Game Mechanics Testing (Volunteers needed)

Armin

Martian
Staff member
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#11
Let's see...

There are 3 big parts to making your own RPG:

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JerelLightning

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#12
So you say.

There is a huge difference between different combat systems. For example, you could try to model 40K Style massive battles where the smallest gun destroys whole ships in seconds. Or you might try tomorrow people fighting each other with clubs. It is usually a good idea to let the setting decide what kind of Combat you want. very dark and gritty combat just doesn't fit a nice federation setting. Throwing nukes at each other fürs a dark future but not a very heroic game. On the other hand, using non-lethal weapons isn't really the style of an evil Empire or a species that is at the brink of collapse and just wants to stay there (unless they are pacifists).

It is very hard to guess how you want to so combat without knowing what you'd want to model. Think about it like buying a car: you told us you want a car that runs and it should be green. Do you want a pickup? Or a Van? Or a Dragster? Fast or economic?

We need something to work with for example how deadly is combat in your game? How devastating are the weapons? How good is armor? Is it possible to target specific body parts order the whole body just have one health tracker? do people die after one hit or do you need to turn them literally into Pulp? How big should the influence of luck be?

You seem to have some idea but I have the feeling that you don't sell it to us at this moment. It would really help to find volunteers that would want to invest time into your project if you would give them more than a general idea what you want to do achieve. What kind of stories do you want to tell and please don't tell me that is in another thread: you opened pretty much the same thread three times was exactly the same wording. What kind of volunteers do you need? do you need an expert in statistics do, do you need to help with designing your world, do you need an editor or sanity Proof?

You might not know the answer to all these questions, you might not want to answer questions, but you give us little to engage with, little to make your project more interesting than other projects. The synopsis you gave us is no different than hundreds of other quite a generic book and game ideas. What if in your idea special about your game, why should we play your game and not any other generic sci-fi RPG? That is the question you have to have an answer to gain some volunteers that will have you through the more gritty parts of actually designing your game.
Your going a bit too far with what I’m saying. All I need is someone to help test my combat mechanics. I basically need an AI, afterward there will be opinions on what to do. I will explain every specific. I don’t really want much involvement from anyone on here in my game, I just want to make sure that it’s good (the mechanic not the story, wrong thread).

I don’t want Story points yet, I just want to test this mechanic. Can I be allowed to do my game, my way?
 

JerelLightning

Registered User
Validated User
#13
You said the two species are in diplomatic conflict. Does that mean that the combat rules are about social conflict? Or are they rules for physical, deadly combat with guns and such? If diplomatic relations are important, are there rules for hiding evidence of your identity? Deniability and all that?

I might be interested but I really would need some more details before I can decide that.

Edit: what Linnefer said I guess.
I wouldn’t call anything combat unless it was just plain simple physical deadly combat. Diplomatic conflict yes, but that doesn’t mean I don’t need a physical combat system, which is all I want to test out.

Technically I don’t really care if anyone’s too interested in what I’m doing with my game, since this will all be for me and my friends in real life.
 
#14
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Your going a bit too far with what I’m saying. All I need is someone to help test my combat mechanics. I basically need an AI, afterward there will be opinions on what to do. I will explain every specific. I don’t really want much involvement from anyone on here in my game, I just want to make sure that it’s good (the mechanic not the story, wrong thread).

I don’t want Story points yet, I just want to test this mechanic. Can I be allowed to do my game, my way?
I never said you would have to do it in any specific way. What I tried to tell you is, that I did't see what you need help with, as you did give us only the faintest of ideas about your game. I had tried to ask you how you want your combat to be, so please calm down and consider if you might tell us what goals your combat system should achieve or how it should play out.

You don't necessarily need a full AI, statistics might suffice. However, as you don't seem to care for help, I do no longer even consider to help you further.
 

Bigdy McKen

Registered User
Validated User
#15
I wouldn’t call anything combat unless it was just plain simple physical deadly combat. Diplomatic conflict yes, but that doesn’t mean I don’t need a physical combat system, which is all I want to test out.

Technically I don’t really care if anyone’s too interested in what I’m doing with my game, since this will all be for me and my friends in real life.
If you have real-life players who are into your game, then honestly they will be your best bet for testing out mechanics. We can debate, theorize and math hammer your mechanics for days on the forum, but if you and your players are the target audience and your rules work out well at the table, then you've successfully engineered a game system.

Right now you seem a little hostile to people's input. I understand what you're looking for in terms of feedback, but without knowing what it is you're trying to accomplish in terms of actual design goals, then we have no way of determining whether your inputs/outputs are producing optimal results. If you just want the raw data without any editorializing, we can point you toward some sites that can simulate die rolls for you and give you the relevant probabilities.
 

Seiberwing

Swift as a coursing river
Staff member
Moderator
RPGnet Member
Validated User
#16
I never said you would have to do it in any specific way. What I tried to tell you is, that I did't see what you need help with, as you did give us only the faintest of ideas about your game. I had tried to ask you how you want your combat to be, so please calm down and consider if you might tell us what goals your combat system should achieve or how it should play out.

You don't necessarily need a full AI, statistics might suffice. However, as you don't seem to care for help, I do no longer even consider to help you further.

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Then a formal threadban won't be a problem for you. Do not post in this thread again.
 

Octiron

Pariah
Validated User
#17
I’m a newbie that’s currently working on my own tabletop rpg. I’d like any volunteers to help me figure out my game mechanics with me. Since I’m a newbie advice other than what’s on topic is greatly appreciated, but should be kept at a minimum.

The setting for it is a Sci fi Space rpg, where terrans and hequns are in diplomatic conflict over territory.

The mechanic that I’ll be focusing on is my combat mechanic.

I’d like at least one person for a start, but more people will be nice later.

Thank you.
I recommend getting something set up on the play-by-post section of this board, maybe read a few first if you are unfamiliar and be clear to the players you recruit that it is a playtest of sorts.

Here, we mostly offer feedback, but to do that we would need to see what you are proposing.
 
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