also benefit, provided they are kept in a tattooed quiver or satchel.

At Essence 4+, he Infernal can use this Charm to enhance magically-created weapons, by using the Sorcerous version of Spiteful Sea Tincture on the weapon-creating Charm itself – this manifests as a stylised green tattoo of the created weapon somewhere on their body, and coats the created weapons with the venomous markings whenever they appear. Queen K’Tula made use of this Charm in the First Age, manifesting hundreds of Burning Solar Chakrams that thrummed with a nauseating green light before they were flung at her foes with a single tentacle each.

WAVES AS WALKWAYS PRANA
Cost: — (+2m); Mins: Kimbery 0, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Fathomless Poison Haven
As Kimbery’s power returns to the world, wielded by the new princes of hell, abilities long-thought dead are inflicted on Creation once more. In the seas of the West, groups of pirates are reported to be making boarding actions by sprinting across the waves themselves, a feat previously attributed solely to the Lintha. The Bodhisattva alone recognises this sign for what it is (though the dominion he held over those lands in his lifetime aids his deduction). This Charm permanently enhances its prerequisite, allowing the warlock to pay two additional motes when activating it to allow his beloved target to travel across water at their normal land-movement speed. The bones of drowned sailors might knit together into a moving platform, or the surface of a lake might become springy and gelatinous, allowing them to walk across it, or stepping-stones might freeze into existence beneath their feet, defying ambient temperature in memory of the Heart-Frost.
 

Revlid

Registered User
Validated User
TO ERODE A NATION
Cost: 10m, 1wp; Mins: Kimbery 0, Essence 4; Type: Simple (Dramatic Action)
Keywords: Blasphemy, Obvious, Sea, Sorcerous
Duration: Instant
Prerequisite Charms: Tidal Renewal Discipline
Each of the Primordials had their say in the workings of Creation, though most were happy to allow She Who Lives In Her Name to finalize the details, allowing her skill at synchronization to join with Gaia’s power over harmony to produce a functional world. Had Kimbery been handed authority, Creation would be a very different place than it is now, a seascape of constantly-eroding shores and bottomless depths. All things that walk the land should be thankful that their world was a collaborative effort.

Upon activating this Charm, the Infernal makes a long prayer to herself in Old Realm, often invoking her own glorious deeds and all-consuming beauty. The sea believes this self-praise implicitly, and becomes temporarily infatuated with the warlock, filling it with a desire to tug itself up onto the shore to be closer to her, or leading it to push itself away lest it crowd her. In either case, for the rest of the month the shore closest to her is battered with powerful waves for a mile around. The weather is altered by this unnatural behaviour, stirring up odd storms and violent rain. This effect steadily decreases in severity over its duration, but disrupts docks and fishing operations, causes damage to unprepared coastal towns and makes beaches hazardous at best (sites touched by Kimbery’s Essence, such as a Blue-Ringed Venom Garden, seem to be inherently better suited to enduring this onslaught).

The main effect of this Charm, other than to damage the infrastructure of a coastal city or punish an island nation, is its long-term consequences – if this Charm is used at least once a month for an entire year on that same approximate area, the land the waves crash against will be eroded one mile inland, solid ground replaced by further waters, the seafloor layered with the corpses of those drowned in its making. This process is gradual, not instant – despite Kimbery’s unending appetite, she prefers to savour the consumption of the land, not gulp it all down at once. While use of this Charm is a Blasphemy effect, its Essence for the purposes of registering in Yu-Shan is reduced, being equal to (number of times used on this shore, this year/3), rounded up. For reference, one mile in a year is approximately 150 yards per month, or 35 yards a week; the Storyteller should feel free to apply any appropriate fraction of erosion if the Infernal fails to apply the Charm the normal minimum number of times.

