Fear and Loathing
We went with 500 Creds per repair attempt, and every repair attempt uses the rules for damage control. So you roll and can add automatic points from a talent (can't recall the name of the talent).Oh, another thing I'd fix. Currently, you can fix critical hits easily but hull point damage costs a huge amount of money to repair. I don't think this works well with the system and genre, since it's not really one where you can do anything about being shot occasionally, and I don't think it's fun. I'd suggest dropping hull repair costs entirely and assuming a ship can get about 15 hull points worth of repair per day (like stim packs amount to). Maybe a tiny cost for those repair kits, but make it fast and simple and cheap.