By the way, for any lurker reading this tread, this is not what FATE looks like in actual play.
I never suggested it would. I just said what the book says, a GM can treat anything like a character. Not everybody can treat everything like a character.Environmental hazards (as aspects) are not the same as aspects placed by a character through CaA. All players have to have equal agency. Just because you can come up with a particular concept for your aspect, doesn't mean it should be treated with more or less effect by its nature.
Why would a GM exploit the fiction to win? They have the ability to set difficulties, the number of opponents, their skills, their extras, plus setting up any home court advantages. If the GM wants to win badly enough to invoke the Bronze Rule to hose you they shouldn't be allowed to GM. They've got all sorts of ways to GM badly.There has to be a balance between mechanics and narrative. If you can just exploit the narrative to win
No it's treating like every other aspect. Exempting it from the Bronze Rule would be giving it special status, right? It's a CAA aspect so it can't be elevated. No, it's just an aspect. It's subject to the Bronze Rule like any other aspect. It has nothing to do with whether it's fire or incredible sadness, it's an aspect. The GM can use it. You roleplay it in the same way that you don't shrug off debilitating sadness, meaning if it's fictionally possible to narrate what you're narrating, you're good to go.To me that's just roleplaying. You're On Fire. You don't just shrug that off and carry on. What I'm saying is that while fire, in general, could be elevated to character status, I wouldn't for any CaA aspect because that would be granting special status to it.
It has inherent limits. It creates an aspect granting its maker +2 or a reroll. It's also an aspect, and subject to the mechanics that all aspects follow, including the Bronze Rule. The Bronze Rule allows the GM to turn any aspect into a character, and control it. If it bothers you that the GM has the ability to turn any aspect into a character, I'm not sure what to tell you. It's right there in the book.Once you embrace the freedom of an action with no inherent limits on scope creating aspects with no inherent function but instead whatever someone interprets, the rest of the game becomes nonsense.
In actual play, people just have a good time and decide how they want the aspect to function in the moment. I've yet to see confusion about aspects with a group who regularly plays the game.By the way, for any lurker reading this tread, this is not what FATE looks like in actual play.
Yeah, being set on fire in particular almost never happens as humans are basically bags of wet meat and water.In actual play, people just have a good time and decide how they want the aspect to function in the moment. I've yet to see confusion about aspects with a group who regularly plays the game.
And, yet, strangely, none of my games have "become nonsense". Strange, that.Once you embrace the freedom of an action with no inherent limits on scope creating aspects with no inherent function but instead whatever someone interprets, the rest of the game becomes nonsense.
Here’s the bit in the SRD (page 132 of the Fate Core rulebook) discussing the difference between minor cost and serious cost. It specifically mentions having a PC take stress as the result of a failed overcome roll.Find in the SRD where Stress comes out of a pure Create an Advantage roll. It's not there. Stress only comes out of an Attack roll. You could invoke the aspect you create for a mechanical bonus, but that would happen on the next turn.
Start with the source material and not opinion. Someone might have it wrong.
That isn't really an issue with Fate though, that is an issue with a player.That someone came up with the notion of inflicting Beheaded on someone was not an idle example. That player, in a PbP I ran, argued and became disruptive over how they got to do that. They kept harping and rules lawyering on the notion that aspects are true, they guy was beheaded, and therefore he was dead.