At Essence 4+, the warlock may lead her Cult to join her in her chant, teaching them the necessary praises to her name (they do not need to be able to speak Old Realm to memorise the occult self-flattery of the warlock). If she does so, then they may continue the work of eroding the land when she has gone with a successful three hour-long prayer roll to her by a group of no smaller than Magnitude 2, culminating in the expenditure of one point of Willpower by each cultist, their souls wracked by joyful sobbing entreaties to the ocean. The subsequent waves and storms are less violent than if the Infernal herself had invoked them, and last only a week, resulting in far less damage and chaos, but still bear some of the destructive power of their older cousins, able to erode the land as normal provided they are invoked at least once per week for a year. This is not a Blasphemy effect, being too weak to properly register within Yu-Shan, though the weather and sea gods of the region will certainly report any long-term disruptions of their portfolios.

Ordinarily, if erosion caused by this Charm overcame a demense, it would affect it normally, dispersing and shifting the dragon-lines involved, or else forcing them to realign as a less potent Water-aspected demense. At Essence 5+, however, demesnes overcome in this manner spend a week in twitching inactivity before realigning as a Kimbery-aspected demense with a rating one dot lower than before (to a minimum of one). This is a Blasphemy (3+new demense rating) effect, which the warlock is made aware of at the same time as Yu-Shan.

WHISPERING UP FROM BELOW
Cost: — ; Mins: Kimbery 0, Essence 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: To Erode a Nation
Even the Darkbrood are wary of the seas beneath Creation. This Charm permanently enhances its prerequisite, allowing it to be invoked outside of the area defined by the Sea keyword, causing mild tremors and violent rainfall for a mile around as the seas above and below Creation struggle against the natural order of things to reach the Infernal. Rather than causing erosion after the requisite number of uses in a year, a combination of underground springs and heavy rainfall creates a lake a mile across. However, doing so alters the Essence rating of the Charm for the purposes of Blasphemy alerts to (number of times used on this shore, this year/2), rounded up.

To Erode a Nation may not be used in this way if the resultant lake would come within (ratingx100) yards of a manse or demense aspected to anything other than Water or Kimbery (or other sufficiently similar aspects; if Oil-aspected demenses exist in Creation, for example, they would qualify).

If this effect is created or encouraged through the ritual of a group of the Infernal’s cultists, each ritual is a Blasphemy effect with an Essence of 1.

AGAINST THE FLAME
Cost: — (+4m); Mins: Kimbery 0, Essence 4; Type: Permanent
Keywords: Counterattack, Obvious, Sea, Sorcerous
Duration: Permanent
Prerequisite Charms: To Erode a Nation
Kimbery opposed the flame, and marched against it with a fierce joy born of hate. It is unknown now which exact fire this refers to – not the Empyreal Chaos, who she bowed to, and not Sol, who the title predates. The original conflict is as lost to scholars as any account of Cytherea – perhaps the two are related? Or perhaps not. The wars waged against the Unshaped were many and mad, after all. Ultimately, it matters little – all that is relevant is that Kimbery despises the flame, and misses no opportunity to snuff it out.

Whenever the warlock is attacked with fire within fifty yards of the sea, or an appropriately-sized body of water, as per the keyword, he may reflexively pay four motes to apply the following effects as a counterattack (this is not a Charm activation). In this case, “fire” refers to any flame-or-heat based attack, whether this is a Fire-aspected Dragon’s Suspire, a flaming arrow, a beamklave strike, an appropriate Elemental Bolt Attack, a Green Sun Nimbus Flare, or a firewand blast. Holy attacks also count as fire for the purposes of this Charm.

The water rises violently in defence of its mistress, crashing down in an offensive wave on her attackers. This is a one-time environmental hazard with a width of (Essencex5) yards and a length leading all the way back to the sea, to a maximum of fifty yards, centred on the Infernal’s attacker. It has a Trauma of 3 and a Damage of 8B, and will never harm the Infernal. Characters benefiting from Fathomless Poison Haven are also rendered immune, despite the fact that the damage inflicted is largely kinetic. The mote cost of this Charm is waived if the sea in question is currently in turmoil due to the effects of To Erode a Nation.

The water itself is entirely natural, and soaks into the surroundings it crashed down on, easily providing enough water to use Ichor Flux Tendrils. It will also invalidate the Unassailable Body of Fire Defence Charm, for any Dragonblood unlucky enough to be struck. Once this counterattack has been used, the Infernal cannot use it again until her DV has refreshed.

