From the link you shared:I'm excited to see what they do with the dungeon crawl genre. I'm curious to see if it uses an entirely new system, or something Spire adjacent. I do hope it uses the same core mechanic from the spire.
So, sounds like you're in luck!Heart uses a modified version of the Resistance system that we created for Spire. Some of the skills and resistances you’ll recognise – we still have a Blood resistance to measure how hurt you are, and a Sneak skill to go unnoticed. Others are new and designed to tell stories unique to exploring a body-warping magical city – Echo resistance shows how much the Heart has changed you, for example, and Supplies resistance shows how much spireblack your lantern has to burn before it sputters out and leaves you in pitch darkness.
We’ve streamlined down some of the systems from Spire, making them (hopefully) easier to use on the fly.
We’ve focused on making fallout smoother to use in play and, with the addition of Critical fallout, used it to give your character a descending arc as misfortune and pain are poured upon them. We’ve added a little more complexity to the combat system, because there’s more of it in Heart, but not a great deal (and we aren’t using tactical maps or anything like that).
The systems will be instantly recognisable to anyone who’s played Spire, and we hope you enjoy the tweaks we’ve made.