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OOC GURPS Dungeon Fantasy: In Search of the Unknown


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This is the OOC thread for my Dungeon Fantasy game. The initial players are MarianLH, t@nya, Unka Josh, Otogi, OMG and Silent Wayfarer. The waiting list currently consists of alive and Jigoku Kensai.

I'll strive to post every 1 or 2 days. Unless someone insists otherwise, I plan on rolling all the dice and posting the results here for all to see when appropriate, though I won't be using an online die roller.

This is an old-school dungeon delve. Players are expected to do their own mapping and to take proper precautions when exploring the dungeon :). There's a few optional rules that I'm applying to this game:

  • Experience: I will be using the XP rules from this Dungeon Fantastic post.
  • Expensive Magic: Magic items always cost $20 per point of energy that went into the enchantment. This means that you generally won't be able to start with magic items and that any you find in the dungeon are worth a lot.
  • Switching the Party: Every time you return to town is an opportunity to switch the party around. It's when PCs who drop from the game officially leave the party, and when PCs from the waiting list join up. PCs who drop rejoin the waiting list, so they can return to the party if their players return.
  • Combat Options: We're using hit locations, Deceptive Attacks, and some of the expanded attack options from Martial Arts (Committed, Defensive and Telegraphic attacks, Rapid Strikes). If you intend to use any of those regularly, I suggest you calculate them beforehand and write them down on your sheet.

Characters are created on 250 points. Character creation consists of choosing a template from DF1, and optionally a racial template or multiclass lens from DF3, but you're still limited to 250 points at the start. Equipment is per DF1, though you can use the loadouts from DF13 if you have that. Let me know if you want something from GURPS Low-Tech, though we are not using the Low-Tech armor rules. If you survive long enough, you can buy some of the power-ups from DF11 appropriate for your template :).

Kinetic Energy Weapon

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Here's my character so far:

Name: Preth
Race: Cat-Folk

Background: (still working on it)

Appearance: Preth's fur is dark gray with a white blaze on her face and throat and white socks. She has big green eyes that are not as good as she thinks at looking innocent, and a mischievous smile. She wears dingy off-white padded armor--because she can't afford any better--over a blousy-sleeved linen shirt and madder-red wool hose, and scuffed leather boots.

Spoiler: Show
Attributes [160]
ST 10 [10] (ST includes -1 from 'Cat-Folk (Dungeon Fantasy)')
DX 15 [80] (DX includes +1 from 'Cat-Folk (Dungeon Fantasy)')
IQ 13 [60]
HT 11 [10]

HP 10
Will 13
Per 15 [5] (Perception includes +1 from 'Cat-Folk (Dungeon Fantasy)')
FP 11

Basic Lift 20
Damage 1d-1/1d+2

Basic Speed 6 [-10]
Basic Move 7 [5]

Ground Move 7
Water Move 1

Social Background
TL: 3 [0]
Cultural Familiarities:
Languages: Cat-Folk (Native/) [40]; Common (Accented/None) [2].

Advantages [82]
Catfall [10*]
Claws (Sharp Claws) [5*]
Combat Reflexes [15*]
Flexibility [5]
High Manual Dexterity (1) [5]
Luck [15]
Night Vision (5) [5*]
Perfect Balance [15]
Striking ST (2) [10*]
Teeth (Sharp Teeth) [1*]
* = item is owned by another, point value is included in the other item.

Perks [1]
Fur [1*]
No Hangover [1]
* = item is owned by another, point value is included in the other item.

Disadvantages [-45]
Curious (12 or less) [-5]
Greed (12 or less) [-15]
Impulsiveness (12 or less) [-10*]
Kleptomania (12 or less) [-15]
Laziness [-10*]
Phobia (Entering Water) (15 or less) [-2*]
Racial ST Penalty (-1) [-10*]
Sense of Duty (Adventuring companions) [-5]
Skinny [-5]
* = item is owned by another, point value is included in the other item.

Quirks [-5]
Alcohol Intolerance [-1]
Likes brandy [-1]
Broad-Minded [-1]
Careful [-1]
Nosy [-1]

Packages [0]
Cat-Folk (Dungeon Fantasy) [40]
Thief (Dungeon Fantasy) [0]

Skills [57]
Acrobatics DX/H - DX+0 15 [2]
includes: +1 from 'Perfect Balance'
Brawling DX/E - DX+0 15 [1]
Carousing HT/E - HT+0 11 [1]
Climbing DX/A - DX+3 18 [1]
includes: +3 from 'Flexibility', +1 from 'Perfect Balance'
Escape DX/H - DX+1 16 [1]
includes: +3 from 'Flexibility'
Fast-Draw (Sword) DX/E - DX+1 16 [1]
includes: +1 from 'Combat Reflexes'
Fast-Talk IQ/A - IQ-1 12 [1]
Filch DX/A - DX+0 15 [2]
Forced Entry DX/E - DX+0 15 [1]
Gambling IQ/A - IQ-1 12 [1]
Holdout IQ/A - IQ+0 13 [2]
Lockpicking/TL3 IQ/A - IQ+2 15 [8]
Observation Per/A - Per-1 14 [1]
Pickpocket DX/H - DX-1 14 [2]
Search Per/A - Per+0 15 [2]
Shadowing IQ/A - IQ+0 13 [2]
Shortsword DX/A - DX+0 15 [2]
Sleight of Hand DX/H - DX-2 13 [1]
Smuggling IQ/A - IQ+0 13 [2]
Stealth DX/A - DX+3 18 [12]
Streetwise IQ/A - IQ+0 13 [2]
Traps/TL3 IQ/A - IQ+2 15 [8]
Urban Survival Per/A - Per-1 14 [1]

Stats [160] Ads [82] Disads [-45] Quirks [-5] Skills [57] = Total [250]