Finally, purchasing this Charm decreases the target number of any prayer by the Infernal or her cultists to induce the effects of To Erode a Nation by one (this reduction stacks with other Kimbery Charms), provided the resultant erosion would overcome a demense aspected to Fire or Solar Essence (or other sufficiently fiery aspects; Lightning-aspected demesnes would qualify, as might those demon-bound to Ligier).

RACE-BEARING BOSOM ARK
Cost: — (+17m); Mins: Kimbery 0, Essence 5; Type: Simple (Dramatic Action)
Keywords: Obvious, Shaping
Duration: Permanent
Prerequisite Charms: Acrid Slipstream Assist
When Kimbery was told of the whispered decisions of her siblings, made behind her back, she was incensed, and set out to carry Cecelyne and the Empyreal Chaos (and his hidden devotee) across her great self from their distant shore. The ark she brought forth to do this was trimmed with the sheen of a fish’s scales, painted with the deep red of a lobster’s carapace, and propelled by a the ornate glass tendrils of a million jellyfish. Hewn from the bodies of her six greatest behemoth-children, it still barely survived the passage across her body, and in the depths of her soul Kimbery knew that she had found one flame against whom she would hesitate to march.

This Charm permanently enhances Acrid Slipstream Assist. When using it to target an object or vehicle, the Infernal may pay an additional seventeen motes. If he does so, the target warps into a large and disturbingly organic conveyance; faces leer out of the hull of a ship, while ribs stretch out of a daiklave like the fingers of a pair of cupped skeletal hands before being connected by a canvas of oily green leather that twitches and shivers without a breeze. This increases the carrying capacity of the conveyance by a Magnitude of (Infernal’s Essence), as well as making it just as durable as an artifact made from a magical material. If it required any fuel, it no longer does; Kimbery’s own ambient Essence reaches it through the resonance of the sea. The effects of Acrid Slipstream Assist are applied to the conveyance as normal, but are a Sorcerous effect, allowing them to last indefinitely without mote-commitment. In addition, the ark itself counts as a single target for the purposes of Fathomless Poison Haven, extending such protection to all within it. If that Charm is applied, it may even travel beneath the surface of the waves at normal speeds, as tendrils extend from its deck to keep its occupants steady, or the fin-like sails extend and harden into a crustacean shell, eye-like portholes sliding into existence as the craft dives.

The effects of this Charm can also be applied to an aquatic mount. It has the exact same effects, creating a bone-like deck atop the beast’s back or warping the creature into a small living island, but allows the creature in question to retain all of its natural (or supernatural) attacks and abilities. If the creature in question would have to grow significantly to carry the listed Magnitude, it effectively gains the Gargantuan mutation for the duration of its time as a vehicle. If the aquatic creature in question is a behemoth (such as those summoned by What Lurks Beneath) it increases its carrying capacity by a further two dots of Magnitude.

This ark lasts indefinitely, without any commitment necessary on the Infernal’s part. It may be dismantled as a miscellaneous action whenever the Infernal is touching it, rotting and falling apart with a groaning wheeze (this also occurs if it leaves the area defined by the Sea keyword for more than fifteen minutes, though it will emit sounds of organic distress as a warning for all that time). The original object, vehicle, or mount is unharmed by its transformation (though some ark-like traces may remain in its features), and resumes its original functions as normal.

This Charm becomes a Blasphemy effect if more than two such arks are ever gathered within a mile of each other; the victorious Sun once gave permission for Kimbery’s great ark to carry the remnants of her children away from extinction, but allowance for an evacuation is not the same as allowance or a fleet (note that a separate Blasphemy effect is registered in Yu-Shan for each such ship involved). In addition, an ark created by this Charm coming within a mile of the shores of the Blessed Isle is treated as an Essence 8 Blasphemy effect.

