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Favorite OGL System?

Joe_G_Kushner

Registered User
Validated User
#1
The OGL means to me, not easily compatible with D&D. In that vein, Mutants & Masterminds is my favorite.

For those which can be used pretty easily, it's probably Arcana Evolved. Monte's years at ICE let him know that a warrior-mage and a fighter-rogue can and should be core classes.

How about others?
 

iamtim

Registered User
Validated User
#2
My favorite OGL system is the new RuneQuest by Mongoose. But if you are talking about OGL systems based on the 3.0/3.5 SRDs, I'd have to go with Basic Fantasy. It's all sorts of rocking my world right now.
 

Coyraven

Have Post Will Hijack
#4
Spycraft 2.0

I didn't like all the changes from 1.0, but I still think it does a better job with the d20 system than D&D does with it.

CR
 

Sangrolu

Social Justice Ninja
Validated User
#7
I don't know how you are slicing your definitions, but I'd have to say Spycraft 2.0. Campaign-style-driven class composition, campaign qualities, dramatic conflicts, action dice, subplots are all things that make the game a winner for me.
 

Masked Cucumber

Registered User
Validated User
#8
Traveller d20 (i.e. T20). The mix of character generation and creation with the possibility of starting with an experienced character is the best.

I remain,

The Masked Cucumber
 

Dragon_Blooded

Social Justice Main Tank
Validated User
#9
Mutants and Masterminds 2e for me. I also really dig True20, even though I think the corebook is pretty weak (IMO, it would be a much more complete book if they tossed out the half-assed settings, and included come lengthy/newb-friendly GM advice, and the campaign design stuff found on the True20 Companion).

I also like Spycraft alot, although I haven't acquired 2.0 yet (I'm waiting for the errated printing).

Eduardo Penna
 

Joe_G_Kushner

Registered User
Validated User
#10
Mutants and Masterminds 2e for me. I also really dig True20, even though I think the corebook is pretty weak (IMO, it would be a much more complete book if they tossed out the half-assed settings, and included come lengthy/newb-friendly GM advice, and the campaign design stuff found on the True20 Companion).

I also like Spycraft alot, although I haven't acquired 2.0 yet (I'm waiting for the errated printing).

Eduardo Penna
Get out of my brain on both points. I was so disappointed with the 'scope creep' of the True 20 bits that I got rid of my core book instead of getting the companion. I figure if they ever do a 'revised/combined' edition I'll pick that up but too much stuff I don't want and not enough crunch that I did want missing.
 
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