Still in beta. I've been hurrying to finish my current campaign before auto-update changes all my skills (Although by my standards 'hurrying' means to stop looking for a second King Crab before heading to Coromodir) I'll then have a short rest and probably start up a beta campaign.So, to continue discussion - has this change in Bulwark that people are talking about actually been implemented in the full game yet, or is it still beta?
They've made a major revision to both the major defensive mechanics in the game. It sounds like it both guts the run-away best defensive approach (taking the Bulwark skill and using it, basically) and weakens the already weak alternative (run around a lot and hope the evasion makes the most important enemy shots miss), while introducing a replacement that...well, seems cripplingly circumstantial unless you can manipulate the AI in ways you really shouldn't be able to.I finally got this game now that it was on sale, and all of a sudden there are a lot of negativity. What gives?