GORE BLOOM EXTRUSION
Cost: — ; Mins: Kimbery 0, Essence 3; Type: Permanent
Keywords: Shaping
Duration: Permanent
Prerequisite Charms: Ichor Flux Tendrils
Sacks of dirty water flop about Creation, kept intact only by a system of pressures and sticklike internal supports. It is a simple task to wrench the gore-tinted water from their flimsy veins, like popping a water balloon. This Charm permanently enhances its prerequisite, allowing the Infernal to create tentacles from the blood of still-living opponents. Upon activating Ichor Flux Tendrils, rather than choosing a cupful of inanimate liquid, the Infernal may target any foe she can perceive, as their blood writhes in their veins, dribbling out of pores and orifices. This is a Shaping effect.

The target must roll (Stamina+Resistance) at a difficulty of (Infernal’s Occult). If they succeed, they manage to suppress their roiling blood and the Charm has no effect. If the target fails, however, they suffer a number of unsoakable lethal health levels of damage equal to the degree by which they failed, as an equal number of tentacles manifest through them, liquid gore tearing through their skin to form a cluster of crimson tendrils.

If this damage is enough to kill the target (extras die regardless of how much damage they suffer) the tentacles manifest through their cooling corpse, as normal. If they survive, however, the tentacles thrash about on their struggling body; tentacles manifested in such a way may not target any character other than the one they are attached to, until the unfortunate blood donor is dead. However, the character in question halves his Dodge DV against such attacks, able to do little more than duck and bend in response to the unwelcome attentions of his new protrusions.

It should be noted that a target must have blood, or some roughly analogous substance (e.g. sap, or water, or oil) within their body in order for this Charm to affect them. At Essence 5+ this restriction is removed, as even bloodless creatures have their Essence (however pitiful) violently externalised in the form of thrashing tentacles.

MIND-BURNING CAUSTICISM
Cost: 4m, 1wp; Mins: Kimbery 0, Essence 3; Type: Supplemental
Keywords: Combo-OK, Emotion, Sorcerous
Duration: Instant
Prerequisite Charms: Great Mother’s Tears
The Sea that Marched Against the Flame is not content to leave things be, to forgive or forget; she neither has nor needs that capacity, and sees no need in it for others. Let their minds worry over her words like a dog over a poisoned bone – it shows a degree of the proper respect for her motherly wisdom.

The Infernal may use this Charm to supplement any Presence or Investigate-based social attack she makes. If the social attack is successful, it lodges in the target’s mind, Sorcerously eating away at their conviction and self-esteem. Within the next twenty-five hours, most likely when they sleep, suppress a Virtue, or enter a similarly vulnerable state, the target must pay one point of temporary Willpower in order to resist an unnatural Emotion effect. If they do not, they immediately suffer the effects of the original social attack a second time, though it counts as unexpected. If this would have no meaningful effect, the target instead converts one of his positive intimacies into a negative intimacy with an emotional context of his choosing, beginning with those intimacies unaffected by the original social attack. This effect is reapplied every twenty-five hours, for a number of intervals equal to the Infernal’s (Essence).

At Essence 4+, this effect may be applied to Performance-based social attacks with a surcharge of six motes, affecting a Magnitude of up to (Essence) characters.

DROWN ALL TRAITORS
Cost: 5m; Mins: Kimbery 0, Essence 3; Type: Simple
Keywords: Combo-OK, Emotion, Obvious, Sorcerous
Duration: Instant
Prerequisite Charms: First Kimbery Excellency, Intolerable Burning Truths (Never Forgive)
At times, Kimbery will face one who has done her wrong, and simply tearing them limb from limb will not do to express her sorrow at the hurtful choices they have made. Instead, she directs a cold stare at them, and lists their transgressions in the tone of the disappointed mother she is. Shame drags in their lungs like ice-cold water as their vision grows dark, and they fall, choking on their own failings as a human being.

This Charm consists of a single sorcerous Presence-based social attack made against a reviled character, the warlock’s voice reverberating like a snarl in some deep undersea cavern. If it is successful in penetrating their MDV, the victim suffers a single die of unsoakable bashing damage, and does so again on their next action. This continues for a number of actions equal to the number of excess successes, plus the Infernal’s Essence. For the total duration of this effect the victim is rendered unable to speak, and suffers an internal penalty equal to one more than the number of action ticks they have had since the use of this Charm. Should the victim die due to a use of this Charm, they will bear all the medical signs of having drowned, forced upon their body by their own tortured psyches.