Hand Weapons
1 Shortsword LC:4|4 $400 Wgt:2
Swing Dam:1d+2 cut Reach:1 Parry:11 ST:8 Skill: 15
Thrust Dam:1d imp Reach:1 Parry:11 ST:8 Skill: 15

Armor & Possessions
1 Backpack, Small $60 Wgt:3
1 Blanket $20 Wgt:4
1 Boots $80 Wgt:3 Location:feet
1 Climbing Gear $20 Wgt:4
1 Cloth Armor Suit $150 Wgt:12 Location:full suit, skull
1 Lockpicks $50 Wgt:.1
1 Ordinary Clothes $120 Wgt:2
1 Personal Basics $5 Wgt:1
4 Pouch $40 Wgt:0
12 Traveler's Rations $24 Wgt:6
1 Wineskin $10 Wgt:.25
Total: $979/$1000

Unka Josh

Social Justice Chimera
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GURPS being complex, I'll try and have something up tonight.

So no go on the Corpse-Eater Knight? Alas!


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You posted the full character before I could post the house rules :). IIRC, a Fortify+1 enchantment costs 50 energy points to cast. In default DF, that's $50, since enchantments of less than 100 points cost $1 per point. With the house rules, that's $2.000. So the best way to make McFray's list "legal" would be to remove the enchantments, losing 1 DR across the board and getting $50 back for each piece of armor.

--- Post Updated ---

GURPS being complex, I'll try and have something up tonight.

So no go on the Corpse-Eater Knight? Alas!
Knights are totally welcome, it's just the "eats people" part I'm not too enthusiastic about :).
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Retired User
I found a character generator online so I decided to give it a go

I've realized that Ark is quite the jumplomancer

Name: Ark Daeithin
Race: Human
Gender: Male
Age: 24
Birthday: July 7th
Height: 177 cm
Weight: 72 kg
Hair: Black (Graying)
Eyes: Brown
Skin: Light Tan
Hand: Left
Physical Appearance: Attractive

Strength (ST): 15 (13+2)
Dexterity (DX): 15 (13+2)
Intelligence (IQ): 10
Health (HT): 12
Will: 14
Fright Check: 16
Basic Speed: 6.75
Basic Move: 6
Perception: 10
THR: 1d+1 SW: 2d+1

  • Chi Mastery
    • 360° Vision
    • Catfall
    • Combat Reflexes
    • Enhanced Parry [1] [Two-Handed Swords]
    • Extra Attack [1] [Two-Handed Swords]
    • Increased Strength [2]
    • Increased Dexterity [2]
    • Super Jump [1]
  • Super Climbing [1]
  • Weapon Master (Greatsword)
  • Fearlessness [2]
  • Fit, Very
  • Trained by a Master
  • Cloaked
  • Drunken Fighting
  • Quick-Sheathe [Two-Handed Sword]
  • Autophobia [-15]
  • Disciplines of Faith (Chi) [-10]
  • Compulsive Gambling [-5]
  • Compulsive Spending [-5]
  • Curious [-5]
  • Enemy [-20] [Various] "I've left a large trail of blood throughout my career. There are quite a few places that I try to avoid."
  • Guilt Complex [-5]
  • Impulsiveness [-10]
  • Light Sleeper [-5]
  • Obsession [-10] [Mastery/Self-Improvement] "A blade is only a tool, the sword that I seek is heaven itself."
  • Pacifism: Cannot Harm Innocents [-10]
  • Selfless[-5]
  • Sense of Duty [-5][Friends/Comrades] "I've never cared about grandeur things like country or patriotism, I fight to get paid. A country is only a bit of land for what really matters; and I've learned that even as I move in alone, that behind me there are others waiting for my success. What my sword aims to protect hasn't changed a bit."
  • Weirdness Magnet [-15]
  • Broad-Minded [-1]
  • Distinctive Features [-1] [Premature gray hair, heavily scarred body]
  • Horrible Hangovers [-1]
  • Responsive [-1]
  • Uncongenial [-1] ((I know it kind of contradicts with the Autophobia, but I wanted to create a character who is used to working alone but seeks to be with others))

  • Acrobatics - 15
  • Attack From Above [Two-Handed Sword] - 18
  • Counter Attack [Two-Handed Sword] - 15
  • Climbing - 15
  • Evade [Acrobatics] - 16
  • Fast-Draw [Two-Handed Sword] - 17 (16+1)
  • Gambling - 9
  • Jumping - 16
  • Parry Missile-Weapons - 14
  • Running - 12
  • Scaling [Climbing] - 13
  • Springing Attack [Two-Handed Sword] - 18
  • Throwing - 15
  • Whirlwind Attack [Two-Handed Sword] - 14

I still haven't thought Equipment through quite yet
But so far Ark has
A heavy cloak, a greatsword, a crowbar, leather armor, boots, leather gloves, Delver's Weapon, a grapnel, Quick Release backpack, whetstone, blanket, Traveler's Rations (3 days), a canteen, blanket, and an empty sack
Last edited:

Silent Wayfarer

Validated User
I'll post my girl up in a bit. Got stuck staring at highschoolers in yoga pants (it's a living).

Kinetic Energy Weapon

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[*]Pacifism: Cannot Harm Innocents [-10]

Ooh, I forgot that one! Which is funny, because I made it mandatory for all the PCs in my GURPS Action campaign. Because they were supposed to be the Good Guys!

If I add that and drop luck, and scrounge up a single extra point somewhere, I can add dual-wielding! Which is something I wanted all along, because claws, but couldn't find the points for.

Not that it matters in the short term, since I can't afford a second shortsword.


Asgardian rainbow dragon
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I generally pick that disadvantage for all my PCs because I always act like that and might as well get the points for it. :)
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