The thread linked to above states that the project is on hold. I had wondered what they would use for core rules. Especially since there is no pure supers version of FATE avaialble via OGL.Yes, Arc Dream is working on a FATE conversion for Kerberos Club.
True FATE Superpowers rpg'ing.
I know this isn't much of an answer, but: my version.What version of FATE will you be using as a base?
My short answer is that I've made around 25 characters with powers ranging from plain-old super-strength, flight, and energy blasting to weirder stuff like mind control, duplication, and stretching. Most of these characters have been played by complete newbies either to FATE or to this particular variant, and nobody's had a problem with it. From a character-building perspective, I obviously have trouble being objective, since it's my thing, but it's a straightforward process, and I haven't had any trouble accommodating any character idea I've had.What level of complexity can we expect when it comes to bringing Powers to FATE?