This is considered an unnatural shame-based Emotion effect that may be only be rejected by spending a number of points of temporary Willpower equal to the remaining number of bashing damage levels awaiting them (this cost may be paid at any point). This Charm may only target any given reviled character once.

THE TIDE WAITS
Cost: — ; Mins: Kimbery 0, Essence 3; Type: Permanent
Keywords: Illusion
Duration: Permanent
Prerequisite Charms: Spite Honing Curses
Kimbery is patient to wait, to allow her words to curdle and ripen before they burst into the minds of her enemies. In the time of Zen-Mu, when the Sea and the Frost were on speaking terms, one of their favourite tricks was to fill a hadhayosh with as much of her water as its unnatural stomach could bear, before freezing it and allowing the expansion to utterly burst the beast. Oh, how they laughed together.

Whenever the Infernal makes a social attack or uses a social Charm that is enhanced or paid for, even partially, with offensive motes, she may choose to make her words slide into her victim’s lizard hindbrain without passing through his conscious mind. If the attack or Charm is successful (before the option is given to resist it with Willpower), it (and any Charms used to enhance it) has no immediate effect, and passes largely unnoticed by the target and anyone around him with a Dodge MDV lower than the rolled successes; they assumes the muttered aside had nothing to do with them, or laugh off the Infernal’s scorching invectives or blatant flirting as a daring joke.

At any point after this, the Infernal may reflexively awaken their lurking words at a cost of one mote, burning them into her victim’s mind like a broken bottle of acid. They may do so at any range, provided that they can perceive their target; the Erosion of Nations never passes up a chance to see her seeds bear bitter fruit. The target immediately suffers the full effects of the previous social attack or Charm, just as though it had been applied to him at that moment.

BITTER BLACKNESS WEPT
Cost: — (+1 Limit); Mins: Kimbery 0, Essence 4; Type: Permanent
Keywords: Native, Obvious, Poison, Shaping
Duration: Permanent
Prerequisite Charms: Great Mother’s Tears, Intolerable Burning Truths (Trust Is Naive, Never Forgive)
Kimbery is the most charitable of all the Primordials, willing to give and give to those she loves; and she loves everyone. Except, of course, for those who have betrayed her. Or insulted her. Or failed her. Or ignored her. Or spurned her. Or those poor fools who were simply in the wrong place at the wrong time. In any case, she reacts to this mockery of her good nature by sobbing black tears of venomous tar that mark oil-spill trails across her oceanous form, seeking the one who would so malign their Great Mother.

Whenever one of the Infernal’s beloved characters becomes reviled, she may immediately gain a single point of Limit in order to distil her anguish into a dreadful poison, one that wracks its recipients with the all the mad agonies of the demon sea. This poison is identical to the poison lacquer created by her Spiteful Sea Tincture, with the exception that its damage category is increased by one stage (from bashing to lethal, or from lethal to aggravated), its toxicity gains the L tag, and the penalty it inflicts is increased by (Essence). The Infernal may only hold this black tear venom for one former beloved at a time. While she carries a dose of this venom, she cannot lose points of Limit through any means but Limit Break.

Black tear venom is not injected in the same way as poison lacquer. Instead, when the Infernal rolls Join Battle against her former beloved, she may allow the venom to rise to the surface of her veins, marking them an unhealthy (and Obvious) tattoo-black as she weeps tarry tears. For the rest of that scene, she can freely imbue any of her attacks (including those made through Ichor Flux Tendrils) with this venom, though it has no effect on any character but the former beloved.

Kimbery refuses to allow traitors to escape their fate. Black tear venom ignores non-magical protection from or treatment of Poison effects. Permanent immunity to the venom is impossible to acquire, and black tear venom cannot be generated by any means other than this Charm. The venom is simultaneously a Poison and a Shaping effect, decaying the target’s very right to exist. Both keywords must be negated for the venom to be stopped.

