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OOC [Fate Core] Raiders of the Rim: A Star Wars Story

spectator

Registered
Validated User
Oh shoot, I got caught with the missing alerts this time! Thought things had gone silent... Ok catching up.
 

spectator

Registered
Validated User
OOC: S spectator , that's a hard invoke on Zino's Misplaced Faith in the Force aspect - you can take it and gain a Fate point, or shrug it off and lose a point.

Also, the Dreadnaughters clearly have the aspect: Profound Faith in the Force.
Here I thought I might invoke that Force aspect, and it's being turned against me :) I'll take the Fate point, I don't think I have the roll to do much pushing back anyway. Hey gang, on the plus side, I found an aspect... But also they might take our stuff.
 

pstjmack

Registered User
Validated User
Here I thought I might invoke that Force aspect, and it's being turned against me :) I'll take the Fate point, I don't think I have the roll to do much pushing back anyway. Hey gang, on the plus side, I found an aspect... But also they might take our stuff.
Not exactly turned against you - but you might find yourself manoeuvred into some interesting choices....
 

doombuggy23339

Registered User
Validated User
Updated Charsheet:
Secles Dorne
High Concept: Sluissi Ex-Military Combat Engineer
Trouble: Too Old for This Shit
Aspects: No such thing as too much boom!, Crack Shot And Proud Of It, Pretty Spry for an Old Man.
Extra: Personalized Heavy Repeater with Underslung Grenade Launcher
Shoot (+4)
Athletics (+3)
Engineering (+3)
Computers (+2)
Notice (+2)
Security (+2)
Empathy (+1)
Stealth (+1)
Physique (+1)
Will (+1)

Stress:
Physical: OOO
Mental: OOO

Stunts:
Always Making Useful Things. You don’t ever have to spend a fate point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is just off the table.
Quick on the Draw. You can use Shoot instead of Notice to determine turn order in any physical conflict where shooting quickly would be useful.
Grenades. Without this stunt, grenades are treated as a normal use of the Shoot skill. With this stunt, spend a fate point to target everyone in a zone (including the attacker, if in that zone) separately, without dividing up the attack. This stunt can be compelled to be Depleted.
Heavy Weapon. When you succeed on an attack with this weapon, you can spend a fate point to apply all shifts of that attack to consequences, not stress.

Description:
Secles is an old Sluissi with mottled green and blue scales. He wears a brown bantha hide vest festooned with pockets and pouches, and carries a tremendous repeating blaster rifle slung on his back. He served in the Republic Army before the Clone Wars, and left to fight for his people when they joined the CIS. Now, seeing the utter disaster that that turned out to be, he is deeply sceptical of ideologies that promise to fix the Galaxy's problems. He'll settle for credits in his pocket, a drink in his hand, and authorities that don't mind high-caliber weaponry.
 

pstjmack

Registered User
Validated User
Updated Charsheet:
Secles Dorne
High Concept: Sluissi Ex-Military Combat Engineer
Trouble: Too Old for This Shit
Aspects: No such thing as too much boom!, Crack Shot And Proud Of It, Pretty Spry for an Old Man.
Extra: Personalized Heavy Repeater with Underslung Grenade Launcher
Shoot (+4)
Athletics (+3)
Engineering (+3)
Computers (+2)
Notice (+2)
Security (+2)
Empathy (+1)
Stealth (+1)
Physique (+1)
Will (+1)

Stress:
Physical: OOO
Mental: OOO

Stunts:
Always Making Useful Things. You don’t ever have to spend a fate point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is just off the table.
Quick on the Draw. You can use Shoot instead of Notice to determine turn order in any physical conflict where shooting quickly would be useful.
Grenades. Without this stunt, grenades are treated as a normal use of the Shoot skill. With this stunt, spend a fate point to target everyone in a zone (including the attacker, if in that zone) separately, without dividing up the attack. This stunt can be compelled to be Depleted.
Heavy Weapon. When you succeed on an attack with this weapon, you can spend a fate point to apply all shifts of that attack to consequences, not stress.

Description:
Secles is an old Sluissi with mottled green and blue scales. He wears a brown bantha hide vest festooned with pockets and pouches, and carries a tremendous repeating blaster rifle slung on his back. He served in the Republic Army before the Clone Wars, and left to fight for his people when they joined the CIS. Now, seeing the utter disaster that that turned out to be, he is deeply sceptical of ideologies that promise to fix the Galaxy's problems. He'll settle for credits in his pocket, a drink in his hand, and authorities that don't mind high-caliber weaponry.
Your new hosts will obviously have clocked your heavy artillery. Don't be surprised if your obvious specialization comes up in your task.
 

Llayne

Random Player Guy
Validated User
I say we just jump to the audience, and maybe flash back to any discussions we 'had' that night. Is that workable?
 

spectator

Registered
Validated User
Yeah works for me, I was trying to think if there's anything that seemed necessary or we should discuss, but I like that "we'll say we did if we need to" idea. If it's just plans we supposedly made, we can hash it out here and then just say "yup, we talked about that."
 
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