...that's interesting. But players seem to love class powers. Are your players ok with that? Maybe this player would be ok with that? I don't know. I'm going to talk it all out with the group tonight before we play.[/QUOTE said:
This is one of those 'it takes all kinds' issues: I, and the rest of my group, are not into class powers. Actually, I sort of hate them, and prefer minimalist classes that are just better at a subset of the things that everyone can do with some level of success. When I've made class-based fantasy heartbreaker games with a class like knight, for example, I will specify something about attacking as a fighter and having good HP, and discuss property ownership, fealty, etc., but the class does not gain a 'heroic charge' or other meta power as they level up.