At the end of the scene in which the Infernal allowed her black tear venom to rise to the surface, the blackness fades from her veins and her tears dry and crumble. The venom is cleared from her system, and she loses all intimacies toward the former beloved character, whether or not they are dead.

At Essence 5+, the Infernal may transfer their black tear venom with a Touch to a willing character they have imbued with Fathomless Poison Haven, allowing their beloved agents to enact vengeance in their place. Should the agent lose the benefits of Fathomless Poison Haven while still carrying the venom, they immediately suffer its effects as though they were the former beloved, collapsing in agony as their flesh dries and crumbles, revealing the liquefying black flesh beneath. Such is the capriciousness of Kimbery. If the agent in question is a demon who is then turned into a Hellforged weapon, it retains the black tear venom as an innate property imbuing any attack made with it (though it still only harms the former beloved).
 

Delacroix

Registered User
Validated User
Okay, fine.

Spoiler: Show

A monstrous tumour of a throne, shifting sluggishly with peristaltic spasms that send ripples heaving through the sac. In stark contrast its occupant is a slender woman, elegant in a grey gown, without adornment save for lustrous hair and lambent eyes that glimmer a pale white, like those of a sea creature. Her laughter is bubbly, effervescent, and puts you at ease. Throughout your interview her hospitality is unimpeachable, her manners impeccable, her conversation scintillating. So much so that you begin to ignore the movement of her seat, until it becomes an irrelevant background detail, like the sighing of a restless sea.

Only when you mention her husband does her face darken momentarily, prompting a lull in conversation during which you each regard your glasses in mute absorption. Suddenly, a particularly violent heave of her seat sends her listing to one side. You half-stand to assist her but her footmen press you back into your seat with hands that feel like flints beneath their immaculate white gloves.

She strokes one arm of her chair, a grotesque extrusion that ends in a clawed, desperately-grasping hand, and makes crooning noises. To your horror, the arm twitches and mimics the gesture, awkwardly patting her thigh.

"There, there, my babies," she soothes, "I'm sure our nice guest didn't mean it. Daddy's not coming home any time soon. Wait, where are you going?"

Seizing a moment when her servitors are distracted, you hurl yourself from your chair and dash for the door, the mirrored surfaces of which do not conceal the sight of your hostess's seat boiling with motion as it extrudes a forest of flesh, flailing hands and feelers that strain towards you. Heedless to your hostess's plaintive cries for understanding, you flee even as titanic shudders rock the house, and sudden cracks spiderwebbing open stone and mortar reveal wet glistening surfaces beneath the plaster.

You do not look back. The sight is burned into your brain of the hem of that elegant grey gown hiked up an immodest inch as the lady bends to caress her living furniture, to reveal where her petite feet are but an illusion created by a pair of delicate slippers wedged under the hem, to conceal where her trunk explodes into obscene immensity and melds with that of her chair, revealed for what it is: an unquiet, monstrous womb teeming with unborn blasphemy.


I hope you're happy :p
 

Zarthrax

Because I can.
Validated User
Love these charms. Hope my offsite SWLIHN/Kimbery Infernal gets more XP, 'cause I'm gonna point the DM at this thread....
 

CowboyEnergy

Registered User
Validated User
Okay, fine.

Spoiler: Show

A monstrous tumour of a throne, shifting sluggishly with peristaltic spasms that send ripples heaving through the sac. In stark contrast its occupant is a slender woman, elegant in a grey gown, without adornment save for lustrous hair and lambent eyes that glimmer a pale white, like those of a sea creature. Her laughter is bubbly, effervescent, and puts you at ease. Throughout your interview her hospitality is unimpeachable, her manners impeccable, her conversation scintillating. So much so that you begin to ignore the movement of her seat, until it becomes an irrelevant background detail, like the sighing of a restless sea.

Only when you mention her husband does her face darken momentarily, prompting a lull in conversation during which you each regard your glasses in mute absorption. Suddenly, a particularly violent heave of her seat sends her listing to one side. You half-stand to assist her but her footmen press you back into your seat with hands that feel like flints beneath their immaculate white gloves.

She strokes one arm of her chair, a grotesque extrusion that ends in a clawed, desperately-grasping hand, and makes crooning noises. To your horror, the arm twitches and mimics the gesture, awkwardly patting her thigh.

"There, there, my babies," she soothes, "I'm sure our nice guest didn't mean it. Daddy's not coming home any time soon. Wait, where are you going?"

Seizing a moment when her servitors are distracted, you hurl yourself from your chair and dash for the door, the mirrored surfaces of which do not conceal the sight of your hostess's seat boiling with motion as it extrudes a forest of flesh, flailing hands and feelers that strain towards you. Heedless to your hostess's plaintive cries for understanding, you flee even as titanic shudders rock the house, and sudden cracks spiderwebbing open stone and mortar reveal wet glistening surfaces beneath the plaster.

You do not look back. The sight is burned into your brain of the hem of that elegant grey gown hiked up an immodest inch as the lady bends to caress her living furniture, to reveal where her petite feet are but an illusion created by a pair of delicate slippers wedged under the hem, to conceal where her trunk explodes into obscene immensity and melds with that of her chair, revealed for what it is: an unquiet, monstrous womb teeming with unborn blasphemy.


I hope you're happy :p
K'tula? Is that you?
 

Delacroix

Registered User
Validated User
Well, it wasn't meant to be set in Exalted's Creation per se. I just picked up on the whole 'mother of monsters' theme.
 

Revlid

Registered User
Validated User
Okay, fine.

Spoiler: Show

A monstrous tumour of a throne, shifting sluggishly with peristaltic spasms that send ripples heaving through the sac. In stark contrast its occupant is a slender woman, elegant in a grey gown, without adornment save for lustrous hair and lambent eyes that glimmer a pale white, like those of a sea creature. Her laughter is bubbly, effervescent, and puts you at ease. Throughout your interview her hospitality is unimpeachable, her manners impeccable, her conversation scintillating. So much so that you begin to ignore the movement of her seat, until it becomes an irrelevant background detail, like the sighing of a restless sea.

Only when you mention her husband does her face darken momentarily, prompting a lull in conversation during which you each regard your glasses in mute absorption. Suddenly, a particularly violent heave of her seat sends her listing to one side. You half-stand to assist her but her footmen press you back into your seat with hands that feel like flints beneath their immaculate white gloves.

She strokes one arm of her chair, a grotesque extrusion that ends in a clawed, desperately-grasping hand, and makes crooning noises. To your horror, the arm twitches and mimics the gesture, awkwardly patting her thigh.

"There, there, my babies," she soothes, "I'm sure our nice guest didn't mean it. Daddy's not coming home any time soon. Wait, where are you going?"

Seizing a moment when her servitors are distracted, you hurl yourself from your chair and dash for the door, the mirrored surfaces of which do not conceal the sight of your hostess's seat boiling with motion as it extrudes a forest of flesh, flailing hands and feelers that strain towards you. Heedless to your hostess's plaintive cries for understanding, you flee even as titanic shudders rock the house, and sudden cracks spiderwebbing open stone and mortar reveal wet glistening surfaces beneath the plaster.

You do not look back. The sight is burned into your brain of the hem of that elegant grey gown hiked up an immodest inch as the lady bends to caress her living furniture, to reveal where her petite feet are but an illusion created by a pair of delicate slippers wedged under the hem, to conceal where her trunk explodes into obscene immensity and melds with that of her chair, revealed for what it is: an unquiet, monstrous womb teeming with unborn blasphemy.


I hope you're happy :p
AHAHAHA

Oh, god. That is wretchedly beautiful. You have my thanks. Seriously, that's awesome.

Of course, this whole tree doesn't include the Great Mother Shintai, which basically does what you've described here - turn you into an ornament at the top of a giant womb-manse.
 

Gyromancer

not my snootle!
Validated User
These charms are a thing of terrible beauty. Sadly, I'm not good at crunch so I can't comment on the mechanics, but the concepts are wonderful.
 
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